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Forgotten_Angel
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Hmmm... If you are already at that point, here are some of my best suggestions...

In terms of weapons, try an get [spoiler]Mastermune[/spoiler] or Spectral Swallow, to get Spectral Swallow (or any other spectral items) go to Marbule after it is reconstructed (I forget which world) and go into the cave where Black Dragon was, talk to a guy there and buy the hammer he offers for 2000 gold or somehting like that. Equip it on Zappa, and go to the other Zappa in the other world and talk to him. He'll build himself a Spectral Axe, and then you can build Spectral weapons. If you need explanations on how to get ingredients, or other weapons PM me, it's hard and I don't want to explain now.

In any case, you should use Glenn if you have him, and equip him with 2 Einlanzers, which I can explain if you PM me.

Ok, now for the actual battle...

Serge shold be equipped with your strongest White magic, including Holy Healing -4 and use his Tech Elements whenever you get the chance. I reccomend equipping him with a Power or Magic Tab, as well as Dragoon's Honor or something else. Use Glenn if you have him, if not, try someone with high magic skills. If you use Glenn, Tech Attacks are your best friend, including Glenn and Serge's X-Strike, which can be attained by having Glenn gain enough power to use Lvl. 3 Elements, then switching to Serge and using Dash N Slash, which then turns to X Strike, or vice versa. If you don't have Glenn, equip your third character with healing and Black/White attack elements, as well as Magic Tabs and Dreamers Items. If you can, get Black Hole Traps and use them on the Black monster, and the other White magic traps on the White monster. If you have major problems with characters low on HP, use Serge's Holy Healing -4 to recover all your HP, but only when you need to. Use Kid as your other character, as she can sometimes steal good stuff, as well as have some mean tech skills.

Good luck, If your problems continue, please PM me and I can try to help more.
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  • 2 weeks later...
I don't mean for this to be spam or anything like that. This is my first time starting a thread, but what is Chrono Cross about? I think it's on playstation 2. When I first saw it I wanted to get it, but I didn't know if it was a fun game or what? Then there's the fact that I didn't own a playstation 2 at the time. :rolleyes: I want to know the plot and is it worth buying? What did everyone think about it?
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Chrono Cross is TOTALLY worth buying. The game is really for Playstation 1. It is one of the greatest RPGs ever.

If you want to understand the ENTIRE plot you'll have to go back and play Chrono Trigger (Chrono Cross is a sequel to it), because you might get confused if you dont know what they're talking about. Anyways, here's out it starts off...

[spoiler]After a strange dream Serge, the main character, is asked by his girlfriend, Leena, to get Komodo Dragon shells for her. After doing that they meet up at a beach and chat for a bit and suddenly, Serge falls unconcious after hearing a voice call his name.

He awakens to realize that Leena is gone and goes back to his village and realizes a few changes.
The most surprising thing he learns is that he has been dead for about ten years. After visiting his grave he is ambushed by a trio of Dragoons saying they are after him. With the help of a young girl who mysteriously appears, they fight the dragoons off. She says to call her Kid and asks if you want to team up with her... [/spoiler]

The story begins to vary from here if you choose to join her or not. If that hasnt interested you yet then Ill tell more later. I dont plan on typing the whole story up, but Chrono Cross is an RPG you should get.

If you want any more info Ill be willing to give it to ya.
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[color=indigo]I recently played through Chrono Cross, and I have to say, it's an excellent RPG. It really grabbed my interest and held it till the end, though not enough to play through multiple times to get different endings. As has been said, however, the story will probably make a lot more sense if you've played Chrono Trigger, which is on the SNES, before Chrono Cross. It really expands on Chrono Trigger's story, while at the same time remaining fresh and interesting. I also really enjoyed the battle system; it's unlike anything else I'd ever seen.

Oh, and if you look in the [url=http://www.otakuboards.com/showthread.php?threadid=23832]Chrono Trigger thread[/url] that's a bit farther down the thread list, you'll find more info on Chrono Cross and peoples' opinions on how it compares to Chrono Trigger.[/color]
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I think it's a pretty good game even though i've never played it. I think it's challanging because you have different characters to choos from to be in your group. Depending on wich one you choose will change the story line so you'll ave to think carefully about wich one you choose.
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Has anyone played Chrono Cross?

I started playing it a while ago, and I've been stuck in a certain part of it for a while. I'm in the Deva castle and I've just defeated the blond Deva. The old guy says to go to the main hall and push the button behind the second to last pillar on the left ( or something like that). I can't seem to do any of that. I can't go downstairs or upstairs, and I can't seem to find any hidden buttons anywhere. Can anyone help me? Please? I've been at this certain spot for months, and I can't move. It's really annoying.
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[color=indigo]I merged your thread with the other CC help thread. Please look to see if there's already a thread on the same subject before creating a new one.

