Posted 23 March 2012 - 12:42 AM
I've been bouncing back and forth between Super Street Fighter 4: Arcade Edition and Street Fighter x Tekken. For SSF4: AE, I'm basically still just trying to find out what character I want to main and have as my backup. Even though they were nerfed, I decided to go back to trying to learn Yun and Yang. I still think they're fun characters, and the character I'm going to use that people consider high tier is Fei Long. But because I decided to try to learn the arcade stick again, I decided to take a break from AE. Which brings me to SF x T.
While I haven't really dove into the game the way I want, I've basically been watching quite a few videos, and tried training mode for myself once, and my conclusion is that this could indeed be Capcom's best fighting game yet. It's just too bad that the DLC issues people are having with this game is getting in the way because this game is really fantastic. I dare say it's on the same level of 3rd Strike (going by what I've heard of the game) in terms of costly mistakes will cost you big time. Some will say it's for beginners but my thing with that is, is that really a problem? There are people out there that're trying to get into the fighting scene and haven't used an arcade stick in God knows how long, but consider SSF4 far too in-depth to even bother with trying to learn stick. FADC is definately a tough technique to get down especially if one is trying it out on an arcade stick for the 1st time. X Tekken just may be that game that newcomers can learn how to use the stick and then transfer what they learned from X Tekken back to SSF4 (at least that's my plan anyway). And even then, the "pros" are really digging this game. That has to speak for something.
Enough about that though, from what I've seen of videos, almost everyone seems to be picking up Ryu, Ken, Rolento, Jin, Kazuya, Nina, Raven and Hugo. Personally, I don't care what character people picks, but my only beef is with 1 character (I plan to pick Hwoarang, Jin, Juri, and possibly Ryu, at least until the DLC is released) and that's Hugo. My goodness, this guy is dishing out 60% of damage with one full combo. I don't know if people here watch streamed tournies of footage from youtube of the tournies, and I don't know if anyone knows about Mike Ross and Gootecks (Team Complexity Cross Counter), but they held a special invite for other "pros". To make a long story short, the guy who was playing Hugo, basically bodied Mike Ross and Gootecks with Hugo while the other guy on his team was just there observing. Skill, yes, but that damage output is insane. Almost everybody that was watching the fight felt salty for Mike Ross and Gootecks. I was salty. I HATE HUGO. But still I like what I'm seeing from the game. Like I said, it's just too bad people are taking out their frustrations of the DLC on the actual match; saying that they're boring when these fights are indeed good, real good.
The only flaw I've seen with this game besides the DLC stuff is the fact that if you don't use the gems you risk the chance of having more Timeouts than usual (Personally, I turn the timer off in all of my fighting games)
My main team will either be Hwoarang and Juri, or Hwoarang and Jin with Ryu and Kazuya probably acting as my backup team. Hwoarang just looks far too fun to not pick up. Honestly, I didn't think the Tekken characters would fit in all that well, but the whole wave step/dash (I think that's what they're calling it) makes up for it since they go through fireballs.
But yes, I wish people would give this game a try even though I understand why people wouldn't considering Capcom is full of #### right now. Why do I do it? Right now I just find myself enjoying fighting games once again. SSF4:AE has renewed my love for fighting games (I also have King of Fighters 13 and I plan on buying BlazBlue Extend along with Ultimate Marvel vs Capcom 3). It's the 3D fighters that I don't find myself ever buying again.