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Yu-Gi-Oh: Rate My Deck


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crazygirl, I read that the deck got you to a good placing in the tournie, but what is the theme? I say you need s/t removal, such as Mystical Space Typhoon. Right now, I'd rate your deck 5/10.

[3] DMOC
[1] DM
[1] Jinzo
[3] Gemini Elf
[3] Skilled Dark Magician
[1] Breaker
[1] Cyber Jar
[1] Fiber Jar
[1] WOTBF

[3] MST
[1] HFD
[1] Heavy Storm
[1] Dark Hole
[1] Raigeki
[1] Monster Reborn
[1] Premature Burial
[1] Pot Of Greed
[1] Graceful Charity
[2] Nobleman Of Crossout
[1] Thousand Knives
[1] Painful Choice
[1] Mirage Of Nightmare
[1] Change Of Heart
[2] Diffusion Wave Motion
[1] Dedication Through Light And Darkness

[1] Mirror Force
[1] Call Of The Haunted
[1] Imperial Order
[2] Torrential Tribute
[b]Total Cards: 40[/b]

The theme is clear enough. Just to prefent arguments, I will not add Ring Of Destruction, but I will consider all other suggestions. I'm thinking of removing Jinzo for another non-trib monster, but since they are essential to the theme, I cant remove DM or DMOC. What suggestions do you have?
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I used this deck in a tournament and it preformed quite well and i was just wondering if there were any easy ways to make it even better.

Tribute Monsters:
1- Dark Necrofear
2- Summoned Skull
1- Machine King
Total: 4

Non-Tribute Monsters:
3- The Bistro Butcher
3- Man-Eater Bug
1- Cyber Jar
1- Penguin Soldier
1- Mask of Darkness
1- Witch of the Black Forest
1- Spear Dragon
1- Revival Jam
1- Kuriboh
1- Mad Dog of Darkness
1- 7 Colored Fish
1- Archfiend Soldier
1- La Jinn the Mystical Genie of the Lamp
1- Opticlops
Total: 18

Magic:
1- Nobleman of Extermination
1- Axe of Despair
1- Premature Burial
1- Pot of Greed
1- Graceful Charity
1- Dark Hole
1- Mystical Space Typhoon
1- Change of Heart
1- Monster Reborn
1- Riryoku
1- Megamorph
1- Swords of Revealing Light
Total:12

Traps:
2- Shadow of Eyes
1- Skull Lair (the older version)
1- Robbin? Zombie
1- Robbin? Goblin
1- Bottomless Trap Hole
1- Negate Attack
1- Riryoku Field
1- Magic Jammer
1- Mirror Force
Total: 10

Grand Total: 44
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[B] Tribute Monsters [/B]

3x Buster Blader
1x Judge Man

[I] Total: [/I] 4

[B] Non-Tribute Monsters [/B]

3x Dark Blade
3x Warrior Dai Grepher
3x Getsu Fuhma
2x Freed thr Brave Wanderer
3x Kojikocy
1x Princess of Tsurugi
1x Trap Master

[I] Total: [/I] 16

[B] Spell Cards [/B]

3x Malevolent Nuzzler
2x Lightning Blade
2x The Warrior Returning Alive
1x Axe of Dispair
1x Horn of the Unicorn
1x Monster Reborn

[I] Total: [/I] 10

[B] Trap Cards [/B]

3x Trap Hole
1x Magic Jammer
1x Seven Tools of the Bandit
1x Raigeki Break
1x Energy Drain
1x Magic Cylinder
1x Michizure
1x Hidden Book of Spell

[I] Total: [/I] 10

[B] Complete Amount: [/B] 40 Cards

..A penny for your thoughts? :P
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I used to use that exact deck Cruizr, except minus the the 3 Dark Blades and one Dancing Fary and two Mystic Elfs. Although, I didn't fair very well. I blame it on the fact that I'm a very unlucky person. I never got the right card at the right time.

Have you used it much? Faired well? God. I haven't played this damn game in so long. Mayhaps I should get back into it.
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[FONT=Lucida Sans Unicode][SIZE=2][B][I][COLOR=DarkGreen]This is my newest deck, hope its better;[/COLOR]

[COLOR=Purple]Fusion monsters:

-Gaia the dragon champion[/COLOR]

[COLOR=Black]Tribute mosters:

-Summoned skull
-Gaia the fierce knight
-Curse of dragon
-Jinzo
-Luster dragon #2[/COLOR]

[COLOR=DarkSlateBlue]Monsters:

-Aqau madoor
-Big eye
-Mystical elf
-Mask of darkness
-La jinn the mystical genie of the lamp 3x
-Steel scorpion
-The dragon dwelling in the cave
-Witch of the black forest
-Darkfire soldier #2
-Wall of illusion
-Man-eater bug
-Fire kraken
-Jowgen the spiritualist
-Magician of faith
-Battle ox
-Giant soldier of stone[/COLOR]

[COLOR=Red]Trap cards:

-Torrential tribute
-Solemn wishes
-Raigeki break
-Magic jammer 2x
-Seven tools of the bandit 2x
-Imperial order
-Dragon capture jar[/COLOR]

[COLOR=Green]Spell cards:

-Tribute to the doomed
-Raigeki
-Harpie's feather duster
-Polymerization
-Monster reborn
-Axe of despair
-Megamorph[/COLOR]

[/SIZE][/B][/I][/FONT]
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The deck has faired me quite well. I've won roughly 25 duels with it since this last weekends tourny, and only lost 3. I have also had quite a few victories this week with 3-on-1 matches.. Winning 17 out of 18 duels with it. Although.. I think the people I chose to play may not have been very skilled. >_>
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Scalvur:

-You could probably take out at least one Seven Tools and one Magic Jammer, since you have Jinzo and Imperial Order.
-Try and get some Mystical Space Typhoons or some other Spell/Trap removal.
-You should get rid of Dragon Capture Jar. If your opponent has no Dragons, it's basically useless.
-Maybe you should get some more offensive power. Your not going to get far just defending.

