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Everything posted by Break
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[QUOTE][i]Originally posted by The Harlequin [/i] [B]In other words, someone has a very messed up head. [/B][/QUOTE] [SIZE=1]Why did you post that..?[/SIZE]
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[SIZE=1]In the UK, the price was dropped by about £20 a day before release I think. Yeah, but this E3 sounds very interesting with the playable Zelda game. It'll rock, what else is going to be at E3, anyone? I read something in Nintendo Official that there are going to be [i]two[/i] Zelda games for the Gamecube. One is going to be the one of the CG they showed at E3 (the one with Ganon fighting Link) and the Cel-shaded one. A Link to The Past is an [i]excellent[/i] game, I loved it. But this would be the [i]first[/i] Zelda game with a cooperative feature, it sounds really interesting. I really want to hear about how Zelda is on the Gamecube, all of the reviews in the magazines I read and the websites I visit. I think the Zelda will be a smash hit at E3 and when it's released. :)[/SIZE]
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[QUOTE][i]Originally posted by Deus_Ex_Machina [/i] [B]Personally, I don't know if a level up system would actually work on a DMC game. Most games where levelling up is involved are turn-based, to be honest, I can't say I've ever come across a game that's not turn based, where characters level up with experience, except maybe Deus Ex. I think a skill points system, like that in Deus Ex, would be more suitable, whereby doing certain things earns skill points, and these can be spent on enhancing your own abilities, like increasing the amount of time in Devil Trigger mode, or increasing strength, speed etc. Also, like in Deus Ex, these should be given at cerain points in the game, not by killing enemies, as otherwise some players would spend hours just earning skill points, and not actually progressing through the game. [/B][/QUOTE] [SIZE=1]Do you mean certain items that can give you say, 5 skill points to use on your aspects, speed, power, etc.? If it is, that system is also used on an RPG called Ever Grace, and there are these thingies that you get from sometimes killing enemies called blue fruits. It lets you spend 5 points on your aspects, which you can distribute how you like. I think that would be a good system for DMC2 to use, 'cause as Deus said a level up system may not suit DMC2, because it's not turn based. [i]But[/i], Castlevania on the GBA isn't turn based, and you get EXP from killing enemies, platform style, not turn based. So this may work if DMC2 turns out to be a Castlevania type game, which would be cool.[/SIZE]
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[QUOTE][i]Originally posted by Crazy White Boy [/i] [B] Hmmm, I see what you mean. I guess my main complaint with the orb system isn't the system itself, but the fact that there weren't more weapons available to be purchased. Seeing as how the game's focused about 90% on fighting, I believe that more weapons like sickles, axes, or even a mace would give the game's variety a shot in the arm. [/B][/QUOTE] [SIZE=1]Yeah, if it is a fighting game then you should be able to get more weapons. I mean, yeah you have guns and a sword, but that's not really much of a selection. It would give the game a more realistic feel if you could have something like four (or more) different types of weapons, firearms, swords, clubs, axes, or something like that. Each of those groups would have a different selection of those types of weapons. I really hope that Capcom put some more weapons in, then I would buy it, knowing that I would have fun finding all of the weapons. :)[/SIZE]
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[QUOTE][i]Originally posted by Final_Flash [/i] [B] I played FFX last week, and... well... What can I say? It made me want to go home and just start playing FF1... [/B][/QUOTE] [SIZE=1]LOL! God, that's bad.. Why are there so many girls that like FFX... and it's just one that everyone likes... 'part from you, Flasheh..[/SIZE]
