Guest Ezra Black Posted March 20, 2006 Share Posted March 20, 2006 [quote][b]Dear friend,[/b] You know, there's an old redman teacher who says that you can't hunt a buffalo without dressing like a wolf. That's because buffalo are so big and stupid they ain't too much afraid of a pack of wolves near their herd. Once the Indian hunters have made their choice, the men in wolves' clothing bring down their prey with relative ease. Are you a wolf? If you are, then you won't make it. Take a little time to learn from ole' Black, and I'll teach you about the patience of God, the power of nature, and the measure of a man. Your best way to start learning is to stand up; you've been lying down far too long. Your friend with love, [b][i]Ezra Black[/i][/b][/quote] You have in your hand a letter written in black ink on general store paper. When you finish reading it, you fold it up, unsure of what to do next. You survey your surroundings. Your choices in life haven't always been agreeable with the world at large: You're a thief, a killer, a lawyer, a harlot, a pimp, a drunk, a foreigner, an undertaker, or maybe even a jack preacher. What's all that got to do with anything? Those are the people Ezra Black goes for, that's why. Everyone knows about "the justice of Ezra Black." Some call him the only real American hero; right up there with Paul Bunyan. But that's because those 'some' ain't you--yet. After all, Ezra Black goes for people with vices--which means he goes for everyone, right? You've heard the same people in saloons all over the West call him the messenger of God and a son of Satan in the same breath. He's the Law, and the Lawless, so they say. He tracks 'em down, but he don't bring much justice. But it don't really matter what 'they' say anymore. After all, you've got a better chance than anyone else of finding out exactly who Ezra Black is. He's got you, and all you've got is your wits, the piss in your veins, and the clothes on your back, for now. Don't fret, though. Ezra Black don't leave 'em hangin' without goading them with a stick for too long. You'll hear from him. Just one thing to do: Find Ezra Black. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Gender: Age: Occupation: Vices: Describe your surroundings: Unless your sign-up is just dumb, I'll let most anyone in. However, the quality of your sign-up and your introduction into the story will determine the difficulty of your circumstances. Oh, I almost forgot the rules: You're alone, for now, in the wilderness of the US Midwest. Your immediate surroundings are, in fact, determined by you, but you're precise location on the map is known only to Ezra Black. This is basically a quality-based game of which there will be a definate winner. If none of you win, I do. The quality/originality of your character developement within the set boundaries are key in determining what clues will be given to you, and what items/secrets you do or do not recieve. The aforementioned boundaries are these: 1) No killing fellow competitors without permission from Ezra Black. This permission will be worked into gameplay, but use it (and each other) wisely. 2) Though, the name of the game is "Find Ezra Black" it's a little misleading. You see, you don't find Ezra Black, so much as he reveals himself to you gradually. It is through, as mentioned, your own creativity (and some more blatant measures such as puzzles and riddles) that you will come to a final confrontation with your captor. So no finding Ezra Black on your own. 3) As mentioned, you begin alone, with no weapons. Only you're own wiles, and the enviroment around you. I repeat: "The enviroment around you." Rest assured, weapons will come. 4) On beginning alone: As you progress, it would be beneficial to you to locate other competitors. Do this in good taste, though. 5) There is no such thing as civilization to you at this time. When you do find it, make note that this is set in the 1850s-1900s timeframe. "No redman knows buffalo like me." Link to comment Share on other sites More sharing options...
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