As for your question, the main hall that the Prophet is talking about is the one you went through to get to the library (where he is). From the library, just go out the door and across the walkway. When you get back into the building, that's the hall he's talking about. From here, go up through the hallway, and you'll see some pillars off to either side. If you go behind the second to last one on the left and push the X button, the platform at the end of the hall will lower, giving you access to the second floor.[/color]
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  • 2 weeks later...
Also on that big black/white dragon battle it also helps if you have atained glenn's double excaliburs(i think thats the name?) anyways with it you can perforn his third tech attack.And that X-Strike helps too.As for your third character just anyone should sufice

In orader tog et glenns two sowrds you have to go back to his bros gravesight i think it is? and with his first sword he awkens the second.Im not sure which dimension sorry been a long time since ive played
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[color=indigo]Eh, the black and white monsters in Terra Tower weren't that hard for me. I was using Serge, Kid, and Razzly. I just used normal attacks with Serge (as he could do more damage just waiting for his stamina to get back up from 0 to 7 and attacking again than if he used an element), and my strongest elements with Kid and Razzly. Also, I had every character's element slots for levels one, two, and three completely filled with healing elements. Running out of healing elements is [i]bad[/i]. You'll want to have lots and lots of HealAlls and CurePlusses. HolyHealing on Serge is also very helpful.

But yeah, I pretty much just used my strongest attacks/elements and healed whenever I needed it. I don't really know what else to tell you. :cross:[/color]
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  • 10 months later...
[quote name='Forgotten_Angel']alwright, I'm stuck on disc 2 where you have to battle the Black Monster and the White Monster, and I can't beat them. I die every time!:mad: I need help, tell me what characters, elements and weapons, or whatever. Just please help me![/quote]

Well my brother has beat it and his guys were very powerful.He used Serge Grobyc and Nikki.Although those were his favourite charaters.It doesn't really matter who you use.
Can sombody help me find the Dragons Tear i cant find it Steena said i had to find it to get further.oh and Harle rocks even thogh shes evil.You are at Terra Tower arent you.
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K. Des or anyone who is good in the battle system. Do me a favor and give me a full step-by-step description on how to use it. By what I mean is the percents it shows when you chose to attack. The percents throw me way off so I'd like someone to explain how I can make my attacks very effective.
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[quote name='Burori']K. Des or anyone who is good in the battle system. Do me a favor and give me a full step-by-step description on how to use it. By what I mean is the percents it shows when you chose to attack. The percents throw me way off so I'd like someone to explain how I can make my attacks very effective.[/quote]




The percent just are the accurasy it dont really matter. What it is really all i do is one three three or one three two one etheir way to me the percentage doesn't matter.Or you could just do what ever combination you want.Or you could go for the lucky chance and do three three one.It's up to you hope i help i little bit.
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[color=#4B0082]Actually, the hit% does matter a lot. If you learn how to use the hit% in deciding which attack strengths to use, you can do more damage with less chance of missing than if you just do set combinations.

The way it works is, you've got three different strengths of attacks. The top one is the weakest and has the highest hit%, middle is stronger but with lower hit%, and the bottom one is the strongest but has the lowest hit%. Also, each attack uses a different amount of stamina and gives you a different number of element levels for a successful hit; the weakest attack only takes one stamina though it gives you one element level, the middle one takes two but also gives you two element levels, and the strongest takes three stamina and likewise gives you three element levels.

So if you start a character's turn off by using the bottom attack, even though it's the strongest, your chances of actually hitting the enemy are low. And if you miss, the attack does nothing at all and just wastes three stamina, meaning that you just lost nearly half of your character's turn. (Assuming the character started his/her turn with full stamina at seven.) However, if you do a weak attack first and connect with it, it will raise the hit% of the stronger attacks. So while you may start out with a weak or middle attack and not do a whole lot of damage, it raise the hit% of the strong attack, making your chances of doing more damage with it better.

The standard combination is to simply use the weak, then middle, then strong attack. And if you'll notice, if you use a weak attack, your cursor will automatically move down to the middle attack, then the strong attack. And after you've used those three, you'll have used six stamina, with one left to use an element with. Or you can just save the element levels if you want to use an element higher than level six.

But things don't always go according to plan; you may miss with one of those first two attacks, in which case you'll have to make a decision. Do you skip to the next higher strength anyway and risk missing again, or do you play it safe and only use the lighter attacks? Different situations can call for different methods, but paying attention to the hit% really can make a difference in how much damage you can do.