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[SIZE=1] [b]NAME[/b] Lesur Krokoa. [b]AGE[/b] 19. [b]SPECIES[/b] Human. [b]LOCATION/HOMEWORLD[/b] Naboo. [b]WEAPON[/b] [b]Blue Crystal Lightsabre:[/b] A simple cyrstal lightsabre, chosen for Lesur by his master. [b]ALLIANCE[/b] Republican. [b]VEHICLE/SHIP[/b] None. [b]FORCE CAPABILITIES[/b] Make small objects fly to his hand, e.g. his lightsabre. Push enemies away by raising his hand, he can't push enemies that are the same strength or stronger than him. [b]CHARACTER DESCRIPTION[/b] Lesur has blue/grey eyes and short, brown spiked up hair. He wears a desert-cream-coloured tunic, fastened with a metal belt, divided into segments. From the belt there are four pouches, one holds his lightsabre, the others are for storing small objects. He also wears light, small brown boots and brown leather fingerless gloves. [b]BACKGROUND/BIO[/b] Lesur was born on Naboo. Ever since he was a baby, Jedi Knights who passed through Naboo noticed that the Force was strong in him. When he was five, Darth Vader and the Emperor Palpatine were defeated and the New Republic was formed from the old Rebel Alliance. During the struggle, before the New Republic, Lesur's parents were killed and he was taken in by the Jedi. He learned to know and respect the Jedi Code and lived by it. Soon he became an apprentice to a Jedi Master called Jekkan Beshara, he taught Lesur well and made sure he was ready to keep peace on Naboo. [b]OTHER[/b] Lesur is calm and hardly gets angry, he only usually gets angry in a battle, but that's only if he's on the verge of losing. Jekkan constantly tells him that he should channel his anger into strength to weild his lightsabre like Jekkan does, but Lesur can't seem to do it. [/SIZE]
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[QUOTE][i]Originally posted by Crazy White Boy [/i] [B]What does everyone think? Would experience points benefit the game or do you like the orb system? [/B][/QUOTE] [SIZE=1]I think experience points would give the game a sense of more realistic gameplay. What exactly was the orb system, I read about it in PSM2, and it said that everytime you killed some enemies the orbs would appear. You could use these orbs to upgrade/get better weapons, am I right? If Capcom want people to get as much gameplay out of the game as they can, they would have to make it similar to an FF or Zelda game. What makes them replayable? Well, there are weapons, limit breaks, magic, materia, masks, etc. to find and use. So each time you play through, you'd be aiming to get something different. I think it would be cool if they put in some kind of item when you complete the game. Like on MGS, you get different special items for Snake to use. And likewise on MGS2, you had to collect a number of dog tags to get special items. So on DMC2, they should keep the orb system, but for a different reason, so that they could work as the dog tags from MGS2.[/SIZE]
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[SIZE=1][b]Sideous:[/b] Before I tell you the plan, recite to me and Jekkan the Sith Code. [b]Razar:[/b] Wha...? Oh.. [b]Sideous:[/b] NOW! [b]Razar:[/b] ... There is no peace, there is anger. There is no fear, there is power. There is no death, there is immortality. There is no weakness, there is the Dark Side. I am the Heart of Darkness. I know no fear, But rather I instill it in my enemies. I am the destoyer of worlds. I know the power of the Dark Side. I am the fire of hate. All the Universe bows before me. I pledge myself to the Darkness. For I have found true life, In the death of the light. ... there, done. [b]Sideous:[/b] Good, your heart is still grafted into the Dark Side. [b]Razar:[/b] Yes master. [b]Sideous:[/b] My plan will succeed this time, Jekkan will not die like that Klarna did. His talent died with his age, he was dropping from the reality that is the Dark Side. [b]Razar:[/b] ...! [i]In an instant Razar had gotten out his lightsabre, but as if his master had predicted this action, Sideous whipped out his lightsabre and engaged the beam close to Razar's neck before Razar could engage his beam.[/i] [b]Sideous:[/b] HOW DARE YOU!! [b]Razar:[/b] You insulted my master. [b]Sideous:[/b] Klarna is not your master. Klarna is [i]dead[/i], likewise you will be too if you don't keep your anger in. I am your master, Razar, and Jekkan is your trainer. [i]Never[/i] forget, I can predict your actions way before you do them. I do not want to waste any more of my time with this rookie.. Jekkan take him back to the Sith's quarters and tell him the plan. [b]Jekkan:[/b] Yes master. [b]Sideous:[/b] And Razar, take some time to train with your new master, he could teach you a thing or two about making your attacks quicker. Ha ha ha! [b]Razar:[/b] ... Yes... [i]master[/i].[/SIZE]
