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Yu-Gi-Oh: X Card - [M-VL pos. S]


Guest Sean
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[I]?Welcome Duelists, as you have been informed, that you have been invited through e-mails sent to the best 100 duelists in the world, taking from the statistics of every event from 2010. For the past 5 years you have been preparing for this, and you didn?t even know it. We have new battle protocols, and a new feature built into your command modules allowing invitational duels, and arranged matches.

If your match was arranged then it may or may not get more coverage than a normal find and fight, but there is a twist in all of this.?[/I]

The man standing at the lecturing stance, and on 100?s of TV?s all around the world, turned around to a board with different things pinned up, he took off a picture and showed it too the crowd, the TV?s already had this picture saved so they showed the screenshot of it.

A giant sky scraper, with a giant J standing at the top, with an unknown symbol underneath it, the sky above the building was a mix of black and red clouds. The man at the lecture stance grinned as he saw the crowd in front of him look at him confused.

[b]?If you choose to accept this invite, you will be shipped off, in our latest advances to here?a whole new world. A whole new life. A whole different planet. Yes, we?ve done it, and our technological advances have allowed us to move worlds. Our new worlds name is?Terra?[/b]

A murmur went throughout the crowd, and for a second or two, the whole of Earth was entranced with this latest discovery, Earth had found planets before, but none that were inhabitable, and it was done, a new place to live, not far from our own, perfect climate, apart from the fact that some places of the planet had a longer day than others, it was perfect.

[b]?So I ask you, pick up your decks, and your shuttle tickets, you?ll receive your command modules when you reach Terra, and I ask you. Join us, in the X Card Competition. The prizes were in the invite you got, please bring your invitation forward to the desks at your side, and you?ll be transported to the site immediately.?[/b]

The TV?s were then cut off, and the camera?s shut down, and all media coverage was forbidden until they reached Terra. The prizes huge, and the risks, maybe even greater.






Ok, that?s it, yes it is a Yu-Gi-Oh RP, and Yugi and his group will be in it, but they are not the focus. I hope to get a few sign-ups. And I?ll explain the sign-up to you. I need a ?Good? side, who will be competing to help someone or people. Neuter, or neutral, they will be competing because they feel like it, no particular reason apart from the prize. And Evil, or the bad guys. They?ll be competing for the right to souls, the millennium items, or to use the prizes for something more.

[B]Name[/B]: Anything, remember, not any of Yugi?s ?crew?
[B]Age[/B]: 16+
[B]Gender[/B]: Male/Female
[B]Appearance[/B]:
[B]Side[/B]: Good, Evil, Neuter
[B]Personality[/B]:
[B]Deck[/B]: 40 or so cards. No Exodia?s or any ?mass destruction cards?. No-one will have any of those type, no ?DESTINY?s? either. You have been warned.

All members will be staying in the one building, in there own apartments, you can bunk with an NPC or a character already joined if you want. Sort that among your self.

[b]PM Me, if any problems occus.[/b]
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Name: Kevin lendon
Age: 18
Gender: Male
Appearance: (sorry don't have time to fill this in for the moment)
Side: Evil
Personality: annoyingly matter-of-fact and flegmatic
Kevin is from brittish lineage, but has been raised in Egypt by his father, who worked in a museum. He was most of the time left alone, and almost never went to school, so he's not very intelligent, out of the duel monster game and mythologies from all over the world, which had been his one and only interest.

He learned of the Shadow game from the work of professor Hopkins, which was took more seriously by his father, and made some research of his own before he joined the bad guys. Maybe he knows a bit more than it is left to see.

[SIZE=3][B]Deck[/B][/SIZE]

Name/level/Attribute/type/atk/def

Forest/Field Magic

Wicked Dryad/4/EARTH/Warrior/1500/1800
If "Forest" is in play, this monster may attack your opponent directly.

Pythie of Delf/continuous magic
As long as this card remains face-up on the field, your opponent must show you every card he/she draws before adding it to his/her hand.

Sparkling Satyr/3/LIGHT/Beast/800/1100
When this monster enter battles with a DARK monster, remove the monster without going to the Damage step.

Calydon Boar/4/EARTH/Beast/1750/1900

Hera's Trapped Throne/Trap
Select a monster and equip this card to it. This monster switches to defense position and cannot change it's battle position as long as "Hera's Trapped Throne" remains equipped to it.

Book of Ages/Magic
Both player's life points are returned to their levels three turns ago

Seven-Headed Scylla/5/WIND/Dragon
If a Beast-type, Beast-Warrior-type, or Warrior-type monster is summoned or special summoned by either player, it is destroyed.

Red Cyclops/4/DARK/Fiend/1800/1700

Two-headed Cerberus/4/DARK/fiend/1500/1000

Demon King of the Underworld: Hades/DARK/fiend/6/2450/1600
When this card is sent to the graveyard, special summon a monster from your graveyard.