One example is a combo that peopleperson mentioned, which was weak-strong-middle-weak. But if you really look at how the hit% works, that combination doesn't make much sense. Why not use weak-weak-middle-strong instead? That combo uses the same amount of stamina, using the same attacks, but because you're progressing from weakest attack to strongest, your hit% will be higher for both the middle and strong attacks.

Or another combo that was mentioned was strong-strong-weak, but again, that doesn't make much sense when you think about it. Why not use weak-strong-strong so that you'll have a much better chance of connecting with the first attack, which will then raise the hit% of the two strong attacks? Again, it's the same attacks for the same stamina cost, but your chances of hitting are higher.

Also, another thing that will affect which method (more weaker attacks with higher hit% or fewer strong attacks with lower hit%) will be more effective in the long run is how high a character's accuracy stat is. If a character has a high accuracy stat, they'll have all around better hit% on their attacks, so you may want to use more combos like middle-middle-strong with them. (Which, by the way, is my prefered combo to use with Serge on my game, but the thing is, it didn't start becoming worthwhile until I was on disc 2.) But if a character has a really low accuracy stat, it would probably be better to use more combos like weak-weak-middle-middle. Because even though you're not using a strong attack, you'll most likely do more damage more often because you won't be missing with your attacks nearly as much.

But anyway, I hope that helps. A bit long winded, but I think I explained it pretty well. ^_^[/color]
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  • 2 years later...
[FONT=Tahoma]CC is definitly a great RPG, with it's strongest feature i think being it's diversity in characters. It has the variety of characters like an SRPG does, which was something fairly new at that time, along with the concept that [spoiler]you would lose your main character half way into the game and have him replaced by one of the main antagonists. Following CT's replacement of Chrono with Magus.[/spoiler]. It made for a ton of interesting character combinations (what with the double and triple team moves and all) and a good portion of them (usually the more important ones) had some great back stories.

The story was alright, i didn't go crazy for it, not in the way i did for Chrono Trigger anyways. The graphics were decent, and the music was phenomenal i think. CC in my opinion also has one of the absolute best opening themes in gaming history. Everytime i went back to play it after a save or going back to new game + i would take the time out to watch the sequence and listen to the song.

As for the ending, I thought it was fine...though it really helps to play CT before CC despite the fact they don't seem to directly connect as a prequel/sequel kind of deal. There are common characters, and the ending will probably make a little more sense as well.

The open ended feeling of the game at times was nice, and for some reason i really liked the world map. Though while the game wasn't particular challenging, i'll always remember friggen [spoiler]Miguel[/spoiler] hanging me a couple of beatings before I actually beat him. Talk about a deceptive looking boss. [spoiler]Dario was right up there with the difficulty, but Riddel made the battle rather easy.[/spoiler].

All I know is, appreciate the giant variety in chars, but all i need is [spoiler]Serge/Glenn/Kidd/Karsh/Zoah/Fargo/Ohrla[/spoiler] FTW. [/FONT] :D
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  • 3 months later...
GINORMOUS BUMP POWER

Anyway, I've had some decent time on my hands lately, so I finally beat Chrono Cross. Good times, I had a hell of a time playing the game, especially once I got my head out of my *** and mustered up some decent battle strategy. The only boss who gave me any trouble once I started battling intelligently was [spoiler]Miguel[/spoiler] - he killed me a couple of times even though I pummeled the crap out of him with everything I had. [spoiler]Garai[/spoiler] and [spoiler]Luxator (the white dragon in Terra Tower)[/spoiler] both gave me a bit of a scare, but I beat them both the first time I fought them. Even if some of the battles could've been a bit tougher, though, they were still fun.

As for how Chrono Cross compares to Chrono Trigger... I'm actually not sure which game I prefer. My gut says Chrono Trigger for now; however, there are definitely some elements where I think Chrono Cross clearly bests Chrono Trigger.

Storywise, well, it's a bit weird. For sure I think Chrono Trigger has better characters - there are less of them, so they all get more attention and more opportunity for the player to make a connection with them, whereas in Chrono Cross there are a ton of characters, but the proportion of them where you can say, "Wow, I [i]really[/i] cared about what happened to *insert name here*" is a lot lower. Also, I don't think anything in Chrono Cross beats Magus' story in Chrono Trigger - [i]so[/i] friggin' cool.

