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Welcome to the underground thread of Predator: Abomination. Here you can see the Yautja Hiearchy, Prey, and rules of the Hunt. The humans must follow the Rules of the Hunt if they are to work with the Predators, because the Yautja pride honour above all else. The humans have also adapted some of the Predator's weapons to their use, seen in the Weapons section.


[b][i]Yautja Heiarchy[/i][/b]

Criminal Yautja. They are highly crazed and violent and break all of the laws. They have no honour and absolutely no respect.

Yautja that never participate in Hunts for health reasons or for sheer cowardice. They are looked upon with disgust and are often ridiculed.

Young Yautja who are trained in the skills necessary for professional Hunting. They will only become Blooded once they have successfully completed one Xenomorph Hunt. Before becoming Blooded they must have their hair braided. The process is incredibly painful, and involves the burning of the Yautja scalp. If the Yautja shows any pain throughout the procedure he will not Hunt.

Yautja that have passed their tests and are fully - fledged Hunters. They partake in all of their Clan's Hunts and are not very experienced.

Violent, respected Hunters who break away from their Clans to Hunt alone. They have high-tech weaponry and are very skilled.

The Elite Hunters of Yautja society. They have earned hundreds of kills and own the wonderful Naginata - a prized weapon.

The greatest Hunters. They have participated in thousands of Hunts and are highly experienced. They are highly disciplined and try to discover new fighting techniques. They are very skilled and own thousands of trophies.

Yautja police that consist mostly of ELDERS. They uphold the law and deal with BAD BLOODS.


Yautja society is based around the concept of the Hunt. The Hunt decides who is strong and who is weak. The Hunt is incredibly important. As the Yautja are a nomad race, never settling down, the concept of the Hunt suits their society well. Hunts are done in packs - with an Alpha Warrior as the leader. The Alpha Warrior decides the actions of the pack and it is his responsibility to ensure the survival and victory of the group. With each victory comes many trophies (skulls) and with trophies comes honour. The more honour a Yautja acquires, the more respect he will obtain.

Honour is a very important part of the Hunt. Like the Bushido Samurai of Japan, and the Paladins of Europe, honour is a fundamental part of etiquette. The Yautja follow strict laws for the sake of honour - No hunting of weak prey (prey that cannot defend itself properly), no hunting of unarmed prey, no hunting of injured prey and no hunting of intelligent prey. Of course, the laws vary between the different Clans.


The Yautja species is divided into Clans. Each Clan is different in its own way, obeying different laws, using different weapons, hunting differently. There are thousands of Clans in the Yautja species. War between the Clans is very rare though - as the Yautja aren't a warring species. Some Clans however can go 'bad' breaking all the laws and breaking away from the main Clan (as in the entire species). The Yautja have been known to take in worty enough humans to hunt with them.


Bad Hunters are extremely dangerous. They have very little honour, and break all the rules. They steal weapons and do as much as they can to rebel against the other Hunters. One such Bad Hunter was a Yautja called The Black Hunter. He was incredibly evil and was the bane of all the Yautja for many centuries. Bad Hunters are generally referred to as 'Bad Bloods' - Hunters of little honour, and no respect. They are considered less worthy than prey.


Yautja prey consists of xenomorphs (Aliens) and humans. The Yautja trophies are the actual severed skulls of the two species. There are lots of strict rules concerning the hunting of humans - and some Clans forbid actually hunting them. Xenomorphs are always hunted, no matter what. Many Yautja have perished hunting xenomorphs, the 'bugs' as the humans call them, are incredibly dangerous.

The Yautjas will not hunt unarmed, untrained, or unworthy humans. Only those who have the skill and precision among humans are marked for kills.


[b][i]Equipment and Weapons:[/b][/i]

[b]Mask / Bio Helmet[/b]
While on safari, the Yautja wear distinctive headgear which serves multiple functions. The basic Mask worn by lower class warriors offers protection during combat, and houses a respirator which provides (or supplements) a breathable atmosphere. It is also capable of being used underwater similar to scuba gear.
The higher-class Bio Helmet performs the functions of the basic Mask, but also contains other devices. It can filter through five visual settings: Infrared, Ultraviolet, Thermal Imaging, Low-Light Amplification and Air Density Pressure (movement). The visual setting may also be modified for X-rays and Microwaves, with a built-in Magnetometer and a Geiger Counter.
Housed within the helmet is a targeting and tracking system for any shoulder-mounted weaponry, with an extensive array of surveillance equipment - including a Waveform Analyzer which can imitate previous words spoken to it in an effort to communicate with alien life forms.

[b]Body Mesh / Padding[/b]
This is a basic 'wire' mesh, worn under a warrior's armour. Apart from providing electric-generated warmth, it is actually a component of the camoflauge device's citcuitry which allows cloaking of un-armoured body parts.
Although, as the mesh is seen being worn by most Yautja even when cloaking isn't necessary, it seems they were designed as 'jumpsuits' meant for casual wear in their crafts - the closest they get to flight suits.

Offers protection where the Yautja needs it the most. Light and maneuverable, but is still vulnerable to heavy strikes. The ceramic plating is composed of a totally foreign compound (like other Yautja materials) and can be chemically treated to resist acidic Xenomorph blood.
Ceremonial Armor is usually reserved for the upper classes and the elders, only found on the leader of the team. This interchanging plate armour is somewhat clunky, more for show than heavy-duty defense.

