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Everything posted by ExcelExcel
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OOC: Evil hooker? Lesbian lovers? "You know what? IT'S OVER!" Tahlia screamed. "I'm sick of arguing with you constantly! Babe, I love you, but I can't do this!" "Fine! I'll sit your stuff out on the sidewalk! Then you can get the hell out of my life!" The angel came walking out of the eatery, her expression one of disbeleif and awe. Tahllia turned away, anf began stomping down the street. The angel smirked for but a second, before advancing to Syria, who was sobbing rather convincingly on the pavement. On walking around the corner and out of sight, Tahlia leaped onto the roof of a neibouring building, and Rayne swooped down to meet her. "Looks like Syria gets to be the star of the show." "She must be happy..." Rayne commented. "The others will catch up to us. There is one good thing about this hunt, though." "What's that?" Tahlia asked, her brows raised in confusion. "She doesn't hide her victims so we don't have to find them." "Ah. True. That is a comforting thought." Tahllia shivered at the memory of looking at the crime scene photos, the images of innocent people drained dry and skeletal in appearence, their faces frozen for eternity in fear. "So what's the plan?" "Get the target out of sight of large numbers of people. Syria can handle that. Then we take her out. If that fails, we pursue. We can;t let this one get away." Tahlia smirked. "Can we ever?"
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Tahlia smirked, dropping down off of the roof of the diner next to Syria. "My my, a bit testy?" "Cram it, Tahlia." "Oh dearie me," Tahllia said, in a mocking southern accent. Tahlia's eyes scanned the diner, and saw Rayne motion to a woman. "So, that's her." Tahlia said, crossing her arms. "Kinda bites... I thought that the target would look more powerful." "She's a whore." Syria said, spitting. "That attitude of yours will be your undoing, Syria." Tahlia turned, her eyes ablaze like the demon she truely was. Leaning in close, she whispered into Syria's ear. "I have seen it." Tahlia backed off, her eyes returniing to their normal hue. "Well... Time to play... You coming?" Tahlia smiled. "You can play my date." Syria only looked to Tahlia, unsure if Tahlia had been playing around or serious. "Yes..." The two women walked into the diner, Tahlia smiling and laughing as if she had just been told a joke. She made a fuss to 'reconize' Rayne,and walked over to him, giving him a big kiss on the cheek. Even Rayne was taken aback by it, and Syria walked over to a table behind the target. "Well, my lady is in a tiff over something or other... Catch you later." Tahla said, and walked over to take her position as well. Rayne nodded, and so the take down move began.
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oops... changed it. Now she's ready to go and slaughter bad guys. OOOOOOO IDEA! Us as police are supposed to counterbalance you villlians right? Or are we not all villians in the sense of the word? Some of us seem like we'll all be downright evil.... but other seem like they can't help but what they do. Are we the police officers (As us player characters) supposed to stand for true justice and hope within a world already claimed by the darkness of a species that sprints torward its obliviation like an olympic event? Yes, I want to know the answer to this question because I really want to play. I just want to know of some of the ideas the person creating this RPG has, as well as her passions for the different aspects of this RPG. The way I see it, my character stands alone, unable to trust anyone because she is true and pure (in some aspect.. though maybe that thought on her part is just her being an air head) and truely wants nothing more than to make her neibourhood a better place. What I want to know is, for some one like her, what does the creator of all of this expect of her to do?
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Okay... I hope she's good to go now. Her name is changed.... and she's hitting the ground running.
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Well, kira is meant to be more like a street fighter than anything else. She just likes to do so in mini-skirts and heels. I never really thought she was japanese, my take on her and how i tried to create was that she's just extremely wierd with a possible slit personality disorder.
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I edited... i hope it's better. And yes, Allimorph, that's perfect. XD As for her name, don't all asian names sound kind of the same?
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Awesome Possum. We have a few characters.... INU YOU BETTER MAKE A SIGN UP!
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Name: N/A Birth Name: Hua Xiu Sex: Female Age: 22 Zodiac Sign: Wild Boar Social Status/Occupation: SFPD Takedown Squad Member Affiliation/Notable Relationships: SFPD, unknown if associated with other factions within the city. Personality: People are a little frightened of what appears at first glance to be a bubbly, sparkly, and air headed cheerleader type. And while Xiu may be a bubbly, sparkly and seemingly air headed cheerleader type, chaos, mayhem and destruction have a tendency to follow her around wherever she goes. Charming and sweet, she's a bouncy china girl and fighting for what she believes is justice. She can always get out of trouble with a smile and a twirl, even if she's feeling less than perky. She uses her demeanor as a psycological tactic in this city, as because of this, people often underestimate her with dire consequences. Biography/Motivation: Xiu is one of the few police officers who isn't a wash out or a sell out. She can't be bought by money, or swayed by politics. She has no family, and no real home half the time. She's immensely wealthy; her job as a cop is just something to help her pass the time and to help her make a difference in the world for the better. Xiu was orphaned as a baby, and so grew up in an orphanage. She learned quickly to always keep a smile on her face, and always be tough. Weakness is just not her style. She became a cheerleader in high school, and often used her agility and strength in street brawl fights to win money growing up. As such she often saw the darker side of life. She knows all too well the price when the various factions within the city have gang wars, she's been in the middle of more than one and lost many friends to them. Xiu decided to become a police officer to help lower the crime rate, which is perhaps a naive concept, but one she's willing to keep going for. For her personally, if she can keep even one child from going through what she had to endure, her life has meaning. After becoming an officer, she was quickly assigned to the Takedown Squad, a special department within the SFPD that was created specificly to handle the more powerful and violent criminals in the city. Xiu has on more than one occasion been single handedly responsible for uprooting and eliminating many of the worst criminals, though now has her sights set on taking out the city's most notorious power players. Included in her little black book of felons are Fei Xen, Gan Xingba, Ginling Ling-Sum, Fei Wo Han, Liu Fenghui, and MuRong Zhenzhen. The leaders of all of the factions are within her little black book. Xiu feels that by taking them all down, she might shake the criminal world to its very foundation, thus dealing a blow that it might never be able to recover from. Appearence: [IMG]http://i622.photobucket.com/albums/tt303/DRAGONHUESO/Queen%20of%20fighters%20sexy%20cosplay/mai29.jpg[/IMG] (yes, i know she looks like a chun-li rip off but that wasn't why i picked it as her appearence.... she's pretty.)