Here's my burner deck. Tips would be appreciated.

[U]Level 7+ Monsters:[/U]

-Dark Necrofear
-Lava Golem
-Lava Golem

[U]Level 5-6 Monsters:[/U]

-Jinzo

[U]Level 4- Monsters:[/U]

-Amazon Archer
-Ameba
-Big Eye
-Cyber Jar
-Giant Orc
-Giant Orc
-Goblin Attack Force
-Magician of Faith
-Magician of Faith
-Mask of Darkness
-Penguin Soldier
-Penguin Soldier
-Princess of Tsurugi
-Sangan
-Sinister Serpent
-Spear Cretin
-Stealth Bird
-Tribe-Infecting Virus
-Witch of the Black Forest

[U]Spell Cards:[/U]

-Change of Heart
-Creature Swap
-Giant Trunade
-Monster Reborn
-Pot of Greed
-Raigeki

[U]Equip Spells:[/U]

-Axe of Despair
-Black Pendant
-Black Pendant
-Mask of the Accursed
-Wicked-Breaking Flamberge - Baou

[U]Quick-Play Spells:[/U]

-Mystical Space Typhoon
-Mystical Space Typhoon
-Mystical Space Typhoon
-Reload
-Scapegoat
-Scapegoat

[U]Traps:[/U]

-Graverobber
-Magic Cylinder
-Ring of Destruction

[U]Continuous Traps:[/U]

-Mask of Resrict

[U]Counter Traps:[/U]

-Barrel Behind the Door
-Barrel Behind the Door

Total: 46
Monsters: 23
Spells: 17
Traps: 6
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Okay, Angel. I suggest you drop Dark Necrofear for Airknight Parshath, simply because of his Trample and you get drawing power. Drop Ameba unless you are doing the Creature Swap move with it, and seeing as how there isn't a Creature Swap, I definetly suggest you drop it for maybe a Spear Dragon or an Amazoness SwordsWoman either way you'd be able to do damage to your opponent's life points.

For Traps I definetly suggest dropping Graverobber simply because it can hurt more than it can help. Put in a Nightmare Wheel or something else that hurts.

All in all I'd say besides those its a very good deck.
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Domon, there is a Creature Swap in there. I traded one of my Lava Golem today. I replaced it with a Shinato. I also took out Giant Trunade and Axe of Despair for Shinato's Ark and Heavy Storm. Graverobber's in there to use with Barrel Behind the Door. It can also help me when I need to discard a card, like with Tribe-Infecting Virus or Wicked Breaking Flamberge - Baou. I think I'll take your advice and drop Dark Necrofear. It gets annoying when it's in your hand and you can't use it. But I don't have any of the cards you suggested. Thanks for the advice.
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[QUOTE=toddy]my best cards are yata garasu and exodia
:p[/QUOTE]

Welcome to OtakuBoards, toddy. ^_^

Unfortunately, your post was pretty much spam, and I had no choice but to delete it. OB doesn't have any specific requirements regarding post length (other than the one-word rule, that is), but the least you can do is attempt to write in complete, properly punctuated sentences.

If you have any questions about OB's policies--or, for that matter, about the purpose of this thread--don't hesitate to PM me or one of the other moderators.

~Dagger~
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Guest Z fighter
Im sorry but I cant list every card in my deck I have over 600 cards alltogether. These are some of my rarest:
[B]Limited edition Blueyes[/B]
Axe of kumai or something (Joey's)
Seven tools of the bandit
Black luster soldier
[B]The three Egiptian God cards[/B]
Dark Paladin
Time wizard (shiny)
Harpie's fether duster
Twin headed thunder dragon
Seiaryu
[B]Thousand dragon (shiny)[/B]
[B]Zoa[/B]
[B]Metal Zoa[/B]
[B]FINAL[/B]
Jowgen The spiritualist
Shadow Tamer
Des Koala
Graceful Dice
Exchange
Salamandra
Painful Choice
Confiscation
Heavy Storm
Acid Trap Hole
Impereal order
Backup soldier (shiny)
Dark Spirit of the Silent
Shadow spell
[B]Dimension Fusion[/B]
[B]Amazoness sword's Woman[/B]
Goblin Attack force
[B]Megamorph[/B]
Premature burial
Kind tiger wanghu
Great moth
Koitsu (if you have aitsu then his attack and defence are razed by 3000)
And I cant remember the rest
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  • 1 month later...
[color=indigo][size=1][font=comic sans ms][b][center]Anyone who would like a personal deck fix, please PM your deck to me, and I'll get back to you ASAP. ^__^[/b][/center]

Anyway, here are three new decks. Well, okay, one retooled old deck, and two new decks. ^^;

[u]DeathBug's Demonic Disruption[/u]

Tribute Monsters:
The Dark Necrofear

Normal monsters:
Giant Orc
Slate Warrior
Archfiend soldier
Protector of the Sanctuary
Twin-Headed Wolf
Night Assailant x2
Newdoria
Dark Jeroid
Theban Nightmare
Kuriboh
Mystic Tomato
Tribe-Infecting Virus
Witch of the Black Forest
Sangan

Traps:
Waboku
Ring of destruction
Barrel Behind the Door
Reckless Greed
Rivalry of warlords

Magic:
Monster Reborn
Card Destruction
Pot of Greed
Dark Hole
Graceful Charity
Harpie's Feather Duster
Mystical Space Typhoon x3
Mirage of Nightmares
Big bang Shot
Puppet Magic of Dark Ruler
Riryoku
DD Designator
Confiscation
The forceful Sentry
Dimension Fusion
Nobleman of Crossout
Premature Burial
Scapegoat

Overview: Pretty elementary set-up, actually; Fiends tend to have effects that disrupt the opponent, so I add in hand-disruption Magic cards to totally dismantle my opponent's strategy. This deck has my two favorite combos in the entire game: Dark necrofear + Dimension Fusion, and Ring of Destruction + Barrel Behind the Door.

