RicoTranzrig Posted November 29, 2001 Posted November 29, 2001 [COLOR=darkblue]Curious.... what PS2 Games actually use the hardware's Full Screen Anti-Aliasing (FSAA) procedures?[/COLOR]
James Posted November 29, 2001 Posted November 29, 2001 [QUOTE][i]Originally posted by RicoTranzrig [/i] [B][COLOR=darkblue]Curious.... what PS2 Games actually use the hardware's Full Screen Anti-Aliasing (FSAA) procedures?[/COLOR] [/B][/QUOTE] [color=crimson][size=1]Interestingly, the PS2 doesn't actually support any hardware-based anti-aliasing features. That is why the first games on the console suffered from those "jaggies" which everyone talks about. Rather, anti-aliasing on PS2 must be provided through software code. As development kits have improved, developers themselves have had more time and experience with the hardware and as such, anti-aliasing is present in most of the latest games. I can think of two very strong contrasts. Ridge Racer V didn't use any anti-aliasing (that's why it had that terrible "stepping" effect on the edges of objects), while Gran Turismo 3 uses anti-aliasing. If you compare the two, you'll notice that the objects in GT3 are significantly clearer and smoother than in Ridge Racer. I can't think of any other specific examples, but you'll find that most games are using anti-aliasing of some variety.[/color][/size]
Sephiroth Posted November 29, 2001 Posted November 29, 2001 bah, jaggies are the devil! any of you played burnout? thats jaggie city, heh....
RicoTranzrig Posted November 29, 2001 Author Posted November 29, 2001 I heard that PS2 does have hardware FSAA...but it has a huge hit on preformance so most developers are backing away from it for now...the only example I could find of hardware FSAA is "Summoner" which runs at a smooth 30FPS and in high res...
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