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hmmm... when does this start?
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Well, I return as well, ladies and gents. Name: Tahlia Age: Unknown Race: Demon Human Appearence: Tahlia's frame is slender and yet voluptuous, hence her dress. Tahlia is 5'9" and weighs about 110 lbs. Her large breasts are often all but completely exposed by the black lace and leather corset she wears, leaving little to the imagination. Her skin is milk white contrasting with the black garb she wears. Her almost gray blue eyes often catch people off guard, they off set by stark red eye shadow that makes people look twice to take her in. Her arms are clad in fishnets, while her legs in tight form fitting black leather pants. She wears high heeled boots to match this look she has going for her, and doesn't care to differ from it. Around her neck is a celtic cross necklace, silver in color and substance. Second Form Appearence: In truest form, Tahlia's torso remains human, though her skin becomes a deep red in color, and her legs and feet appearing to take on a more beastly look, complete with clawed feet. Her fingernails become inky black and lengthen to over four inches long, and are razor sharp. Her muscle tone doesn't become much different, though her hands seem to be longer in length as well. Tahlia does increase her height when in demonic form by almost two feet. Two white horns appear on her forehead, small and pointed. Her wings, when spread, resemble those of a bat, and are white in color. Weapons: Tahlia weilds her own claws and feet as her usual weapons. Powers: Tahlia has no abilities other than supreme strength, far beyond that of most other creatures and life forms. History: Tahlia has no memory of her past, though often enough she has nightmares about bloody battles and screaming people.
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indeed you are coreect. Though, I can't divilge too much.
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Alright, this is an EXTENSIVE role-play, and it does help to be familiar with the dice version. However, that's not necessary. So, let's get on with it. I'll be descriptive enough. Welcome to Severis, my own little homebrew world. There are six key parts of my world. The Empire: This grouping of countries is more like medieval Europe. There is great turmoil and the Prince of Ereillion has hatched a plot to rule the world, and then destroy it. Rumor has it that far more supernatural means also aide his conquest. This is the biggest power in the world. Akonyu: This nation is the second biggest power in the world. This nation is rather like feudal Japan. However, other nations are seen as lesser, and so they keep to themselves. Truth be told, if the armies of this nation marched, it would be like squashing a bug with a tree. Can you say 'overkill?' They revere the Emperor as a living god, and abide by it. Customs here would make anyone's head spin if they weren't a native. Lossouls: This nation lies perpetually frozen, and the four countries within it remain frozen for eternity. There is no life here, all remains buried within the ever shifting snow and ice. This nation experienced a war like no other, but the details have been lost to time. After the war, the princess of one of the nations was beheaded, as she had caused all of the suffering. But, as the nation was weakened, a mage took to the throne room, and cast an epic spell, freezing the entire nation for all time. it's been five hundred years, and to this day, the only memory of this nation is held with bardic songs, and they are dismissed as fantasy. The rare adventurer who visits this place brings back tales of a land frozen seemingly in the middle of spring... Ameistris: this small nation is on a large island, filled with ruins of some lost civilization. Much of the world's shipping industry makes a stop here, as it is in the middle of the ocean that separates Akonyu and The Empire. Aquarius: This is the mystical sunken city, located near Ameistris. It is home to many mer folk, who protect their treasures tooth and nail. The waters here contain air, as they have many air breathing visitors. A few miles out, the water becomes normal again. Freillia: This is a nation in which it perpetually rains, The sun never shining. However, the tropical vegetation never seems to die, and floods often have little effect. Here, it was said a Queen died, and it is her sorrow that had been raining down ever since. Alright, there we have the common nations and places, the things all of our characters would know, unless we specialized in something more. Now, for the races: Humans: Humans are one of the most predominate races in Severis, though many of the other races are confused by human culture, as it is always ever changing at a whirlwind pace. Versatility is the human race's most notable strength. Humans worship a variety of gods and goddesses, and run the gamut from good to evil, light to dark skinned, and of course vary wildly in height and weight and physical features. Elves: These long lived beings are peaceful, preferring nature to cities. They usually live in rather forested areas, and unlike humans, worship usually only one god, Erynu, goddess of nature. Armor produced by the elves seems to have a forested motif, rather than the common sheer metal of other races. Elves have no about mingling in human lands, always welcome but never at home. They often remain aloof and unfazed by petty happenstance, due to their long lives. Elves usually are half a foot shorter than the normal average height of humans. Elves are fairer and are of lighter weights. Usually, Elves have rather pointed and defined facial features, and always have eyes of a green hue. Elves are also more dexterous than any of the other races, being naturally more flexible. They also have a natural resistance to most magical assaults, though are not as physically strong as humans or dwarves. Half-Elves: Humans and Elves sometimes wed, the elf attracted to the human's energy, the human to the elf's grace.These weddings are short lived, as is the human lifespan. However, there is a lingering legacy, half-elf children, whose lives are often more difficult than members of either heritage that they may come from. Most will find places in human lands, though still feel as if an outsider. So too is the case for those who make their home with other elves. Half elves are usually taller than humans, but shorter than elves. They are often fair skinned like the elven parent, though actual skin tone varies just as much as a humans. Also, their features are crossed between the parents, though almost always have green eyes. they are not quite as limber at their elven parents, but considerably more than humans, and stronger typically than elves, though not like humans. Dwarves: Shorter and more stout than humans, though broader and weighing about as much, usually being about three feet shorter than humans. They are slow to laugh or jest with strangers, Dwarves are known for their skills in warfare, and the ability to withstand physical and magical punishment. Dwarves usually carve out entire kingdoms within mountains, and the treasures they forge are some of the most valuable in the world. Dwarves are long lived, much like elves, and dwarven men wear their beard long, taking impeccable care of them. Gnomes: Gnomes are welcome everywhere as technicians, alchemists