I still need to get heavy Storm, Call of the haunted, The End of Anubis, and Dark Ruler Hades. I'm unsure if I want to remove Giant Orc or Archfiend soldier to make room; I know I'll remove Protector of the sanctuary.

Here's a deck I don't own the cards for and won't actually construct, but ifanyone else wants to use it, go for it. ^__^

[u]DeathBug's DEAD (Deck Erradication And Destruction)[/u]

Tribute Monsters:
Vampire Lord
Ryu-Kokki
Despair from the dark

Normal Monsters:
Pyramid Turtle x3
Vampire Lady x3
Soul-Absorbing bone tower x3
Spirit Reaper x2
Witch of the Black Forest
Sangan

Traps:
Call of the Haunted
Destruction Ring
Barrel Behind the Door
Judgement of anubis
Robbing Zombie x2

Magic:
Monster Reborn
Pot of Greed
Dark Hole
Graceful Charity
Premature Burial
M Space Typhoon x3
Mirage of Nightmare
Book of Life x3
Creature Swap x2
Card of Safe Return x2
Card Destruction
Call of the Mummy x2

Overlook: What we have here is a Zombie-Deck Destruction deck. Deck Destruction is hard to pull off in this game, because a card here and a card there just ain't gonna' have an effect on your opponent.

Hence, run the Deck destroying zombies in droves. Vampire Lord and Ladies are the main attack force, while the Bone Towers and Reapers are mostly defensive. The Bone Towers have a lot to work with, considering that there are twelve cards that can Special Summon zombies. (MR, CotH, PB, CotM x2, PT x3, BoL x3, V-Lord.) The Creature Swaps are for another satisfying combo: swap your tutles and searchers for and opposing monster, then destroy your own monster for your own search.

Card of Safe Return is there because you have seven cards that Special Summon from the Graveyard, and an therefore make use of it quite often. Ryu-Kokki and Despair from the Dark make for the brute force, and Robbing Zombie give an additional deck destruction option. Judgemewnt of Anubis protects all the continuos cards that will be on your side of the field.

Finally, a budget deck I'm building for my lil' sister, who wants to get into the game. She wants to play the unconventional Pyro deck, so I worked with the best I had availible.

[u]DeathBug's Sibling Sizzle[/u[]

Normal Monsters:
Fire Princess
Blazing Impachi
Solar Flare Dragon x3
Iron Blacksmith Koitsu x2
UFO Turtle x2
The Thing in the Crater
The flame Spirit x2
Inferno x2
Witch of the Black Forest
Sangan

Traps:
Backfire x3
Waboku x3
Magic Cylinder

Magic:
Monster Reborn
Dark hole
Pot of Greed
Graceful Charity
M Space Typhoon x3
Ax of Despair x2
Emergency Provisions x2
Poison of the Old Man x3
Premature Burial
Heart of clear Water x2
Swords of Revealing Light

Lots to explain here. The Iron Blacksmith helps get out the equips, which are needed to support these monsters.

Ax of Despair is there to power up Inferno and the other weak monsters. Inferno, in particular. His effect is excellent, but he's not strong enough to destroy monsters on his own. Heart of Clear Water keeps the Fire Princess and Inferno alive until their effects can be used.

PotOM is an easy and efficient burn card, which can also support the Fire Princess. Emergency Provisions is there in the event and of the permanant trap/magics/equips are destroyed; if they're going down, at least she should get some LP gain out of it.

Three Wabokus to protect her monsters until she can get her attack force assembled with her Solar Flare Dragons and equips. Three Backfires to punish her opponents for destroying her creatures. Magic Cylinder is the rarest card in the deck, but I think I can wrangle one up. If not, it's $10 with a pack of Pharoah's Servant at Wal-Mart.

This deck will make major gains after the release of Hot Blooded Batter.

While it's not the best deck in the world, it's cheap, and a bit unique. I was actually surprised by how well it can actually run. I'll need to trade for all the cards tomorrow at the next tournament.

So...thoughts?[/color][/size][/font]
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[QUOTE][I]Heart of Clear Water keeps the Fire Princess and Inferno alive until their effects can be used.[/I][/QUOTE]

I could be mistaken, but I think the text on Heart of Clear Water prohibits its usage on monsters with ATK of 1300 or higher. I'm fairly certain that Fire Princess has 1300 ATK points, which would render the combo useless.

When I tried to make a Pyro deck, I put in a [I]Little Chimera,[/I] and then used [I]that[/I] with the Heart of Clear Water.

All in all, they look great, though. ^_^ I'd love to try out the Deck Destruction one, but sadly I lack most of the cards required. :p
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[color=indigo][size=1][font=comic sans ms]Darn you if you aren't right, Ben. ^^; 1300 ATK is the cut-off point, not >1300, as I originally thought. I got sloppy.

So, I shall replace the Hearts of Clear Water with Rod Of Silence-Kay'est.

[QUOTE]DCR-036
Rod of Silence ? Kay?est
(Spell/Equip)
A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it.[/QUOTE]

Fire Princess's defense would be at 2000, and Inferno's at 2400; while they're still vulnerable to attack, it's not by much.