[b]Camouflage Suit[/b]
The camouflage is the ultimate in stealth technology. By bending light waves around the wearer, the suit makes them practically invisible. However, it doesn't grant true invisibility. An alert opponent would be able to notice the heatwave-like shimmer, especially noticeable when the wearer is moving.
The suit does not function well (if at all) immersed in water, and may be ineffective in enviroments saturated with material surrounding the wearer such as fog, rain, or dust.
Only mounted weapons are effected by the cloak. This includes concealed weapons like retracted wrist blades, collapsed spears or other weapons kept hidden by backpacks and so forth. Once extended or revealed, the weapon is visible.

[b]Wrist Blades[/b]
The Wrist Blade is the weapon of choice for most Yautja. Twin blades (or occasionally triple blades) with jagged double edges and sharp enough to tear through bone, are effective against large and small opponents. Using the Wrist Blades show Yautja pride, because they prefer melee combat fights - face to face.
The blades range from anywhere between 12 and 18 inches long and are retractable from a wrist gauntlet on the arm. They are forged from an unknown alloy which is almost unbreakable, but not totally immune to acidic Xenomorph blood.
[b]Shoulder Mounted Plasma Caster[/b]
The Shoulder Cannon is a mounted and lightweight weapon capable of firing multiple long-range energy burst of charged plasma. It is controlled via the targeting system in the helmet, and tracks with the head movement of the firer.
It can be used with the Laser Sight to increase targeting capacity, and is fired either by a mandible-controlled trigger in the helmet or by the forearm-mounted control panel.

Though not a weapon, the medikit is an indespensible Yautja hunting item. It contains enough supplies to staunch blood-flow from bullet wounds, or even cauterise a lost limbs. While short on pain killers, the kit is highly effective.
The medikit includes surgical blades, a crystallised-medicine burner, medicine dispensers, an emergency breather and surgical hypodermics.

[b]Spear Gun[/b]
The speargun is similar to a sniper rifle and can be fired from great distances, instantly killing victims. It can also attach their flesh, like a nail-gun, to a wall or solid area.
It is the perfect silent ranged weapon, capable of firing multiple projectiles at opponents.

[b]Gauntlet Plasma Bolt[/b]
This is undoubtably a retro-fit weapon installed by the warrior, as the weapon's use has only been recorded once. His choice was a Wrist Gauntlet projectile - either some type of self-propelled rocket, or more likely a plasma energy bolt. This was the only remaining projectile weapon left after the warrior's Shoulder Cannon was disabled.

The Naginata is part weapon, part ceremonial trophy, of many different types and designs. It is a beautifully plated and encrusted pole arm with double-ended cutting surfaces, an image of honor and demands respect when brandished. Each end is a super-sharp collection of blades causing devastating damage if struck upon a hapless victim.
The blades can flawlessly cut through almost any substance and also has a conducting field which allows it to be cloaked when in hand. When the weapon strikes, however, it becomes visible.

[b]Ceremonial Dagger[/b]
The Ceremonial Dagger is a relatively new discovery, associated with the Blooding Rites of young Warriors. Its primary use is to remove the protective layer of skin of a Xenomorph, but could also be used as a close-contact weapon if need be. The Blade itself is made of either the bones or the 'resin' of a Xenomorph, making it resistant to their acidic blood.

[b]Net Gun[/b]
The Net Gun is small and usually reserved for ambushing a group of prey, when entering a major combat area and the temporary incapacitation of a subject is necessary.
The net gun is not a projectile weapon, instead launches a web of razor-sharp wire powerful enough to propel a target to the floor/wall and pin them there, viciously cutting into the flesh.
If the target tries to struggle the damage increases, and this keeps up until the subject is released or is killed. The net can also release on a trigger from the weapon.

[b]Combat Staff[/b]
The Staff (or Combi-Stick) is a self-powered telescoping spear that is merely one meter at its shortest length, but extends by two meters at each end.
The combi-staff makes a formidable weapon for close range attacks, due to its length customisation.
It can also be thrown, to puncture through a target.
Made of nearly unbreakable alloys, sharpened tips on either end produce electrical charges as it slices through any surface.

[b]Smart Disc[/b]
One of the most advanced pieces of equipment carried by the Yautja, the smart disc is internally powered and can be held in the hand, or thrown at an opponent.
This device is capable of cutting through most substances with its devastating razor edges, and is powerful enough to cut through multiple targets with one throw.
Computer-controlled gyros guarantee that the disc returns to its wielder, but if it becomes embedded in a solid material it can be returned by the push of a control-panel button.

Another advanced piece of technology, very similar in characteristics to the Smart Disc. The Shuriken is carried and transported as a flat circular device, but the push of its surface transforms it into a multi-pointed, sharp edged throwing star. Also like the Smart Disc, it is self-charged by an internal power supply.
The Shuriken can be thrown at an opponent, or used in hand-to-hand combat if necccesary, cutting through many substances with its many razor edges. When thrown, internal computer-controlled gyros (or possibly a remote homing device) returns the Shuriken to its wielder.

Now that you've got the knowledge of your tools, use it.[/color][/size][/center]
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