and inventors. Despite this, however, they prefer to remain among their own kind, in comfortable boroughs with animals abound. They adore animals, gems, and jokes of all kinds, and Gnomes are known for their sense of humor. They usually have an average height of being a bit less than a foot shorter than dwarves, and are slight of frame, though are as tough as any dwarf, though not as strong. Half-orcs: In the wild frontiers, Orc and Human tribes live, trading in times of peace, and fighting in times of war. Of this, comes Half-orcs. They tend to be short tempered and sullen, and there is no hiding their lineage. Finer things such as poetry and philosophy are lost on them. They tend to have sloping foreheads, prominent teeth, grayish skin pigmentation, jutting jaws, and coarse body hair. They usually stand on average about a foot and a half taller than average humans. Halflings: Halflings and are clever, capable nomadic opportunists, and are reacted to with suspicion or curiosity. All too often, halflings prefer trouble to boredom, though the might just as easily hard working and reliable as a troublesome thief waiting for the big score and then disappear in the dead of night. They often demonstrate a daring that larger people can not match. Halflings, like Gnomes, have rather elvish looking features, though are about an average of half a foot shorter than Gnomes, and are less stocky. Alrighty, now that that is taken care of, it's time for the Classes. The Barbarian: From the frozen wastes of the north, and the hellish jungles of the south come brave, even reckless, warriors. Civilized society often calls them 'berserker's' or barbarians and suspect them of mayhem simplicities, and atrocities. These 'barbarians' however have proven their mettle and their value to those who would be their allies. To enemies who underestimated them, they have proved their cunning, resourcefulness, persistence, and mercilessness. Barbarians distrust established religions and prefer a natural, intuitive relationship with the cosmos. They could also never have a lawful nature, as they are always wild at heart. At best, a barbarian can be free and expressive, and at worst, thoughtlessly destructive. Always, Barbarians are illiterate, though not necessarily unintelligent. The Bard: It is said that a bard has a special kind of magic, and the bard proves that saying true. Wandering across the land, gathering lore, telling stories, working magic with his music, and living on the gratitude of his audience- such is the life of a bard. When chance or opportunity draws them into a conflict, bards serve as diplomats, negotiators, messengers, scouts, and spies. A bard's magic comes from the heart. If his heart is good, a bard brings hope and courage to the downtrodden and uses his tricks, music and magic to thwart the schemes of evildoers. If the nobles of the land are corrupt, the good bard is an enemy of the state, cunningly evading capture and raising the spirits of the depressed. But, magic can spring from an evil heart as well. Evil bards fore go blatant violence in favor of manipulation, holding sway over the hearts and minds of others and taking what enraptured audiences 'willingly' give. The Cleric: The handiwork of the gods is everywhere-in places of natural wonder, in mighty crusades, in soaring temples, and in the hearts of worshipers. Like people, gods run the gamut from benevolent to malicious, reserved to intrusive, simple to inscrutable. The gods, however, work mostly through intermediaries-their clerics. Good clerics heal, protect, and avenge. Evil clerics pillage, destroy, and sabotage. A cleric uses the power of his god to make the god's will manifest. And if a cleric uses his god's power to improve his own lot, that's to be expected too. While some clerics devote them self to a god, some devote themselves to a philosophy instead. They wield powers a cleric devoted to a god would, but they are not associated with any church, and often are spared from the constant politicking within a given church. The Druid: The fury of the storm, the gentle strength of the morning sun, the cunning of the fox, the power of the bear- all these and more are are the druid's command. The druid, however, claims no mastery over nature. That claim, they say, is the empty boast of a city dweller. The druid gains her power not by ruling nature, but by being at one with it To trespassers in a druid's sacred grove, and to those who feel their wrath, the distinction is overly fine, and often enough realized far too late. Druids cast their spells in the divine fashion much the same way as a cleric, though through nature usually, not a Deity, though often they at least respect or revere nature deities. Often, they journey with an animal companion, which the protect more fiercely than they would any other companion. The Fighter: The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the hardened mercenary, and the bandit king- all are fighters. Fighters can be stalwart defenders of those in need, cruel marauders, or gutsy adventurers. Some are among the land's best souls, willing to face death for the greater good. Others are among the worst, with no qualms about killing for private gain, or even for sport. Whatever their motivations, most live for the thrill of combat and adventure. Of all classes, the fighter had the best all around fighting capabilities. Fighters come about their profession in a variety of ways, whether formal training or self taught. The Monk: Dotted across the landscapes are monasteries- small, walled cloisters inhabited by Monks who pursue personal perfection through action as well ass contemplation. They train themselves to be versatile warriors skilled at fighting withough weapons or armor. The inhabitants of monasteries headed by good masters serve as protectors of the people. Ready for battle even when barefoot and dressed in peasant clothes, monks can travel unnoticed among the populace, catching bandits, warlords, and corrupt nobles unawares. In contrast, the residents of monasteries headed by evil masters rule the surrounding lands through fear, as an evil warlord and his entourage might. Evil monks make ideal spies, infiltrators, and assassins.In either case, an individual monk's goal is to achieve a state beyond the mortal realm. The Ranger: The forests and hills are home to fierce and cunning creatures. But more fierce and cunning and powerful is the ranger, a skilled hunter stalker. He knows the woods as if they were his home (as indeed they are) and he knows his prey in every detail. A ranger often accepts the role of protector, aiding those who live in or travel through the woods. He may also adventure for all the reasons a fighter does. A ranger is skilled with a variety of weapons, and some develop such a tie to nature that they begin to call upon natural power in much the same way as a druid does. The Rogue: Rogues have little in common with one another. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, spies, diplomats, or thugs. What they do share is versatility, adaptability, and resourcefulness. In general, rogues are skilled at getting what others don't want theme to get: entrance into a locked treasure vault, safe passage past a deadly trap, secret battle plans, a guard's trust, or some random person's pocket money. Some rogues seek fame, others infamy. Figuring out how to thwart a trap or avoid an alarm is great fun for many rogues. Rogue's aren't as capable of prolonged mêlée combat, so they rely on opportunistic sneak attacks or ranged attacks. A rogue's stealth makes him the best scout. The Sorcerer: Sorcerers create magic the way poets create poems, with inborn talent honed by practice. They have no books, no mentors, no theories- just raw power that they direct at will. Some sorcerers claim the blood of dragons courses through their veins. That claim may be true in certain cases- it is common knowledge that certain powerful dragons can take humanoid form and even have humanoid lovers, and it's difficult to prove that a given sorcerer does not have a dragon ancestor. It's true that sorcerers have often have striking good looks, with a touch of the exotic that hints at an unusual heritage. Others hold that the claim is either an unsubstantiated boast on the part of certain sorcerers or envious gossip on the part of those who lack the sorcerer's gift. Developing their power is a quest in and of itself, some good sorcerers are driven by thee need to prove themselves, seeking to win places in society and prove themselves to others. Evil sorcerers also feel themselves set apart from others- apart and above. They often adventure to gain power over those they look down upon. Sorcerers tend to have not as much physical power as other classes, relying on keen magical prowess. The Wizard: A few unintelligible words and and fleeting gestures carry more power than a battle Axe, especially when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they are only a hint at the time a wizard must spend poring over her spell book preparing each spell for casting, and the years that must be spent in apprenticeship to learn the arts of magic. Wizards depend extensively on study to create their magic. They must examine musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can. For a wizard, magic is not a talent but a difficult, rewarding art. Adventuring wizards are cautious, and when prepared, can use their spells to devastating effect. Paladins will not be available as playable character classes. Sorry, but with how most table top versions are play, the general party suffers from the alignment of being 'chaotic stupid', my own included lol Weaponry in this RP is not advanced, though primitive pistols do exist. However, be prepared for random explosions when they misfire. I will allow two starting weapons, a ranged and a mêlée, if you so wish. Also. NO ABUNDANCE OF ONE CLASS OR RACE. I will allow multiples, yes, but a game is no fun if everyone is a Halfling Barbarian Shuriken specialist. Yes. I have had those in my games. They are fucktarded, but nonetheless acceptable characters. Continuing on...... There are special monster type races. I will be very picky about who I trust to play one. And if I deem you FAIL AT LIFE with the character, expect a rather strange death for it, most likely involving, tar, chicken feathers, and a depraved Legolas fan-girl. Or a walrus. Not sure yet. I'll probably flip a coin. Also, if you play a bard and I get one INKLING of 'Disney Princess' your character will be raped. By really, really big tentacles. You have been warned. The monster playables are as follows, and with these strict rules and definitions. Lycanthropes: Lycanthropes are humanoids or giants who can transform themselves into animals, In it's natural form, a lycanthrope looks like any other members of it's kind, although natural lycanthropes and those afflicted for a long time tend to have or acquire features reminiscent of their animal forms, such as eye color, shaggy hair, or pointed teeth, though these features range in difference from individual to individual. In animal form, a lycanthrope resembles a powerful version of the normal animal, though on close inspection it's eyes (which often glow red in the dark) show a faint spark of unnatural intelligence. Evil lycanthropes often hide among normal folk, emerging at night (especially under the full moon to fuel myths) to spread terror and bloodshed. Good lycanthropes tend to be reclusive individuals, uncomfortable around large numbers of people. The myth of the full moon is unrealistic, as were-creatures (if they are aware of an affliction) can transform at any time. Lycanthropy can be spread like a disease. Sometimes a humanoid contracts lycanthropy begins life as a normal humanoid or giant and subsequently contracts lycanthropy after being wounded by a lycanthrope. Such a creature is called an afflicted Lycanthrope. Other lycanthropes are born as lycanthropes, and are known as natural lycanthropes. A lycanthrope can assume one of three forms, though natural lycanthropes have full control in any they choose. They have a humanoid form, a bipedal hybrid form, and a bestial form. In any of the three, a lycanthrope has the strength of it's animal counterpart, and any abilities the animal might have. While in hybrid or best form, they have natural bite and claw attacks, and can spread lycanthropy as such. While in human or hybrid form, they can still wield weapons. However, any clothing or armor being worn when an afflicted lycanthrope transforms is ruined, and weapons are dropped and must be found later. A natural lycanthrope transforms, and such things merge into the flesh, becoming one with the beast. Any lycanthrope had a natural resistance to damage, unless by a silver weapon. Natural Lycanthropes are blessed with the knowledge of who they are from birth. Afflicted are not so lucky. If an afflicted lycanthrope becomes aware of the affliction, then can the afflicted assume the hybrid form. Often, even if the afflicted is in control, they often lose themselves in the heat of battle. Lycanthropes have a keen sixth sense and detect other lycanthropes in their presence, thought not necessarily who the lycanthrope is right off the bat. However, they can their keen sense of smell to quite literally sniff them out. Were-bear: These creatures while in hybrid form are massive, with shaggy brown fur and long claws with a bear like face. Were-boar: In humanoid form, they are stocky and with deadly tusks and short fur. Were-rat: Quick and fast, this humanoid is covered in matted brown fur and has a long hairless tail, and the face is distinctly rat like. Were-Tiger: Sleek and powerful, this humanoid is covered in tawny, striped fur and possesses deadly claws and teeth, usually standing in more than 8 feet tall. Were-wolves: These lean, feral humanoids are covered in coarse Grey fur. They have sharp claws and a wolf like muzzle. All lycanthropes in any form have an ability to sense danger, giving them a chance to prepare for any kind of battle. Lycanthropes are hunted, and exterminated without question. There is no mercy or compassion for them, as the evil lycanthropes have made more than a fair reputation for the rest of them. If a lycanthrope slips, and someone sees them, then by all means everyone will be hunting for them. Vampires: SPARKLE SPARKLE! There. Your vampire. Bite me. No vampires. Sorry. Okay..... that's that... now..... hmmmmm..... sign up sheets? yeah, i think that's a good idea. As with a typical D&D game, you would know nothing about what's going on until you started adventuring. And your reasons for adventuring would differ from person to person. So......... let thee games begin! Name: Age: Race: Class: Specialties: (what is your character good at?) Weapons: Magical Items: Biography: alright..... let us begin.