However, when it comes to overall plot, I actually prefer Chrono Cross. The stuff between Serge and Lynx is so interesting to me, though it's a bit anticlimactic how the loose ends are wrapped up. I mean, I know it's strongly hinted at throughout the game that Lynx is [spoiler]Wazuki, Serge's father[/spoiler], and I suppose it [i]is[/i] essentially all but confirmed if you connect the dots with [spoiler]Miguel guarding the Dead Sea for FATE and Lynx's status as FATE's human incarnation[/spoiler], but I think it would've been stronger to have Lynx himself confirm rather than have [spoiler]Chrono's ghost (or whatever the hell it is)[/spoiler] throw it out there at the end like, "Oh, by the way, [spoiler]Lynx is your dad, Wazuki, BETCHA DIDN'T SEE THAT COMING LOL[/spoiler]"

But, yeah, despite my misgivings about the way that plot thread was handled near the end, I loved how strongly it hammered home the story's theme of the corrupting influence of power and how far over the edge it makes people go. I mean, you hear so much about how good a guy [spoiler]Wazuki[/spoiler] was, and once you realize how far [spoiler]FATE and the Frozen Flame eroded and warped his mind until he became essentially pure evil as Lynx[/spoiler], well, it hit pretty hard with me, anyway.

I also [i]really[/i] enjoyed the idea of [spoiler]entire dimensions splitting off and becoming destroyed by the decisions we make, as evidenced by the Dead Sea (the first visual of the Dead Sea is chilling, by the way)[/spoiler]. In fact, the whole dual dimension thing in Chrono Cross I enjoy about as much as the time traveling in Chrono Trigger. Another World and Home World don't feel as big as Chrono Trigger's multiple timeframes, but the differences between the two make them just as interesting, I think.

Getting to other parts of the game... battles are kind of weird, too. I prefer Chrono Trigger's battle system (easier to get a handle on and I like the multitude of double/triple techs), but battles are tougher and more fun in Chrono Cross. I never felt very challenged with any of CT's bosses (not even Lavos), and Chrono Cross does have the same problem to a large extent once you figure out the ins and outs of the battle system, but CC's challenges are tougher, I think. (Well, until you get the [spoiler]Mastermune[/spoiler], anyway - Serge is a ****ing BEAST with that thing lol.) That also extends to the stuff outside battles; it's not too difficult to figure out where to go and what to do in CT, whereas CC doesn't hold your hand [i]quite[/i] as much.

Music-wise, they're about even, though any piece featuring the violin in CC is killer. I love "Time's Scar" and I love the battle theme. <3

Hm, I seem to have confused myself more with this post lol. The gap between the games is much closer to me now. Oh well, they're both great; it really doesn't matter to me which of them I prefer.
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[quote name='Shinmaru]However, when it comes to overall plot, I actually prefer Chrono Cross. The stuff between Serge and Lynx is so interesting to me, though it's a bit anticlimactic how the loose ends are wrapped up. I mean, I know it's strongly hinted at throughout the game that Lynx is [spoiler]Wazuki, Serge's father[/spoiler], and I suppose it [i]is[/i] essentially all but confirmed if you connect the dots with [spoiler]Miguel guarding the Dead Sea for FATE and Lynx's status as FATE's human incarnation[/spoiler], but I think it would've been stronger to have Lynx himself confirm rather than have [spoiler]Chrono's ghost (or whatever the hell it is)[/spoiler] throw it out there at the end like, "Oh, by the way, [spoiler]Lynx is your dad, Wazuki, BETCHA DIDN'T SEE THAT COMING LOL[/spoiler']"[/quote]

[color=deeppink]Say [i]what[/i]?

I've played through the game at least a dozen times, and I somehow missed that [i]every time.[/i][/color]
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[QUOTE=Nerdsy][color=deeppink]Say [i]what[/i]?

I've played through the game at least a dozen times, and I somehow missed that [i]every time.[/i][/color][/QUOTE]

Haha, really?

[spoiler]You just talk with Crono and his buddies on Opassa Beach before you use the Time Egg and fight the Time Devourer and they'll spill the beans. They also reveal some other interesting plot tidbits that I wish were actually revealed during the course of the plot rather than as part of an "OH BY THE WAY" kind of thing.[/spoiler]

But, yeah, it's pretty wild and it definitely gives Lynx more depth as a villain; it certainly changed the way I look at him lol.
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[color=#4B0082]It's annoying how half the game's connections to CT are just sort of mentioned in passing. CC's story works pretty well as a stand-alone game, but it's really disconnected from CT until the end of the game. I didn't like that.

On the other hand, I totally twinked out with the battle system (see my previous large posts on efficient use of stamina), and that kept me plenty interested. I found CC to be way easier than CT though. I don't think I ever died in CC, and only came close a few times. Being able to load up all three characters with healing elements, plus being able to use leftover stamina for free heals at the end of battle, meant I was running around with full health nearly all the time.[/color]
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Ahhh, Chrono Cross, how I love thee. Prepare for rambling.