...or, I could try Molten Destruction. While I'd thought of that, I thought the attack boost wouldn't matter in the long run, but...if I replaced the Swords of Revealing Light with a Terraforming, and the Hearts of clear Water with Molten Destruction, as well as replacing the Iron blackSmith with Little Chimeras...

Well, I'll try it both ways. All of the cards are commons, so I shouldn't have trouble getting them. ^__^[/color][/size][/font]
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Here's what I've got currently. Suggestions, questions and comments would be more than helpful. ^_^

[B]Tribute Monsters[/B]
Machine King
Airknight Parshath

[B]Non-Tribute Monsters[/B]
Cyber Jar
D.D. Crazy Beast
Zolga
Hyper Hammerhead
Newdoria
Man-Eater Bug
Mataza the Zapper
Dark Jeroid
Zombyra the Dark
Spirit Reaper
Slate Warrior
Giant Orc
Giant Orc
Giant Orc
Archfiend Soldier
Sangan
Witch of the Black Forest
Exiled Force

[B]Magic Cards[/B]
Rush Recklessly
Rush Recklessly
Banner of Courage
Banner of Courage
Nobleman of Crossout
Mask of the Accursed
Kaiser Colosseum
United We Stand
Monster Reborn
Dark Hole
MST
MST
MST
Change of Heart
Graceful Charity
Harpie's Feather Duster

[B]Traps[/B]
Imperial Order
Magic Cylinder
Horn of Heaven
Magic Drain
Waboku
Jar of Greed

Everyone and their mom seems to have a Jinzo in my area (besides me :P) so I put in several things to combat them. The most obvious should be Horn of Heaven, one of the few Trap cards able to seal Jinzo's power away.

[B]Mask of the Accursed[/B]; stalling with a little burn.
[B]Banner of Courage and Rush Recklessly[/B]; overpower Jinzo.
[B]Exiled Force, Man-Eater, Newdoria, Cyber Jar[/B]; Kill the *******.
[B]Slate Warrior + Dark Jeroid[/B]; Drain Jinzo's ATK Points.
[B]Slate Warrior[/B]; if I get lucky, Slate Warrior can match Jinzo with its Flip-Effect.
[B]Hyper Hammerhead[/B]; I can either hope for an attack, or ram it into Jinzo. Either way, Jinzo leaves the field.

EDIT: [B]Machine King[/B]; The second Jinzo comes to the field, Machine King gets another +100 ATK points, making the two of them even.

This Deck isn't specifically designed to destroy Jinzo, mind you. I've just taken steps to account for the many duelists in my area who have them.
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[color=indigo][size=1][font=comic sans ms]Well, I'm not really sure what you're doing; it looks like general beatdown. If it is, replace the Rush Recklesslies and Banners of Courage with Axes of DEspairs, to providea better boost to your forces.

If you really want a good anti-Jinzo card, run the Kaiser glider; it matches Jinzo permanantly, can suicide and survive, and sends a monster away when it leavest he field. It also looks wicked kewl.

Also, take out the Man-Eater Bug and add a Mystic Tomato, because oft he 5 low-stat dark types you run.[/color][/size][/font]
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Monsters(17)
01. Horus Black Flame Dragon Lv. 8(e. Look below)
02. Horus Black Flame Dragon Lv. 6(e. Look below)
03. Android Psycho Shocker(e. Jinzo)
04. Mage Knight Breaker(e. Breaker - Magic Warrior)
05. Horus Black Flame Dragon Lv. 4(e. Look below)
06. Horus Black Flame Dragon Lv. 4
07. Flaming Tree-Man 18(e. Blazing Inpachi)
08. Flaming Tree-Man 18
09. Flaming Tree-Man 18
10. Dimensional Warrior Girl(e. DDWL)
11. Mercenary Troop(e. Exiled Force)
12. Exclusivity Virus(e. Tribe Infecting Virus)
13. Black Forest Witch(e. Witch of da Black Forest)
14. Critter(e. Sangan)
15. Spirit of Fire - Efreet(e. Spirit of Flames)
16. Element Dragon(e. Look below)
17. Prominence Dragon(e. Solar Flare Dragon)

Magic(17)
18. Burning Blood(e. Molten Destruction)
19. Burning Blood
20. Jar of Greed(e. Pot of Greed)
21. Angel's Almsgiving(e. Graceful Charity)
22. Raise Dead(e. Mon Reborn)
23. Early Burial(e. Premature Burial)
24. Tempest(e. Heavy Storm)
25. Cyclone(e. MST)
26. Cyclone
27. Cyclone
28. Theft(e. Snatch Steal)
29. Enemy Controller(e. Enemy Controller)
30. Scapegoat(e. Scapegoat)
31. Mirage of Nightmares(e. Mirage of Nightmare)
32. Emissary of Obliteration(e. Nobleman of Crossout)
33. Black Hole(e. Dark Hole)
34. Power of Teamwork(e. United We Stand)

Trap(6)
35. Holy Barrier - Mirror Force(e. Mirror Force)
36. Magical Cylinder(e. Magical Cylinder)
37. Apostles of Harmony(e. Waboku)
38. Cry of the Living Dead(e. Call of the Haunted)
39. Destruction Ring(e. Ring of Destruction)
40. Sixth Sense(e. Look below)

Sideboard(15)
01. Marshmallow(e. Look below)
02. Soul Line(e. Look below)
03. Level Up!(e. Look below)
04. Level Up!
05. Prominence Dragon(e. Solar Flare Dragon)
06. Horus Black Flame Dragon Lv. 6(e. Look below)
07. Will(e. Last Will)
08. Flame Blood Ball Player(e. Look below)
09. Flame Blood Ball Player
10. Flame Blood Ball Player
11. Manticore of Darkness(e. Manticore of Darkness)
12. Manticore of Darkness
13. Foolish Burial(e. Look below)
14. Imperial Control(e. Royal Command)
15. Magical Scientist(e. Magical Scientist)

Translations:

01. Horus Black Flame Dragon Lv. 8
Fire/Dragon/8/3000/1800
This card can't be Normal Summoned. This card can only be Special Summoned by the effect of a [Black Flare Dragon of Horus LV6]. While this card is face-up on your Field, you can negate and destroy the activation and effect of Magic.