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Name: Anya Rose Mutant Name: Dragon Eye Age: 18 Mutant Ability: Foresight - Anya's ability is not something she can always control, in battle it usually controls her. She knows the past, the present, and the future, all at once, though she begins to use her power to accomidate all of the knowledge. She can see the past as if there were several, and knows what led to what in the current day and age, and can see what action will lead to what future. In combat, her ability is lethal. She is able to always predict every move so accurately, often enough she finishes a battle with but one move, and with incredible speed. While in combat, because of her ability to foresee everything, she doesn't realize she also has the ability to slow down time, though unknowingly moving at normal speed, and even when not using her power conciously, she still has a better reaction time than a normal human. Other traits are an exceptional level of agility, extremely sharp vision ( though even better in combat), and an abnormal level of artistic ability. Short character description: Anya stands in at about 120 lbs and at a height of only 5'4" and thin, though sleek of frame, usually wearing a rather fun day shirt, white with lace ruffles, though showing off her midsection, and a pair of light colored blue jeans. She wears black heeled boots to set the look off. Anya has long flowing locks of honey colored hair and hazel eyes, though her pupils are slitted like a feline. Bio: Anya comes from a bad part of humanity, the war hungry kind. Her parents were brave warriors, though even they did not grasp the concept of what their daughter spoke to them of. Eventually, Anya asked them to stop fighting, or they would die. That night, after setting off on another mission, they were brutally killed. Anya has lived with her grandmother these past years, sharing her gift with the older woman, and learning about both it, and that her parents had already known she would say that one day to them. The realization was, her parents had died for her, to protect her from being found for that much longer. Anya lives without purpouse right now, wandering thr streets and living off of other's 'generousity'. She knows the purpose she will serve in the coming years. Personality: Bright and bubbly, and always ready for a party. She's a phenominal drinker, no one can drink her under the table, no matter how drunk she gets. However, her personality changes when her powers possess her. She begins to laugh at her opponent's inability to hit her, acting a child; as if they were playing a child's game that she alone knows how to play. Her actions while her powers are in control are said to be like both a small child and a superior fighter, and one who doesn't know right from wrong. Character Snippet: Anya began to grin, giggling. Her pupils dialated, and she drew her hand to her face, the image of innocence. "What's so funny? Huh?" Her assailant said. He raised his knife up, ready to stab the youthful girl. "You didn't cooperate... now your going to pay." "Then by all means, let's play." Anya rushed forward, kicking the knife out of the guys hand, and by moving her leg stright up, she had lifted her self op enough to flip onto her hands, delivering a devastating kick to the man's chest. Lowering herself to the ground, she lifted back up onto her feet, and stared at the man. Blood was dribbling from his mouth. "Oops... I think I over did it... Sorry about that." Anya walked forward, looking down on him and giggling. "Oh dear... that looks like it hurts." Anya slammed her fist into his temple, knocking the guy out cold. Anya sighed, her eyes going back to normal. She looked down, to see herself standing over an unconcious body. "I guess he pissed me off..." She said, shrugging. Reaching in her back pocket, she pulled a receiver device. "There's aan unconcious man in an alley way at -" Anya read off the street signs, and then waited until a medic team was dispatched. Then , before they had a chance to spot her completely, she ran off into the dimly lit buildings.
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Sorry about the absence, but there have been aa lot of things going on... for both me and inu. Rose sighed, she'd been keeping her distance for some time. She had a lot to think about. She waiteed outside the cave, and the strains of the violin came to her. Remembering back in her day, she could clearly envision herself playing the instrument for her creator. She had been quite talented with it, but thaat was to be expected, since she could mimic even the slightest movements made by humans. Rose looked around, through the blistering cold. She wasn't sentirely sure what was going on, but all would be made clear soon enough. Sorry it's so short, but i needed to make a post and i have no idea what's going on:catgirl:
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Rose overlooked the various peices of equipment, and most of indeed proved useless. She and Julian were however able to salvage about aa week's worth of rations. Rose sighed, placing them with the rest of the gear. She didn't know what else to expect, and she was worried too. She could do alot more than most humans, but she was still fragile. Looking around her, she smiled. These humans weren't like the ones of the past. Mankind of the past made machine is his image, as a part of it's vanity. As such, mankind was also the archetect of it's own demise. Most humans have seen the errors of the past, and wish to make amends and to see the light of the sun once more. But... others..... Rose shook her head. there was no use in thinking about those kind of things. For now, she would at least be content in knowing that most of the humans no longer wanted to fight...