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[SIZE=1]It also depends whether you have a DVD player and a CD Player already. And the price as well, if it's really expensive, you might as well just stick with your DVD and CD players..[/SIZE]
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[QUOTE][i]Originally posted by Deus_Ex_Machina [/i] [B] I think the bosses are quite hard on Dante must Die mode, but they're still a bit too predictable... I think maybe a few twists within the AI system may help more than improving the AI combat system.. think of MGS2 AI style enemies, which, for example, become afraid when you activate devil trigger, or, add a system where if you kill alot of enemies in a particular group, the rest are more cautious, and maybe the odd one which decides to jump at you. In DMC, the enemies of any particular type all acted the same. Maybe a bit of variation could help.. [/B][/QUOTE] [SIZE=1]Yeah, variation on enemy A.I is more intersting than having them all act like sheep. Like, maybe some of the enemies should be cautious, and some of the others should be crazy and just rush in at you. Just a suggestion. ;)[/SIZE]
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[SIZE=1][i]Razar appeared aboard the Trade Federation ship, the Particle Transfer room guarded by Battle Droids. They turned their guns on Razar but then their sensors told him it was a Sith, so they lowered their guns and returned to guarding. Razar walked through the dimly lighted corridors that riddled the Trade Federation ship to Darth Sideous' chamber. Once again, he approached the massive gates, but this time they opened on their own. He walked in and looked up the stair case, two dark figures were at the top, one sitting, the other standing. Razar knew that one was Darth Sideous, but the other he wasn't sure, he had his hood down. He took his time dwindling up the stairs, thinking about Klarna, and who this other figure was. He reached the top and lowered his hood; Darth Sideous and the other followed suit. The other Sith was pale and had a metal plate running around his head across his eyes. Where his eyes were, there were two red visors. His hair was short and it was a dark brown colour. Darth Sideous stood up to speak.[/i] [b]Sideous:[/b] Razar, meet your new master, Jekkan. [b]Jekkan:[/b] Hello Razar.. [b]Razar:[/b] ... [b]Sideous:[/b] I was observing your fight between that Jedi, Andrew. You could of won if Craig didn't interfere and if you didn't let your anger surpass your common sense. [b]Razar:[/b] But Klarna was -- [b]Sideous:[/b] I don't care what he was, he is dead now, died in battle, like any honorable Sith would do. Do you agree, Jekkan. [b]Jekkan:[/b] Yes master. [b]Sideous:[/b] Good. [b]Razar:[/b] Master, what was your plan?[/SIZE]
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[SIZE=1]I think that the next edition of DMC would have to have more scares than the last. I haven't played it, but it was one of the first games I wanted to get from my PS2, and some of my friends said that it wasn't scary at all and that it was really short. But as CWB said, it would be hard to make the game scary, because Dante is really mysterious and strong in character. The missions should be really converted into one huge level within the castle, that way you could just put save points dotted around where you could save, upgrade weapons and switch some of your weapons (like the typewriter in Resident Evil), that's if Dante [i]gets[/i] any more weapons. I haven't heard anything about the A.I of the enemies or bosses, but from what CWB is saying, I'm guessing that the bosses aren't that hard (?). If they aren't very hard, the A.I and weaponry of the bosses should be increased. That would make the boss's hard(er) to beat, which (when you beat them), would really make you jump up and down with delight ^^. In my opinion, and from what I've heard, DMC2 will need to be [i]much[/i] longer and harder in gameplay in order for it to sell that many copies all over the world. If they make the gameplay full of puzzles, it may be fun, sure, but then it would just end up being a gothic version of Resident Evil. If they put some more action, a few riddles, some tough bosses and fast gameplay it would be a much better game.[/SIZE]
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[QUOTE][i]Originally posted by mystfalcon25 [/i] [B] That's an awesome idea! They should do that in the re-release... Definitely... [/B][/QUOTE] [SIZE=1]Yah, cool idea, but unfortunatly, Square probably won't put that into the FFVII remake. :([/SIZE]