02, SB06. Horus Black Flame Dragon Lv. 6
Fire/Dragon/6/2300/1600
While this card is face-up on the Field, it can't be affected by Magic effects. During the End Phase of a turn in which this card destroyed a Monster as a result of Battle, you can put this card into the Cemetery to Special Summon 1 [Black Flare Dragon of Horus LV8] from your hand or deck.

05. Horus Black Flame Dragon Lv. 4
Fire/Dragon/4/1600/1000
While this card is face-up on your Field, control of it can't change. During the End Phase of a turn in which this card destroyed a Monster as a result of Battle, you can put this card into the Cemetery to Special Summon 1 [Black Flare Dragon of Horus LV6] from your hand or deck.

16. Element Dragon
Light/Dragon/4/1500/1200
This Monster gains the following effects if Monsters with a specific Main-Type are on the Field.
- Fire Main-Type: Increase this card's attack strength by 500.
- Air Main-Type: If this card destroys an opponent's Monster as a result of Battle, it can continue to attack one more time.

40. Sixth Sense
Normal Trap
State two numbers, from 1 to 6. Your opponent rolls one six- sided die, and if the roll is either of the stated numbers, draw that many cards. If not, put a number of cards from the top of your deck into your Cemetery equal to the die roll.

SB01. Marshmallow
Light/Angel/4/300/500
The controller of a Monster that attacks this card while face- down received 1000 points of damage after Damage Calculation. This card can't be destroyed as a result of Battle. (Damage is calculated normally.)

SB02. Soul Line
Normal Trap
You can activate this card when a Monster on your Field is destroyed and goes to a Cemetery. Pay 1000 Life Points and you can Special Summon 1 Level 4 Monster from your deck.

SB03, SB04. Level Up!
Normal Magic
Put 1 face-up Monster on the Field with [LV] into the Cemetery and activate. Special Summon the Monster written on that card from your hand or deck, irregardless of its summon requirements.

SB08, SB09, SB10. Flame Blood-Ball Player
Fire/Warrior/3/500/1800
If there are Fire Main-Type Monsters on the Field other than this one, increase this card's attack strength by 1000 for each one. Put 1 Fire Main-Type Monster other than this card into the Cemetery to do 500 points of damage to your opponent.

SB13. Foolish Burial
Normal Magic
Choose 1 Monster card in your deck and put it in your Cemetery. Shuffle your deck afterward.
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  • 3 weeks later...
I just put together a new post-ban Skill Drain Beatdown deck. It's more for fun than for competition, but I got bored with my regular Beatdown. It runs a lot of Effect Monsters, actually, but most of them either resolve in the Graveyard (and thus are immune to the effects of Skill Drain) or I [I]want[/I] them to be negated.

[B]Tribute Monsters[/B](3)
Machine King
Dark Driceratops
Zaborg the Thunder Monarch

[B]Monsters[/B](17)
Kuriboh
Giant Orc x3
Zombyra the Dark x2
Mystic Tomato x2
Jirai Gumo x2
Exiled Force
Witch of the Black Forest
Slate Warrior
Sangan
Archfiend Soldier
Newdoria
Blindly Loyal Goblin

[B]Spells[/B](16)
Scapegoat x2
MST x3
Dark Hole
Book of Moon
United We Stand
Graceful Charity
Pot of Greed
Rush Recklessly x2
Axe of Despair
Monster Reborn
Nobleman of Extermination
Nobleman of Crossout

[B]Traps[/B] (7)
Skill Drain x3 (EDIT: I added a third one that I pulled today. I wasn't drawing it often enough to be really effective)
Jar of Greed
Magic Drain
Waboku
Magic Cylinder

The Tributes are all meant to be okay without effects, but better with them. Although, I may not mind Zaborg's being negated in some instances. Machine King is the only unsearchable of the three.

Chances are I'll be playing this deck in an area where the ban isn't enforced, so wish me luck. :p

Any questions, comments, and/or suggestions are welcome and gladly accepted.

EDIT: *limps back* It seems that I was the only one who adhered to the ban list. I didn't stand much of a chance against people who kept Raigeki'ing my monsters and Imperial Ordering my Equips. So, until I find a tournament where the ban list is enforced, I'm switching out a few cards to make this Deck pre-ban.

[B]Taking out:[/B] Book of Moon, Blindly Loyal Goblin, Scapegoat, Nobleman of Extermination

[B]Putting in:[/B] Raigeki, Harpie's Feather Duster, Cyber Jar, Change of Heart
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[color=indigo][size=1][font=comic sans ms]Well, right off the bat, I'll advise you to loose Machine King; he's too slow and unreliable. =( Sorry.

Anyway, I think the reason you're having difficulties is because Skill Drain decks simply aren't suited for the area you play in. Perhaps another form of Beatdown would be better? Off the bat, I can think of a few:

*Beastdown- Using Enraged Battle Ox, Beserk Gorilla, Bazoo, Mad Dog, Manticore and Winged SAge Falcos.

