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Gaming Anti-aliasing


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[QUOTE][i]Originally posted by RicoTranzrig [/i]
[B][COLOR=darkblue]Curious.... what PS2 Games actually use the hardware's Full Screen Anti-Aliasing (FSAA) procedures?[/COLOR] [/B][/QUOTE]

[color=crimson][size=1]Interestingly, the PS2 doesn't actually support any hardware-based anti-aliasing features.

That is why the first games on the console suffered from those "jaggies" which everyone talks about.

Rather, anti-aliasing on PS2 must be provided through software code.

As development kits have improved, developers themselves have had more time and experience with the hardware and as such, anti-aliasing is present in most of the latest games.

I can think of two very strong contrasts.

Ridge Racer V didn't use any anti-aliasing (that's why it had that terrible "stepping" effect on the edges of objects), while Gran Turismo 3 uses anti-aliasing.

If you compare the two, you'll notice that the objects in GT3 are significantly clearer and smoother than in Ridge Racer.

I can't think of any other specific examples, but you'll find that most games are using anti-aliasing of some variety.[/color][/size]
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