Heaven's Fury/Magic
Transform a "Little Chimera" into "Chimera the Fearless/6/DARK/Beast/2400/2200"

Little Chimera/3/FIRE/Beast/600/550

Meridion Sphinx/4/WIND/Winged-Beast/1300/1800
When this monster is summoned, each player ask the other a riddle. If a player cannot answer his opponent's riddle, his monsters are destroyed.

Triton's Horn/Trap
Activate when your opponent attacks. Negate the attack and inflict direct damage equal to half the attacking monster's ATK to your opponent's life points.

Gift of Hades/Magic
Special summon a monster from your graveyard into face-up DEF position. The chosen monster has a DEF equal to one and a half its original DEF.

Guarded Io/4/EARTH/Spellcaster/1500/1600
All long as this card is face-up on the field, both players' maximum hand size during their respective end phase is 3.

Atlas, Support of the Sky/9/EARTH/rock/2700/3000
You can only tribute EARTH monsters to summon this monster. Negate any magic, trap or effect monster that target this monster. Discard the top half of your deck to destroy all your opponent's cards on the field.

Discord: Eris/magic
Select three monsters on the field. Your opponent chooses two and sends them to the graveyard.

Crosser of the Tartarus: Chiron/4/DARK/Beast-Warrior/1500/1100When this monster is special-summoned from a graveyard, increase it's ATK by 300 for every complete turn it was in the graveyard.

Monster Reborn/magic

Pot of Greed/magic

Cornish Pixies/3/EARTH/Fairy/1000/700
As long as this card is face-up on the field, it cannot be attacked by monsters with a Level of 4 or higher.

Attack-Scattering Prism/Trap
Activate when your opponent attack your monster. Negate the attack and destroy one monster on each player's side of the field.

Carnivorous Plant/3/EARTH/Plant/300/2000
Monsters attacking this card are destroyed at the end of the turn.

Magical Lure/magic
You might discards as many cards from your hand as you wish and draw that much cards from your deck.

Springs of faith/trap
Special summon a monster that was destroyed during the preceding turn to your side of the field.

Concentration Funnel/magic
Combines the attack of two monsters into one.

Polymerization/Magic

Orpheus/4/Light/Spellcaster/1800/1200

Temple of Apollo/Field Magic
Your LIGHT monsters cannot be destroyed in battle or targeted by card effects.

Apollo the Great/7/LIGHT/Spellcaster/2700/2150
This monster can only be special summoned by tributing 3 LIGHT monsters, and only if "Temple of Apollo" is in play. You may pay 1000 life points to negate and destroy a magic or trap card activated by your opponent. Increase this monster's ATK by 100 for each LIGHT monster in your graveyard.

Apollo of the Sun/4/LIGHT/Spellcaster/1300/1200
Increase this card's attack and defense by 500 for each other card with "Apollo" in it's name on your side of the field.

Great Seer Apollo/4/LIGHT/Spellcaster/1800/500
During your standby phase, look at the top card of each player's deck.

Healer of Apollo/4/LIGHT/Spellcaster/1500/1000
If you have a "Temple of Apollo" in play, once per turn, you may negate and destroy a card with the effect of doing direct damage.

Apollo in Delf/3/LIGHT/Spellcaster/1100/500
This monster can only receive damage from LIGHT monsters.

Asclepios, Son of Apollo/6/LIGHT/Spellcaster/2300/1700
When this monster is successfully summoned, special summon a LIGHT monster from your cemetery.

Priests of Apollo/Continuous trap
If you do not have a monster in play during your end phase, special summon a "Priest Token" (Spellcaster-Type/LIGHT/2 StarS/ATK 500/DEF 500). This token cannot be destroyed in battle, removed from the field or tributed. At the end of your opponent's turn, destroy the "Priest Token".

Apollo Parnopion/Magic
Return a card with "Apollo" in it's name from your graveyard to your hand.

Fist of Apollo/Magic
Pay 1000 life points. During this turn, one of your LIGHT monster may attack all of your opponent's monsters.

Altar of Apollo/Continuous Magic
When a LIGHT monster is summoned, draw a card.
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[B][U]Name[/U]:[/B] Kyo Kisaragi
[B][U]Age[/U]:[/B] 17
[B][U]Gender[/U]:[/B] Male
[B][U]Appearance[/U]:[/B] [url=http://img.photobucket.com/albums/v365/Kayin_Cloud/artworks/KyoColor.jpg]Kyo[/url]
[B][U]Side[/U]:[/B] Good
[B][U]Personality[/U]:[/B] Kyo is usually very enthusiastic in whatever he does. He is easily confused about basic things. However when in a duel he thinks his moves out well and plans ahead. He is a loyal ally and protective of those he trusts.
[B][U]Deck[/U]:[/B] (this is my actual deck right now)40 cards
[U]Monsters: (17)[/U]
Black Luster Soldier - Envoy of the Beginning
Light
Warrior/8/3000/2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
:- Remove 1 monster on the field from play. If you activate this effect, this card cannot attack this turn.
:- If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.