I think that, on the topic of Lynx's identity, it might have sounded weird if he came out and said [SPOILER]"Serge, I am your father"[/SPOILER] but at the same time, I think that would have been really trippy and that CC could have pulled it off. On the other hand, Serge was sort of...lacking a personality and such a plot twist would have only worked if we could see how badly it affected him.

I really found the game easy. Way too easy, actually. But it was a game that I found myself very involved in. I didn't play it because the battles were engaging. Rather, the world was very interesting to me. Like Shinmaru said, the different time lines and dimensions and the could have beens...I think when I first went into Another World, seeing all the differences, now [I]that[/I] was fascinating.

I must be one of the only people that really liked the good ending gained with the Chrono Cross, then? I thought it was sad that [SPOILER]everyone forgot each other and their adventures[/SPOILER] but overall, I thought it gave hope and I was interested with how it left off with Kid.

I think there was just something that touched me about the game. It was all the "another you" stuff. It made me think about possible other "me"s. Plus, it was pretty well used in the game. But it just got to me in some way that hooked me completely.

Oh and the Developer's Room was so much fun! I loved the alternate endings. My favorite is the one where [SPOILER]Dark Serge, Kid and Harle go to the bar, Dark Serge is too young to drink even though he's actually not and they end up having to wash dishes because they couldn't pay the bill[/SPOILER]

Chrono Trigger is definitely great too, though. I do wish it had been more clearly connected. I loved Magus and I agree that you cared a lot more about the characters. It actually reminds me of a different series, the Lunar series. There's a point in the second game where you, as a player, realize that time has passed and the heroes of the first game are dead and it's a sobering moment. When I played Chrono Cross and it mentioned that [SPOILER]Lucca had died and then when FATE killed Robo[/SPOILER] I just felt really sad. Especially in the Dead Sea and Nadia's Bell.

Oh and as wrap up note, Yasunori Mitsuda writes such beautiful music in general and CC was definitely no different. Radical Dreamers is still my favorite song.
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[quote name='BlueMoon']On other hand, Serge was sort of...lacking a personality and such a plot twist would have only worked if we could see how badly it affected him. [/quote]

[color=deeppink]Perhaps it's just me, but I really felt that, despite being mostly mute, Serge's character really spoke volumes. It was mainly how the other characters responded to him, and it's the absolute best indirect character development I've ever seen in a game. Certainly better than with Crono.[/color]

[quote]I must be one of the only people that really liked the good ending gained with the Chrono Cross, then? I thought it was sad that [SPOILER]everyone forgot each other and their adventures[/SPOILER] but overall, I thought it gave hope and I was interested with how it left off with Kid.
[/QUOTE]

[color=deeppink]It always pisses me off [spoiler]when characters forget at the end like that. I always feel cheated - all the characterization I just witnessed was for nothing![/spoiler]

That being said, it's actually one of my favorite endings. From any game. It's just beautiful.[/color]
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[quote name='Desbreko][color=#4B0082']I found CC to be way easier than CT though. I don't think I ever died in CC, and only came close a few times. Being able to load up all three characters with healing elements, plus being able to use leftover stamina for free heals at the end of battle, meant I was running around with full health nearly all the time.[/color][/quote]

Eh, it's not as though there's any shortage of healing items or magic replenishing items in Chrono Trigger, or even money with which to buy either. I died maybe once or twice the first time I went through CT, and I really had no problems healing myself at any time.

[quote name='Nerdsy][color=deeppink']Perhaps it's just me, but I really felt that, despite being mostly mute, Serge's character really spoke volumes. It was mainly how the other characters responded to him, and it's the absolute best indirect character development I've ever seen in a game. Certainly better than with Crono.[/color][/quote]

It's not just you; when it comes to Serge vs. Lynx, Serge certainly held up his end of the battle just fine. I never felt especially attached to Crono (though I did like him more than Marle and a bit more than Ayla), but there's something about the way Serge carries himself that makes him different.
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Oh, I definitely think they used Serge better than Crono. I mean, even when [SPOILER]Crono died[/SPOILER] and everyone was freaking out, I still only cared because I liked using his attacks.

I'm still not sure if that Lynx revelation would have been as good but you both do have a point. Serge did manage to actually feel like a person. I think a lot of the characters did, though, actually. Serge is special because he's mostly indirect and doesn't speak. I think, and this might have just been how I played it, but there was also something about Serge that made him easier to be "the player" without being a complete blank slate. But I think that many of the characters had good development.
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