*Archfiend-Using x3 A. Soldiers, x3 Terrorkings, some Inferno Queens and Pandamonium

*Earth-themed-Goblin Attack Force, Beserk Gorilla, Gigantes, Dark Driceratops

Just something to think about.[/color][/size][/font]
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[QUOTE=Shy][size=1]There have been a huge number of topics about deck building lately, so this topic was made to organize this forum a little more. All future topics about deck rating should go here, but you can continue posting in pre-existing threads.

For some great tips about deck building [URL=http://theotaku.com/yugioh/deckbuilding.shtml]click here.[/URL]

- Shy[/size] :whoops:[/QUOTE]
I've got a mostly dragon/fiend deck
Monsters:
Soul of Purity and Light
Shining Abyss
Manju of the Ten Thousand hands
Absorbing kid from the sky
Bio Mage
Sprit of the Harp
Mystical Shine Ball
Mystic Tomato
Des Dendle
Woodland Sprite
aQUA sPIRIT
Maryokutai
Boneheimer
Yomi Ship
Kaiser Sea Horse
Great Angus
Spirit of Flames
Burning Beast
Molten Behemot
The thing in the crater
Blue Eyes White Dragon
Hyozanryu
Cave Dragon
Paladin of white Dragon
Koumori Dragon
The Dragon Dwelling in the cave
Spirit Ryu
Robotic Knight
Flying Fish
Kabazauls
Uraby
Mad Sword Beast
Battle ox
Spherous Lady
Chaos Sorcerer
Magical Marionette
Arsenal Summoner
A man with a wdjat
Rogue Doll
Frontier Wise Man
The Illusory Gentleman
Gravekeeper's Assailant
Pixie Knight
Lord of D.
Witch of the Black Forest
White Magical Hat
Mysterious Guard
Magical Scientist
Mystic Horseman
Thousand Needles
Hane-Hane
Soul Tiger
Garuda the wind spirit
Skull Red Bird
Cobraman Sakuzy
Swarm of Locust
Fiend Scorpion
Swarm of Scarabs
8-claws Scorpion
Zombyra the dark
Getsu Fuma
Succubus Knight
Crimson Sentry
Kojikocy
Mysterious Puppeteer
Dragon Manipulator
TrapMaster
ShadowKight Archfiend
Earl of Demise
LaJinn
Marie the fallen one
Ryu-Kishin Powered
Melchid the four faced beast
Skull Knight 2
Aswan Apparition
Jowls of Dark Demise
Great Maju Garzett

Spell

Mega ton magical cannon
Goblin thief
Mountain
Precious Cards from Beyond
Rod of Silence Kay'est
Earth Chant
Monster Reborn
De-Spell
Flute of Summoning Dragon
Tribute to the Doomed
Megamorph
Rush Recklessly
The Inexperienced Spy
Change of Heart
Ookazi
Soul Exchange
White Dragon Ritual

Magic

Convulsion of Nature
Emergency Provisions
Dragon's gunfire
Timity
Spirit elimination
A wingbeat of giant dragon
Delta Attacker
Book of moon
Double Snare
Offerings to the doomed
Graceful Charity
Pyramid Energy
Stamping Destruction
Heart of clear water
Cardshuffle
Secret pass to the treasures
Lighting Blade
Fusion Sword Murasame Bladde
Spring of rebirth
Array of revealing light

Trap

D.Tribe
Archfiend's roar
Jam defender
Riryoku Field
Curse of Royal
Shadow Spell
Trap Hole
Burst Breath
Labyrinth of nightmare
Judjement of the dessert
Collected Power
Dust Tornado
Jar of Greed
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Icerose:
You have way too many cards in your deck. Even if you took out everything but you monsters it would still be almost twice the size it should be. Try keeping under 50 cards in your deck. If you have too many cards, it will be very difficult to draw the cards you need when you need them. Many of the cards don't fit in with the rest of your deck. You should decide a theme and try to stick to it. I suggest taking that deck apart and building a new deck completly. Oh, and magic cards and spell cards are the same thing. For some reason I'm still having trouble understanding, Upperdeck changed magic cards to spell cards.
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Fire Aggro's Next Evolution

"Anger of the Inferno" v4.4
Monsters(17)
01. Fire Emperor - Testaros (e. Translation Below)
02. Android Psycho Shocker (e. Jinzo)
03. Mage Knight Breaker (e. Magic Warrior Breaker)
04. Explosive Flame Union Body - Gaia Soul (e. Translation Below)
05. Explosive Flame Union Body - Gaia Soul (e. Translation Below)
06. Explosive Flame Union Body - Gaia Soul (e. Translation Below)
07. Spirit of Fire - Efreet (e. Spirit of Flames)
08. Trap Treating Group - A Team (e. Translation Below)
09. Crater Diver (e. The Thing In The Crater)
10. Prominence Dragon (e. Solar Flare Dragon)
11. Prominence Dragon (e. Solar Flare Dragon)
12. Black Forest Witch (e. Witch of the Black Forest)
13. Critter (e. Sangan)
14. Dimensional Warrior Girl (e. D.D. Warrior Lady)
15. Dimensional Warrior Girl (e. D.D. Warrior Lady)
16. Exclusivity Virus (e. Tribe Infecting Virus)
17. Initiate Troops (e. Exiled Force)

Magic(17)
18. Jar of Greed (e. Pot of Greed)
19. Angel's Almsgiving (e. Graceful Charity)
20. Mirage of Nightmare (e. Mirage of Nightmare)
21. Raise Dead (e. Monster Reborn)
22. Early Burial (e. Premature Burial)
23. Tempest (e. Heavy Storm)
24. Cyclone (e. Mystical Space Typhoon)
25. Cyclone (e. Mystical Space Typhoon)
26. Cyclone (e. Mystical Space Typhoon)
27. Theft (e. Snatch Steal)
28. Enemy Controller (e. Enemy Controller)
29. Burning Blood (e. Molten Destruction)
30. Burning Blood (e. Molten Destruction)
31. Power of Teamwork (e. United We Stand)
32. Black Hole (e. Dark Hole)
33. Emissary of Obliteration (e. Nobleman of Crossout)
34. Scapegoat (e. Scapegoat)

