In the northernmost reaches of the Forgotten Realms lies the frozen and untamed region known as Icewind Dale.A brutally cold and harsh place, the small villages of the region are home to a vast of array of good and evil. These small villages, referred to as the "Ten-Towns" are home to the nomadic Barbarian tribes, as well as bands of class-driven societies, such as the Druids of Kuldahar. Kuldahar is a wondrous valley and quaint town wrapped in and around the Great Oak Tree, a tree that symbolizes the Druid's unity with nature. The village of Kuldahar, like all of the Ten-Towns, is full of personality. An unforgiving environment of merciless beasts and ultimate sacrifices. Journey deep into the Spine of the World and put your valor to the test.
A grave new threat has arisen in the North, a threat that seeks to seal off the Ten-Towns from the rest of Faerun in a bitter power struggle. The town of Bremen has fallen, and a vicious horde of goblins, orcs, and bug-bears have gathered beneath the mysterious banner of the Chimera and are marching on the port town of Targos. Fearing that they will be overrun, Targos has sent out a call for all able-bodied adventurers, soldiers, and mercenaries to sail north to stand with the town's defenders against the encroaching horde.
How many will answer the plea for help by the tiny port town of Targos, will there be a fleet of fighters or just a few? All the help they can get is needed and asked for. Targos is on the brink of falling, and it is quickly being overrun by the hordes of the Chimera. A band of fighters is needed to rescue the town and it's inhabitants. Many have perished already, but life is still there as well as the other towns that need saving. But who has the courage and strength to challenge the power and forces of the Chimera?
Walking across the deck of the Sea Wench Elmerha scoffed at the grey clouds.
"Hederdon, how many people do you think will answer the plea?"
"I would imagine not many little one."
Elmerha grit her teeth at the nick name, her forest green eyes flaring slightly.
"How long will it take to get to Targos?"
The old man scratched his thick white beard, the cigar moving around in his mouth as he chewed on the end of it.
"A couple of days, give or take. Depending on how much trouble we run into. And how quick it can be disposed of."
Elmerha gripped the saber at her side and nodded.
"Anything that stands in the way will be dealt with quickly."
The old man nodded, his eyes taking on a sad glint.
"Your on a death's mission you know that."
She gripped her blade tighter, her lightly tanned knuckles turning white.
"If death shall have me, it'll have to wait, I have more to do."
Hederdon nodded slowly as he left Elmerha to finish getting the ship ready for sea. Elmerha leaned on the side of the deck, her eyes sweeping the horizon as the sun slowly rose, tinting the sky a deep red. Goosebumps rose across her skin and a small shiver took her as the wide blew across the sea, the salt overpowering the scent of anything else as her golden hair billowed behind her slight frame. Her stomach twisted in knots as she thought about what this voyage meant. It meant death, it meant that Chimera was closing in on the last of the free towns, and it meant that she would most likely never come home.
Age: (depending on race, Humans and Hlaf elves, no younger than 20 please...)
Magic(s): (If any)
Humans-Humans compromise humans and two sub-races, Asimar and Tiefling
HUMAN: Humans are the predominant race in Faerun and they rule most of the significant empires and kingdoms in the Forgotten Realms. Humans may choose any class and excel in it.
AASIMAR: Carries the blood of a celestial being, the begotten offspring from a mortal and a deity. Aasimar are usually good aligned and fight against evil int he world. They typically have fair skin, golden eyes, and often a birthmark in the shape of the deity's holy symbol. Aasimar are blessed with insight and personal magnetism and are typically paladins.
TIEFLING: The infernal counterpart to Aasimar, Tieflings are humans with a hint of diabolical in their bloodline. Though their appearance is mostly human, they often have telltale signs that belie their ancestry. Tieflings usually have dusky skin and dark reddish hair. Though many sport small horns, cat eyes, or other bizarre features, most tieflings try to hide their abnormalities from humans. Favored Class, Rouge.
Elves: Elves compromise elves(moon elves) and two sub races, the Drow(dark elves) and wild elves.
ELVES: Elves tend to be shorter and slimmer than humans with delicate features. Elves are generally looked upon as being frivolous and aloof. Elves have a natural resistance to charm and sleep magic, possess dark-vision, and are skilled in the use of the bow and long sword. Elves gain a bonus to Dexterity, but a penalty to Constitution.