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Rose Now stared down the srap with the broken eye. It roared, and through the hazy static Rose could hear only two words. "NO HIDE." Rose's eye opened wide. She understood now. The scrap couldn't see her, it couldn't see anything. It was only focused on her because of her data stream. This could prove useful. Rose moved away from Archemedes and Maya, the scrap following her every movement. It lowered its head, like some kind of animal on the hunt. Rose turned on her heels, and ran torwards the building. It came barreling after her, and she ran with all her might, her inner gears spinning like mad. The scrap on her heels, she ran at the now open bay doors, hoping to slam the heavy metal doors on it to give her enough time to at least assess the situation inside. To her dainty ears came the sounds of things crashing down and breaking. The distraction caused her to fall, slipping on the snow just as the war scrap behind her leaped at her. It sailed over her, narrowly midssing her by mere inches. It slid across the ground, now blocking her from the building. "Drat!" Rose muttered. Rose got up again, leveling her pipe at the machine. To her dismay, she noticed it was bent and knicked, and probably would bend in half if she whacked the scrap in front of her. Rose and the scrap again circled, but this time, it didn't give her the chance to move all the way into the position she wanted. It came for her, and leaped to demolish her into a pile of scrap parts. Rose flung herself forward, ducking under the claws as they reached for her. She bent herself into an angle impossible for humans to EVER get into,using it to catapult herself back onto her feet and head back into the building. The scrap was just behind her, barreling at full force to get her. She entered the building, jumping to the left, knowing it couldn't see the building. There was a horrendous SCCCCRRRRRRRRREEEEEEEEEEEEEK as the scrap barreled into the side of the sheetmetal siding. The building shook with the force, shards of metal flying in every direction. The scrap tumbled in, now it looked in about as bad shape aas Rose's poor little pipe. Taking aim, before it could separate itself from the metal, rose took aim, and bashed the pip on it, just enough to straighten it out some. Then, she turned and ran into the heat of battle. The scraps had all paused with the noise reverberating through the building, but then continued their fights. Julian was running away from a damaged scrap, severely hobbles and not bending as flexibly aas it should have been. Rose saw her chance. She raced over, the scrap right behind her oblivious aas to what was going on. Rose calculated in seconds the trajectory she needed to take. 5....4.....3....2.....1. The scrap behind Rose leaped, slashing it's claws through the air. Rose Launched her pipe into the air, hitting the Scrap chasing Julian causing it to stop. Rose ducked and rolled under it, it being all the while clueless as to the occurence about to happen. IT had but a moment to register Rose, Before.... There was a horrible crash and a ripping noise as the two scraps tore each other apart from the impact. Rose searched for her pipe, and saw it bent all to nothing worth using. Julian lept running, apparently he'd had his own plan. Looking acrosss the room, Rose could see Duo running and dodging another war scrap. It hit Rose like a ton of bricks. "Julian! Wait for me!" Rose seized what was left of her pip and ran along after him.
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Therese had seen the girl stumble into the Lair, and then heard her cry out for Christophe. In the blink of an eye, Therese had crossed the gap between her and the Lair. The girl was bleeding. There was blood all over her. She appeared to be young, but the scent coming from her and the blood told her otherwise. This girl wasn't even human. Therese called out this time, cradling the girl. "CHRISTOPHE! NOW! HET YOUR LAZY ASS IN HERE!" "Shhhhh... What happened?" "I.. Don't.... I don't..." The girl stuttered, her mind in a turmoil. Christophe stumbled into the room, looking rather undressed, being only in a pair of underwear, and a rather tight and revealing pair, too. "Ilta?" Christophe darted over, looking her over. His eyes widened, and he started barking orders. "Therese, get her downstairs, now. The sun is coming up. If she is exposed in already weak state, then she's not going to survive. Come on." Christophe turned, and Therese followed, picking up the girl in her arms. They took her to an unused bedroom, where Therese gently lied her down on the bed. Several of the 'Stayers' had peeked their heads out from behind their doors, and each one who did Christophe shouted an order at them. Soon enough, the room was filled with medical equipment. "Therese, undress her. It would be rather awkward for me to." He turned and looked at the ceiling, and These did as she was told. The girl was soon naked, revealing several garish wounds upon her flesh. Therese hastily placed a sheet on her breasts, and covered up her lower half. Then Therese began to hook up the equipment to her. There was no need to sterilize, vampires didn't have to worry about human diseases, in fact, they didn't have to worry about any disease. Christophe inspected her, soon enough covering her up. "There's nothing we can do right now." "Christophe... Who is she?" "An old friend. I haven't heard from her in awhile. I had been getting worried... I guess not without reason either. I had her sniffing out some information for me." "What could have happened to her?" "My guess is she's lucky to even be alive. She was inspecting the disappearences." Christophe looked troubled. "If thgis happened to her because of that, then this is my fault." "Damn right it is." Therese sighed. "Why didn't you go find out yourself?"
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[CENTER] Welcome to Otakuboards! This website has undergone a tremendous change, we've decided to implement the Quatra gaming engine into our systems, making our site like the extremely popular online game, "The World'. In fact, a downloadable version is available on the site. Now, first things first, while this in all cases an extension of 'The World' this is still Otakuboards. Feel free to use the message boards as you please, however the Arena and the City require that you download the world onto your computer, in order to be able to join in on all of the fun. From us to you, enjoy![/CENTER] Otakuboards has indeed been incorporated into the systems of the game. The game however, has something far sinister instore for all who play. Something is wrong. Something is very wrong. Orca of the Azure sky has been reported missing from the game. Helga is trying to recruit players who know something's wrong into a fighting force against the virus. The Otakuboards website is still one of the few places safe from it, as players in the City have to walk through a door/gate to access the game. The virus is not able to infect Otakuboards. What is going on in 'The World' and why are players suddenly going into comas? No one knows the answer just yet. There are already rumors of several players who are unable to log out. But why? Are they lying? Or are they simply having their character stay logged in? Only those few who claim it know the truth. Will you fight what's happening, or will you relish the chance to never go back? Alright. Here it is. I'll let you guys play around with your own sign-ups, and see what we can come up with. This RP is all about creativity. So, my minimun requirements are your real name, your game name, and of course your real age. Also, what kind of character are you?