Trap(6)
35. Holy Barrier - Mirror Force (e. Mirror Force)
36. Magical Cylinder (e. Magical Cylinder)
37. Apostles of Harmony (e. Waboku)
38. Line of Soul (e. Translation Below)
39. Destruction Ring (e. Ring of Destruction)
40. Cry of the Living Dead (e. Call of the Haunted)

Fusion(18)
01. Crimson Sunbird (e. Translation Below)
02. Crimson Sunbird (e. Translation Below)
03. Crimson Sunbird (e. Translation Below)
04. Dragon Warrior (e. Ryu Senshi)
05. Dragon Warrior (e. Ryu Senshi)
06. Dragon Warrior (e. Ryu Senshi)
07. Dark Demon - Baltar (e. Dark Balter the Terrible)
08. Dark Demon - Baltar (e. Dark Balter the Terrible)
09. Dark Demon - Baltar (e. Dark Balter the Terrible)
10. Dragon Knight of Dark Realm - Dark Sword (e. Translation Below)
11. Dragon Knight of Dark Realm - Dark Sword (e. Translation Below)
12. Dragon Knight of Dark Realm - Dark Sword (e. Translation Below)
13. Thousand Eyes Sacrifice (e. Thousand Eyes Restrict)
14. Thousand Eyes Sacrifice (e. Thousand Eyes Restrict)
15. Thousand Eyes Sacriifce (e. Thousand Eyes Restrict)
16. Death Demon Dragon (e. Fiend Skull Dragon)
17. Death Demon Dragon (e. Fiend Skull Dragon)
18. Death Demon Dragon (e. Fiend Skull Dragon)

Sideboard(15)
01. Spirit of Fire - Efreet (e. Spirit of Flames)
02. Flaming Tree-Man 18 (e. Blazing Inpachi)
03. Horus Black Flame Dragon Lv. 8 (e. Translation Below)
04. Horus Black Flame Dragon Lv. 6 (e. Translation Below)
05. Horus Black Flame Dragon Lv. 6 (e. Translation Below)
06. Horus Black Flame Dragon Lv. 4 (e. Translation Below)
07. Trap Treating Group - A Team (e. Translation Below)
08. Magical Scientist (e. Magical Scientist)
09. UFO Turtle (e. UFO Turtle)
10. Will (e. Last Will)
11. Crater Diver (e. The Thing In The Crater)
12. Flaming Hot-Blooded Ball Player (e. Translation Below)
13. Calling Reinforcements (e. Reinforcements of the Army)
14. Forced Ejection Machine (e. Compulsory Evacuation Device)
15. Forced Ejection Machine (e. Compulsory Evacuation Device)

-------------------------------------
Translations for OCG Cards:

MAINDECK 01. Fire Emperor - Testaros
Fire/Pyro/6/2400/1000
When this card is successfully sacrifice summon, randomly discard one card from opponent's hand. If that card is a monster card, do damages to your opponent equal to the Level of that monster x100.

MAINDECK 04, 05, 06. Explosive Flame Union Body - Gaia Soul
Fire/Pyro/4/2000/0
You may sacrifice up to two Pyro sub-type monster on your field, when this effect is use, increase the attack strength of this card by the number of monster you sacrifice by the effect *1000. When this card attack a monster in defense mode, if the attack strength of this card exceed the defense strength of that card, do damages to your opponent equal to the difference. This card is destroy at the end of battle phase if the sacrifice effect is used.

MAINDECK 08. Trap Treating Group - A Team
Fire/Machine/3/300/400
This effect can be activate during your opponent turn. When your opponent activate a Trap card, you may sacrifice this card when face-up to negate the activation of that card and destroy it.

MAINDECK 38. Line of Soul
Normal Trap
When one of your monsters on the field is destroyed or sent to the graveyard, you may activate this card. Pay 1000 LP and special summon a level 4 monster from your deck.

FUSION-DECK 01, 02, 03. Crimson Sunbird
Fire/Bird/6/2300/1800 - Fusion
[Saint Bird] + [Sly Hunter]

FUSION-DECK 10, 11, 12. Dragon Knight of Dark Realm - Dark Sword
Dark/Warrior/6/2200/1500 - Fusion
[Warior of Dark Realm - Dark Sword] + [Black Dragon]
When this card does battle damages to opponent, you may choose up to 3 cards from his/her Graveyard and remove them from the game.

SIDEBOARD 03. Horus Black Flame Dragon Lv. 8
Fire/Dragon/8/3000/1800
This card can't be Normal Summoned. This card can only be Special Summoned by the effect of a [Horus Black Flame Dragon Lv. 6]. While this card is face-up on your Field, you can negate and destroy the activation and effect of Magic.

SIDEBOARD 04, 05. Horus Black Flame Dragon Lv. 6
Fire/Dragon/6/2300/1600
While this card is face-up on the Field, it can't be affected by Magic effects. During the End Phase of a turn in which this card destroyed a Monster as a result of Battle, you can put this card into the Cemetery to Special Summon 1 [Horus Black Flame Dragon Lv. 8] from your hand or deck.