Berserk Gorilla
Earth
Beast/4/2000/1000
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.

Exiled Force
Warrior/Earth/Effect/3/1000/1000
Offer this face-up card on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated.

Airknight Parshath
Fairy/Light/Effect/5/1900/1400
When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

Injection Fairy Lily
Spellcaster/Earth/Effect/3/400/1500
This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.

Skill Dark Magician
Dark/Spellcaster/Effect Lvl. 4
1900/1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 ?Dark Magician? from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.

Breaker the Magical Warrior
Dark/Spellcaster/Effect Lvl. 4
1600/1000
When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.

Tribe-Infecting Virus
Water/Aqua/Effect Lvl. 4
1600/1000
Discard 1 card from your hand and declare 1 type of monster to destroy all face-up monsters of the declared Type on both sides of the field.

Don Zaloog
Dark/Warrior/Effect/4
1400/1500
When this card inflicts Battle Damage to your opponent?s Life Points, you can select and activate 1 of the following effects:
-Select 1 card from your opponent?s hand randomly and discard it to the Graveyard.
-Send 2 cards from the top of your opponent?s Deck to the Graveyard.

Spirit Reaper
Dark/Zombie/Effect/3
300/200
This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent?s Life Points directly, 1 card is randomly selected from your opponent?s hand and discarded to the Graveyard.

Cyber Jar - effect rock - Level 3 - 900/900 - FLIP: Destroys all monsters on the field (including this monster). Both players then pick up (not draw) 5 cards from the top of their respective decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face -up Attack Position or in face-down Defense Position. The rest of the cards picked up are placed in the player's hands.

Jinzo
(6) (Dark/Machine/Effect) 2400/1500
As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.

Kycoo the Ghost Destroyer
DARK/Spellcaster/Effect/4
1800/700
Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play.

Magician of Faith
Light/Spellcaster/Effect/Level 1
300/400
Flip: Return a Magic card from your graveyard to your hand.

Sinister Serpent
(Water/Reptile/Effect/1/300/250)
During your Standby Phase, if a Sinister Serpent exists in your Graveyard,
you can return the Sinister Serpent to your hand.

2x Blade Knight
(Light/Warrior/Effect/4/1600/1000)
If you have 1 or less cards in your hand, the ATK of this card on the field is increased by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.

[U]Traps: (8)[/U]
Sakuretsu Armor
Trap
You can only activate this card when your opponent declares and attack.
Destroy the attacking monster.

Waboku
Trap
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.

Call Of The Haunted
Trap
Continuous
Select 1 monster from your Graveyard and Special Summon it in face-up Attack
Position. When this card is destroyed or removed from the field, the
summoned monster is destroyed. If the summoned monster is destroyed, this
card is also destroyed.

Ceasefire
Trap
Normal
Flip all face-down Defense Position monsters on the field face-up. Flip
Effects are not activated at this time. Inflict 500 points of damage to your
opponent's Life Points for each Effect Monster on the field.

Ring of Destruction
Trap
Normal
Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card?s ATK to the Life Points of both you and your opponent.

Bottomless Trap Hole
Trap
Normal
When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play.

Magic Cylinder
Trap
Normal
Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.

Torrential Tribute
Trap
Normal
You can activate this card when a monster is Summoned (including Flip Summon
and Special Summon). Destroy all monsters on the field.

[U]Spells: (15)[/U]
Smashing Ground
Spell
Normal
Destroy 1 monster with the highest DEF on your opponent's side of the field.

Swords of Revealing Light
Spell
Normal
Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns. When this card is activated, opponent's face-down monsters are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated.

Pot of Greed
Spell
Normal
Draw 2 cards from your Deck.

2x Reinforcement of The Army
Spell
Normal
Move one Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.

Creature Swap
Spell
Normal
Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.

Heavy Storm
Spell
Normal
Destroys all Magic/Trap on the Field

2x Scapegoat
Spell
Quick-Play
When this card is activated, you cannot summon any monster in the same turn
(including Flip Summon and Special Summon). Place 4 "Sheep Tokens"
(Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your
side of the field. The tokens cannot be used as a Tribute for a Tribute
Summon

Mystical Space Typhoon
Spell
Quick-Play
Destroy 1 Magic or Trap Card on the field

2x Nobleman of Crossout
Spell
Normal
Destroy 1 face-down monster and remove it from play. If the monster is a
Flip Effect Monster, both players must check their respective Decks and
remove all monsters of the same name from play. Then shuffle the Decks.