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Rose looked up at the monsters, she'd never seen scraps like these. They were big, and they were mean. Rose stood there, unsure of what to do. Her latent abilities were not for combat, even though she now held a brass pipe in her small hands. Rose wouldn't be able to take an assult like Heat could, or like any of the other scraps for that matter. She was just a doll, and she would be rended limb from limb if she tried to do anything to them. An uncouth expression came across her face as a smaller wolf now charged Archemides. "OH NO YOU DONT!" Rose ran forward, as the wolf leaped to claw Archemedes. She jammed the Pipe upwards, and in a split second, she pulled the rod, not so that it came back out, but so the wolf would smash face first into the cold concrete. There was a sickening noise as the war scrap grinded to a halt. Rose yanked on the pipe, smashing the inner gears around. The gear would no longer move. It's smashed head was now the least of its problems. Turning around, she focused on the other machines. She wasn't as fast as them, but she was surely faster than the humans. Within a few seconds, she analized the situation. One was down, there were nine left. The various scraps were fighting already, but Rose was on her own. Rose turned on her heels. "Let's teach these dogs to play dead... And some manners..." Rose went whirling into battle, with little regard to herself, trying to distract and destroy, and keep the humans alive. She went for one of the two approaching Julian, landing on it's back, and deftly slammed the pipe down through its 'neck', one of the few soft spots on these things. She wrenched the pipe to her left, severing various things within it. For but aa few moments, it fought to keep standing, thrashing about violently. Rose keps ahold of the pipe, wrenching it ever more. Its partner made the mistake of turning to see what was going on, turning into a blind fit. The camera eye of the second was smashed to peices by a tail. The first soon enough fell, it's head rolling across the floor. The second blindly leaped around, smashing into things. "Rose!" Julian called. "We have to stop that thing! Maya's still in here!" Rose's eye scanned the room, and saw it, a small face peeking out from behind a staack of crates. Rose looked around, aand saw the way was clear. She ran over to Maya, kneeling down. "Maya, we have to get out of here." "But-" "No but's Maya. We have to keep you safe." Rose turned around, and her one in human eye showed from under her hair. "Please, Maya. Don't make me watch another child die."
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Therese walked into the classroom, and observed the students each in turn. They were all looking at her, they'd never actually seen her in a classroom. Some were sitting in the seminar seats, some were sitting on the tops of the seats, and some were sitting in the window sills. "Good evening, students. I'll be your substitute teacher tonight. I am Miss Dawes. "Where's headmaster Leon?" One of them piped up. "A girl fell ill today, he's taking care of her." Therese replied. "Luckily, none you will ever have to worry about catching a cold." Therese pulled a lesson plan from the drawers of the teacher's desk. "So tonight's lesson is mathmatics. We'll begin immediately." Therese began to write on the board, doing mathmatical quips and equasions, calling on the various students. She knew their names, most of them she'd already met their families, so she simply pointed when she wanted an answer or one of them, to come up to the board. Time passed quickly, and Therese found it to be actually rather enjoyable to play teacher. Long ago, she had been a teacher once, and even then, she'd liked it. However, the night drew to a close far sooner than she had anticipated, so she shut the book she had been working on and popped one of the tablets into a wine glass, and took a sip.It wasn't that bad, actually. "Alright class, the Headmaster will return tomorrow. I expect todays lesson was moderately more of a leisure session than anything else. Now, good day, and sweet dreams." Therese finished her tablet water, and then walked away. She put on her shades, and then still grimanced when the light of the sun reached her eyes. Quickly, she headed to the lair, wishing she had used her car.
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Rose placed her hand on her head, closing her eye. "Mister Archie... I hear something as well. But... I can't quite discern it. There's a lot of static... and whatever is speaking isn't really audible...And it's faint..." Rose looked down at the ground. None of the other scraps had seemed to react to it. "Mister Archie... I don't think there's a malfunction in Vangelios... There's something here... or near here that's making this noise." Archie and the others started looking around, their eyes filled with apprehension. Rose looked around, her one intact eye scanning everything. "I... I can't discern where it's coming from..." Rose looked out of a window, to a ruined town overlooking the reminants of Scavenger City. Slowly, but sury there were moving bits of cloth attached to several figures, but none of them were moving. "Um... Mister Archie? There's something up there through that window." Rose pointed, and everyone's gaze flitted upward.
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Therese calmly walked away, and headed to the School. She could understand the frustration the headmaster felt, as the young vampires got quite figety when they smelled blood. Being so young, they were rather uppity in their own right. And they were all quite young, which made things easier, at least for her. These vampires though beleived it to be 'beneath' them to go to the local hangout for vampires, and she didn't blame them. These were children of rather upstanding and powerful members of the vampire community. On approaching the school, she could smell all of the humans, safe inside their dorms. At least here, much like the Lair, humans wouldn't be harmed. Truely, it was proof that vampires and humans could get along well within such confines. To her left, as she opened the gates of the school, she heard a click, and turned to see the young human who protected the human students from any possible 'accidents' that might happen. "Why hello, Hans. It's a pleasure to see you." Therese greeted him with a quaint smile, he did this everytime she came here, to any vampire that walked within these grounds. "Why are you here?" "Christophe asked me to come on his behalf. The Headmaster requested some assistance in keeping the night class under control." The boy put his gun away."Fine then. The headmaster is in his office." "Care to walk with me?" Therese cocked her head at him, observing the change in his physique. He was getting much more 'pretty' and as such Therese suspected girls were beginning to fawn over him. But, such was the fate of a vampire once completely turned. His scent was a bit more... spiced, to put it mildly. Vampires held the allure of snake venom around them, it was something they could never supress. "I planned on it. Come on." The boy lead her into the school, Therese's heels clacking on the flooring. Soon enough, they came to the office. Hans opened the door, and let Therese in first. "Why, hello!" Called Leon. He smiled widely, and his mouth curled up into a broad and warm welcome. "How have you been?" Therese shrugged. "I've been alright. Now, what's the problem? And how can I help?" The former hunter sighed. "Well, it's not that I can blame the night class, really, they are only children. But, the smell of real blood has them all rather excited. I fear one of our shorter lived students wandering around tonight might not be all that thrilled to find any of our night class..." Therese sighed. "I take it you'd like me to play the part of substitute teacher?" "You catch on quickly. If you wouldn't mind..." "Of course. I rather like the company of the younger crowd. Makes me feel less old." Therese smiled genuinely, this man showed her respect, not because of Christophe, but for her own sake. He truely was a noble man. Leon opened on of his drawers, and produced a small silver tin. "If you become hungry... these are for you. Just drop one into a glass of water and you'll be sated." "Of course... I've had these before. Granted, they're not as good as the real thing, but they do the trick." Therese grasped the tin, and placed it within the back pocket of her jeans. "Thank you, Leon. Now, I'll be off to teach. What exactly is the lesson plan?" "Today's lesson is supposed to be english." "Alright then. I'll be teaching that then." Therese stood, and walked out of the room, and down the halls to the night classroom. She could feel the tittering energy of the class, and the faint smell of blood was still in the air. "Well, this should be interesting, to say the least."
