Zeke47 Posted March 10, 2008 Share Posted March 10, 2008 [B]Rules[/B] [COLOR="Red"]Give players a chance to fight back, you may not kick the shit out of another character without giving them a chance to fight back Don't be untirering, if you just cast 3 major spells did a 10 foot jump and fight off 3 trolls please don't act as if your character is completely fine, also be aware that casting spells should not be effortless, just because you can cast 1 fireball doesn't mean you can cast 10 in a row in quick succession, taking this into account your characters can be powerful and be capable of firing off 10 fireballs in quick succession but don't over do it(perhaps if he is a wizard who are masters in spells, but a archer with some skill in magic can't). Don't be all knowing, it is very annoying if you made up a big plan and told it in a post so you don't seem cheap in instantaneously having everything set up and the opposing player is ready for it[/COLOR] [B]Story[/B] An evil group know as the Sand Shapers(an ancient organization of wizards and sorcerers that use the sands to empower their spells and have control over the desert, the greatest of which cannot truly die if their remains are left on the sands) have risen up in the Aster Desert from the past and now control an empire there that has long been in secret until know, they have attacked the surrounding empires and taken them by surprise. The various empires have called a truce until they qualm the invasion on all their territories but occasional skirmishes still break out between the nations. Just a few days ago the Desert started expanding outwards, the various spell casters in the different nations all found out that the source of the spell is from a Sand Shaper named Wantar. The kingdoms have called out to their people for skilled adventurers who are willing to fight for their kingdom to help battle this powerful enemy. They are to meet 2 days from now at a small outpost on the edge of the desert soon to be consumed within it if help is not received, the first task of which they plan on giving these adventurers is to break the siege and then drive through the enemy ranks as the kingdoms attack the Sand Shapers and kill the one known as Wantar as he is distracted by the battle to stop the desert from consuming the kingdoms [B]Background on the Sand Shapers:[/B] Each sand shaper is a magician who ventured deep into the ruins of Atul-Saki and was chosen by the ancient spirits of past sand shapers who reside there to carry on their work, each one believes he should be the one to rule the desert and those around it and as such they often fight one another on the rare occasions that they meet. Lately it seems as one has risen to the top and is commanding the rest who are all surely angry at his control and believe they are the rightful leader of the desert and are all planning on making their move, but see the conquering of the surrounding kingdoms just as good as it will increase their rule once they take over. Sand shapers are extremely powerful individual and if you should meet one you should be prepared for depending on the ones personal power they may do anything from making giant sand storms that are so fierce that the sand gnaws on the skin or sending out a blast of sand forth from their palm that will tear flesh from bone all the way down to creating items from the sands themselves, each one should be attacked with numbers and should their be more then one, you should flee unless you greatly outnumber them as not only will they each be a powerful opponent but will have followers such as thugs and warriors with them. [B]Signups[/B] [B]Name:[/B] [B]Gender:[/B] (M/F or w.e. your race has if it's some freaky one) [B]Age:[/B] (20-60 for humans, 50-200 dwarfs, 80-450 elfs, no matter your race no one is going to live forever maximum would be around 800-1000) [B]Appearance:[/B] [B]Race/Racial traits:[/B] (elf,dwarf,gnome,human and any others, you can even be half dragon if you wish(adds natural armor, a breath weapon that can be used occasionally and a few other dragon traits))(please don't make unrealistic racial traits like saying your an elf so you can jump 20 feet cuz we all know being an elf doesn't let you jump 20 feet) [B]Personality:[/B] [B]Kingdom:[/B] (You can be on either the Sand Shapers side or from any of the three kingdoms that are being attacked(Arathia, Teladion and Argrim)) [B]Class:[/B] (what you consider yourself ex. sorcerer, wizard, paladin, monk) [B]Abilities:[/B] (ex lockpicking, Religious Knowledge, Tracking or even a good eye or keen ear to see/hear things others might not) [B]Spells and Spell-like abilities:[/B] [B]Items:[/B] (any magical items you have, don't have them too powerful like sumthing that can cut through anything or a ring that lets you teleport at will) [B]Bio:[/B] (doesn't have to be anything too long just background to help know how your character will react and to know how got to be a mighty warrior/mage or how they came across the Atul-Saki ruins or joined the sand shapers army) Woops wrong frum meant this in Auditions [COLOR="Indigo"][SIZE="1"][INDENT]*fixed* ~indifference[/INDENT][/SIZE][/COLOR] Link to comment Share on other sites More sharing options...
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