Premature Burial
Spell
Equip
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special
Summon it on the field in face-up Attack Position, and equip it with this
card. When this card is destroyed, the monster is also destroyed.

Book of Moon
Spell
Quick Play
Flip 1 face-up monster on the field into face-down Defense Position

Card Destruction
Spell
Normal
Both players must discard their entire hands and draw the same number of cards that they discarded from their respective Decks.
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this sounds like a bit of fun. so i'll sign up and see how it goes.

name: reil
age: not known, believed to be 16
gender: male
Appearance: you all remember what sephiroth looks like?
side: not known/neuteral
Personality: you'll find out if the story progresses, maybe.
Deck: (my current deck [in real life], spell and traps i'll post later) (subject to change with little notice)

blue eyes ultimate dragon
blue eyes white dragonx3
black luster soldier
paladin of white dragon
neo the magic swordsman
the dragon dwelling in the cave
kaiser seahorse
trap master
lord of Dx2
opticlops
masaki the legendary swordsman
warrior dai grepher x3
armed ninja
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[COLOR=DarkSlateBlue][SIZE=3][FONT=Book Antiqua]
Name: Oliver Whip
Age: 17
Gender: Male
Appearance: [IMG]http://img.photobucket.com/albums/v239/OliverWhip/Proleplaycharectureguy.jpg[/IMG]
Side: Neuter
Personality: Trying to better his own life at the moment, he has entered with a plan to win the prize money and us it all to take over industrial illusions (the company that makes and creates duel monster cards, founded by Pegasus), how ever on arriving on terra has fallen in love with Mai. He is out going and a very skilled dueler. His style is all hi sown combining the defensive powers of messenger of peace with Don Zalog?s hand destroying ability you?d better know how many cards are in your hand when dueling him.
Deck:
1. Jinzo
2. Air knight parsath
3. Don zalog
4. Don zalog
5. Fiber jar
6. Mystic tomato
7. Mystic tomato
8. Mystic tomato
9. Masked sorcery
10. Masked sorcery
11. Breaker the magical warrior
12. Sangan
13. Witch of the black forest
14. Exiled forces
15. Man eater bug
16. Spirit reaper
17. Spirit reaper
18. Tribe infecting virus
19. Monster reborn
20. Change of heart
21. Dark hole
22. Ragekie
23. Pot of greed
24. Harpies feather duster
25. Forceful century
26. Delinquent Duo
27. Mystical space typhoon
28. Premature burial
29. Messenger of peace
30. Messenger of peace
31. Fissure
32. Graceful charity
33. Mirror force
34. Wabaku
35. Wabaku
36. Magic cylinder
37. Imperial order
38. Bottomless trap hole
39. Ceasefire
40. Call of the haunted


OOC: if I need to add card descriptions I will.[/FONT][/SIZE][/COLOR]
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Name:Eloc Freidon

Age:34

Deck: Deck Total:43
DM of Chaos
Jinzo
Spell Canceller
Slate Warrior
Tribe-Infecting Virus
Twin-Headed Behemoth
Spirit Reaper
Sinister Serpent
Magician of Faith
Witch of the Black Forest
Sangan
Brain Jacker
Injection Fairy Lily
Penguin Soldier
Watapon x2

Monster Reborn
Change of Heart
Pot of Greed
Graceful Charity
Premature Burial
Mystical Space Typhoon
Raigeki
Harpies Feather Duster
Heavy Storm
Swords of Revealing Light
Giant Trunade
A Feather of the Phoenix
Swords of Concealing Light
Cost Down
Painful Choice
Snatch Steal
Monster Reincarnation
Double Spell

Call of the Haunted
Imperial Order
Magic Cylinder
Mirror Force
Dust Tornado
Torrential Tribute
Deck Devastation Virus
Hallowed Life Barrier
Statue of the Wicked

Side Deck:
Black Luster Soldier-Envoy of the Beginning
Chaos Emperor Dragon-Envoy of the End
Yata-Garasu
The Creator
Amazoness Swords Woman
Exiled Force
Mind Control
Card of Sanctity
Deck Destruction Virus
Needle Worm x3
Morphing Jar #1
De-Fusion
The Mage of..(it's a long title)

Description:
Appearance unknown. He is always wearing robes and his face is always covered by a hood. He wears a necklace of forbidden cards on his neck, which is hidden from view. Recognizable by the ornamental gold sword and sheath that is on his right hip.

Info:
Neutral guy who always appears for the world's biggest tournaments as a spectator
only. Rumored to play in underground tournaments, but his actual skills have never been fully realized.

Origin: unknown
History: not found
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