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Therese had watched the whole incident with Christophe and the young vampire, and as much as it pained her, if she went up against Christophe, it would end in much the same fashion. He was far more powerful than anything else she had ever encountered, and indeed it was a little frightening when he showed off even minute amounts of his power. Therese crossed her arms, and sat down at the bar, watching the reaper. He was so... stuck on himself. The rest of the people here knew it, too. While a lot of the younger and less powerful beings would be frightened of him and lose to him in a fight, the reaper himself would be rended limb from limb if he had gone up against Christophe personally. Of course, Therese still didn't know just why he was here, even though he had explained it. Something told her there was far more to the story, at least on his part. And of course, there was Erika, the little fox that had wandered in so easily, and made herself at home. She was often mild compared to Christophe's varied moods. The Revanent stared from person to person, his gaze finally coming to rest on Therese herself. His gaze was irritating to her more than anything. He could have at least stared at her when she wasn't watching back. That, and he stunk of rot and dirt. Most humans would have only smelled something like mildew, but she could smell far more, and she wrinkled her nose. Christophe came over to her, observing her 'staring contest' with the Revanent. "You know, you really aren't making things easier on him. He is dead, after all." "Yes, I'm quite aware. However, he could atleast attempt to be more freindly..." "He was murdered, my dear. He's a lost soul, searching for a way to find peace." "Then you help him." "I would, but he hasn't asked. I feel sorry for him, being a trucker when he was alive. The road must have been a lonely place... And then to be butchered at a rest stop?" Therese eyed him suspiciously. "And how do you know this?" "Because I know of the person who is suspected of doing it." Christophe sighed. "Apparently, this particular vampire butchered various stops along the way across the country... I feel sorry for all the people he killed." The revanent was busy watching the crowd shift and flow, though Therese suspected he'd been listening in on their conversation. Therese smiled. "Well, where is the vamp?" "Not sure... But I have people working on it. I don't like the sensless killing, it serves nothing but to torment mortal families who lost their loved ones to him. If the Revanent asks politely, then I'll gladly let him kill the vampire..."
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Alyssa sat doen once again on Saio's couch, having removed her mask and top hat. "So, you're a were-tiger... Now that's something different." Saio shrugged, still in his hybrid form. "Not many people are even aware that were-creatures even exist, let alone how many different kinds there are." "I see. Well, it's interesting, to say the least." "Even when I'm in human form, my senses and abilities are multiplies several times over from a normal human... though in my hybrid form..... Any human before me can become lunch." Alyssa furrowed her brow. "You know, that's not exactly encouraging..." Saio shrugged. "But I'm not like that." Saio yawned, and sat down, his size diminishing, and he returned to his human form. "So, Alyssa, I take it neither you nor I had guessed each other's secret...Of course, my advice is that you never know who you'll meet." "True enough, Saio. However, I must bid you good night, as I am growing tired, and I'm sure you are, too. "Very well. I guess we'll be seeing more of each other than we thought..." Alyssa laughed. "I guess so. Good night, Saio." "Good night, Alyssa."
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Therese woke with a start, she'd had one of her dreams again. Stetching, she got up and got dressed for the day. She moved to the door, if only to hear the faint quirks and insults of Christophe and his 'guest'. She sighed, and walked into the dining room, shortly after the man had been escorted out, and Erika had already been in. "Why, if it isn't our resident raven-haired beauty..." "Truely, mindless flattery doesn't suit you." She picked up one of the many bottles littering the table, and poured herself a wine goblet full of it. Christophe shrugged. "Fine then, don't accept the compliment." "Oh, I'll take it, I was merely commenting that its not like you to be so 'nice' so early." "And why not?" He scoffed, taking a drink of his own glass. "You're so whimsical..." Therese replied. "So, why was the demon here?" "Being a bother, as usual. He was rather insulting, and didn't really want to be here, so I sent him on his way. I really don't care for him anyway. I wish his master would come for once... I hate dealing with underlings... they always seem to have attitude problems..." "Suit yourself." Turning to Erika, she cocked her head. "So, what are your plans for tonight?" "Nothing, really. I thought I'd watch the crowd tonight." Christophe yawned loudly, showing off his fangs. "Bah.. tonight will be slow... and boring. I'm not really sure what I'll do, though I might just stay and watch the crowd, too. Of course, it's probably going be running along the lines of 'the monster bash' and not even half as fun..." Therese took another drink from her glass. "There should at least be something interesting going on... And besides, I don't know what your definition of 'slow' is, but it's been rather busy in here every night." "Not to me it won't be." Therese only shook her head. "I don't think I'll ever understand you..."