SIDEBOARD 06. Horus Black Flame Dragon Lv. 4
Fire/Dragon/4/1600/1000
While this card is face-up on your Field, control of it can't change. During the End Phase of a turn in which this card destroyed a Monster as a result of Battle, you can put this card into the Cemetery to Special Summon 1 [Horus Black Flame Dragon Lv. 6] from your hand or deck.

SIDEBOARD 07. Trap Treating Group - A Team(SEE MAINDECK 08. ABOVE)

SIDEBOARD 12. Flaming Hot-Blooded Ball Player
Fire/Warrior/3/500/1800
If there are Fire Main-Type Monsters on the Field other than this one, increase this card's attack strength by 1000 for each one. Put 1 Fire Main-Type Monster other than this card into the Cemetery to do 500 points of damage to your opponent.

------------------------------
There. After all that, even you TCG players have all the resources and more than you need to r/f this deck. This is a tournament-caliber deck, and has fared well versus all competitive metagame archtypes through testing. It is solid in all deck aspects from rusher core, m/t removal-negation, monster removal, and staple flow.

From what I've seen, this is clearly the most technically solid and effective deck here.

OBVIOUSLY this is an OCG deck that follows the ban list. Please do not suggest any of the following(or be subject to a sarcastic reply):

Thunderbolt (e. Raigeki)
Distressing Choice (e. Painful Choice)
Injection Angel Lily (e. Injection Fairy Lily)
Fiber Pod (e. Fiber Jar)
Cyber Pod (e. Cyber Pod)
Imperial Decree (e. Imperial Order)
Yatagarasu (e. Yatagarasu)
Change of Heart (e. Change of Heart)
Harpy's Feather Sweep (e. Harpy's Feather Duster)
Mischevious Demon Twins (e. Delinquent Duo)

Please keep all issues pertaining to this deck intelligent and please back up suggestions with reasons and facts. Thank you for your time.
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[[COLOR=RoyalBlue]SIZE=2][FONT=Garamond]This is a deck I made just to have fun. All ratings etc. are appreciated. And this is Pre Ban.

Heaven's Onslaught
Ritual

Shinato King of A Higher Plane

Lv. 5 and Above

Guardian Angel Joan
Zaborg the Thubder Monarch
Kaiser Glider

Lv. 4 and Below

Mystical Shine Ball x3
Agent of Creation Venus
Hysteric Fairy x2
Sangan
Witch
Theban Nightmare
Senju of the Thousand Hands
Manju of Ten THousand Hands

Magic

Giant Trunade
Dark Hole
Monster Gate x2
Mystik Wok
Harpies Feather Duster
Earthquake
Raigeki
Level Limit Area B
Sanctuary in the Sky
Shinatos Ark
Graceful Charity
Monster Reborn
Premature Burial

Traps

Solemn Judgement
Curse of Anubis
Drain Shield
Call of the Haunted
Imperial Order
Solar Ray x2
Ring of Destruction
Magic Drain
Waboku
Magic Cylinder[/FONT][/SIZE][/COLOR]
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[COLOR=DarkRed][FONT=Arial][SIZE=2]This is the deck I've had for a very long time now, so please tell me what you think. So far I've never lost a single duel with it, and I've been in at least [B]300[/B] duels with it. I don't collect Yu-Gi-Oh! cards anymore so I don't really have any very new cards, but other than that I think my deck is pretty damn good. One more thing, I have all three Egyptian God Cards in English -two of which are in my deck- and I know those are restricted but other than that I'm almost positive my deck follows tournament rules. Please feel free to tell me what I should change or anything...[/SIZE][/FONT][/COLOR]



[COLOR=Black][SIZE=4][FONT=Century Gothic]Monster Cards (25)[/FONT][/SIZE][/COLOR]

[COLOR=DarkRed][SIZE=3][FONT=Century Gothic]Sinister Serpent
Muka Muka
Penguin Soldier x2
Man-Eater Bug
Jowls of Dark Demise
Sangan
Spirit Reaper
Banisher of the Light
Cyber Jar
Alpha the Magnet Warrior
Beta the Magnet Warrior
Gamma the Magnet Warrior
Witch of the Black Forest
Invader of the Throne
Kycoo the Ghost Destroyer
Gearfried the Iron Knight
Bazoo the Soul-Eater
Summoned Skull
Jinzo
Valkyrion the Magna Warrior
Dark Necrofear
Tyrant Dragon
Slifer the Sky Dragon
Obelisk the Tormentor[/FONT][/SIZE][/COLOR]

[COLOR=Black][SIZE=4][FONT=Century Gothic]Magic Cards (13)[/FONT][/SIZE][/COLOR]

[COLOR=DarkRed][SIZE=3][FONT=Century Gothic]Spirit Message "I"
Spirit Message "N"
Spirit Message "A"
Spirit Message "L"
Swords of Revealing Light
Change of Heart
Harpie's Feather Duster
Tribute to the Doomed
Monster Reborn
Scapegoat
Infinite Cards
Dark Hole
Mystical Space Typhoon[/FONT][/SIZE][/COLOR]

[COLOR=Black][SIZE=4][FONT=Century Gothic]Trap Cards (7)[/FONT][/SIZE][/COLOR]
[COLOR=DarkRed][SIZE=3][FONT=Century Gothic]Destiny Board
Mirror Force
Barrel Behind the Door
Shift
Magic Jammer
Solemn Wishes
Bottomless Trap Hole[/FONT][/SIZE][/COLOR]

[COLOR=Black][SIZE=4][FONT=Century Gothic]Total Cards: 45[/FONT][/SIZE][/COLOR]
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Okay, guys, please take note of the fact that the thread in which you've been posting is entitled "Rate My Deck." Simply posting your own deck isn't enough; you should at least make a cursory attempt to comment on others' cards. This goes for everyone.

~Dagger~
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