Favored Class: Wizard
Dark elves, also known as Drow, are the subterranean cousins of high elves. Their black skin and pale hair are a curse for their allegiance with the spider goddess, Lolth. Drow societies are usually ruled by cruel priestesses of Lolth and their noble houses. Dark elves are known for their arrogance, cruelty, and penchant for civil war.
Favored class: Wizard
The very rare wild elves are rarely seen by others, because they live in the heart of thick forests and they have incredible skill at keeping hidden. Also called green elves, their skin tends to be a dark brown, and their hair ranges from black to light brown, lightening to silvery white with age.
Favored class: Sorcerer
Half-elves are a mix of human and elven blood. They are handsome folk, combining the best of both races. A half-elf has the curiosity, inventiveness, and ambition of their human ancestors, and the refined senses, love of nature, and artistic tastes of their elven heritage. Half-elves have a limited resistance to Charm and Sleep spells and can see in the dark with dark-vision.
Favored Class: Any
Half-orcs are born from the union of human and Orc parents. They are as tall as humans, but a little heavier due to their muscular builds. Their greenish pigmentation, sloping forehead, jutting jaw, prominent teeth and coarse body hair make their lineage plain for all to see. Half-Orcs are known for their great strength.
Favored Class: Barbarian
Barbarian- A brave, almost reckless warrior of the wilds.
Bard- A wanderer who uses the magic of music and his own cunning to survive.
Cleric- A master of divine magic and a capable warrior as well.
Druid- One who draws energy from the natural world to cast divine spells and gain strange magical power.
Fighter- A warrior with exceptional combat capability and an unequaled skill with weapons.
Paladin- a champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.
Ranger- A cunning, skilled warrior of the wilderness.
Rouge- A tricky, skillful scout and spy who wins the battle by stealth rather than brute force.
Sorcerer- A spell-caster with inborn magic ability.
Wizard- A potent spell-caster schooled in the arcane arts.
Monk- A martial artist whose unarmed strikes hit fast and hard-a master of exotic powers.
Name: Elmerha Gant
Personality: Distant and unsocial, she comes off as unfriendly; loyal to those she is close to she is determined and driven to prove her self. Short tempered and fire spirited she is quick to mouth off and tongue lash anyone who comes across her the wrong way.
Appearance: Elmerha is short for a Half-Elf, her growth stunted as a child from a sickness she had, only about 5ft tall she is easily mistaken for a child most times. Her golden blonde hair falls down to the backs of her knees and is left loose and somewhat untamed. Her deep forest green eyes are piercing and cold, the scare that mars her fair skin goes down over her left eye. She wears a green long coat over a white blouse and brown corset which accents her slight, shapely form, a pair of dark brown leggings and tall, slight heeled boots.
Bio: Elmerha was raised by her human mother, in her fathers village; her father having fallen to the hordes almost 4 months before her birth. Her mother constantly spoke fondly of her father, telling her of his kind heart and fair features that she her self seemed to have inherited. Her mother never missed a chance to dote on Elmerha, trying her best to make up for the loss of affection she would have gotten from her father. At age 10 Elmerha came down with a terrible flu like virus that stunted her growth keeping her in a almost child like body for the rest of her life. Though her body developed she never grew past 5ft. For the rest of her years in her father's village she was made fun of, and looked down upon; she was told she would never be the warrior her father was, and would never be as womanly as her mother Elmerha battled the diversity of others til her 18th birthday. At 18 Elmerha bid her mother farewell and dismissed the village that doubted her skill and ventured on her own. Training and growing stronger on her own, taking what her mother and some of the kinder people of the village had taught her she learned to fend for her self. Almost 6 years later she returned to the village only to find it razed to the ground, the scorched earth permeating the scent of blood and burnt flesh. She never found her mother, or any survivors. The blackened banner of Chimera ignited a fire of hatred within her soul she had never felt before, digging though the ashes she found the small, katana like saber that had belonged to her father she strapped it to her hip and left the dead village for the last time never to go back. Her soul now burning for a revenge that would only be sated by the blood of Chimera and his ilk.
Weapon(s): Elmerha is divers on her wares of weaponry. She is able to use a sword effectively, though she prefers the small blade from her father due to her smaller frame. She also uses a bow, her arrows able to hit their mark with immaculate precision. She keeps a small hunting dagger tucked safely in her right boot and another in a thigh sheath on her left leg.
Magic(s) She is slightly skilled in small Earthen spells which includes minor healing spells.