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[SIZE=1]Ahh, so the UK version has FFIV and FFV, that's cool, and we get FFX next Friday: even cooler. :)[/SIZE]
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[SIZE=1]What... are you sure...?[/SIZE]
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[SIZE=1][i]The Cargo Elevator stopped and the doors slid open as Razar walked out onto the surface again. He looked around and saw his and Klarna's Speeder Bikes had gone, but he saw another two by some large crates. He jumped onto one of them and kicked it into life before speeding off away from the Decontamination Facility. He again took out his Comm. and flipped it open.[/i] [b]???:[/b] What now Razar? [b]Razar:[/b] Please, master, could you teleport me back aboard the Trade Federation ship? [b]???:[/b] ... Yes ok then. Aha! Yes... you can, I have a new idea for you to follow young Razar. [b]Razar:[/b] Yes master. [b]???:[/b] I will begin the particle transfer now, over and out. [i]Razar flicked the Comm. shut again and soon the speeder stopped and he glowed a red colour, he became see through then suddenly a red line flickered through his image and he dissapeared.[/i][/size]
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[QUOTE][i]Originally posted by James [/i] [B] [color=royalblue]Ahh, that's the price for getting a Japanese system. ;) You can send the console to Nintendo Australia for repair -- but be warned...you'll have to pay for the repair and pay for the shipping/handling. Nintendo's HQ are in Melbourne...so it might be pretty pricey.[/color] [/B][/QUOTE] [SIZE=1]And with all the repair and shipping/handling it would cost a pretty penny. ;) You may as well just get a new Gamecube :), it would probably match the price of all the above anyway. [/SIZE]
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[QUOTE][i]Originally posted by Sephiroth [/i] [B]*snorts* the s2 was cut down in price here in the UK months ago, lol, by a whole £100, and should be cut even more during the summer by £50.... [/B][/QUOTE] [SIZE=1]Yeah, I was gonna say that :). And the Gamecube is now £129, and the X-Box slashed their price just when the Gamcube came out to £199... hmmm, were they scared or something...?[/SIZE]
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[QUOTE][i]Originally posted by Sephiroth [/i] [B]I've always wanted revenge on Heidegger, sure, you fight scarlet and him when they are controlling the proud clod, but I wanted to fight him as we did against palmer, I wanted to omni-slash his butt, lol.... [/B][/QUOTE] [SIZE=1]Heidegger's laugh annoys me... I just wanted to kill him..[/SIZE]
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[QUOTE][i]Originally posted by Sephiroth [/i] [B] which brings me to my next question, couldn't they have put ff5 AND put in an ff10 demo? I'm sure people wouldn't have minded paying £5 more.... [/B][/QUOTE] [SIZE=1]I don't know why, the UK always screw up what we get in games. ('Part from all the bonus stuff we got from MGS2 and Silent Hill 2 :p)[/SIZE]
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[SIZE=1][i]Razar got up, dazed and hurt. Klarna, his friend and master had been killed at the hands of Craig; a hated Jedi. He and his apprentice had left him and his dead master in this sediment pool. Razar picked up his lightsaber and slid it into his belt, he then took out his Communicator; this let him have contact with the Trade Federation ship above the planet. He needed to tell the Trade Federation of Klarna's death. He flipped the Communicator out and punched in the code.[/i] [b]???:[/b] Yes? [b]Razar:[/b] Sith Apprentice Razar here. [b]???:[/b] Ahh, Razar. Do you have the casket...? [b]Razar:[/b] .... No. Klarna-- [b]???:[/b] Why..?! [b]Razar:[/b] B-but Klarna-- [b]???:[/b] What about Klarna?! [b]Razar:[/b] ... He's dead.. killed by the Jedi Master, Craig. [b]???:[/b] Klarna has been killed...? I thought as much, but continue your chase. Over and out. [b]Razar:[/b] .... [i]Razar flipped the Comm. shut and he shoved it in his belt. He walked over to the keypad and called for the Cargo Elevator, he waited at the shaft for a minute before it came, he then stepped into it and was taken to the surface...[/i][/size]
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[QUOTE][i]Originally posted by Sephiroth [/i] [B]actually, the US version of anthology had 5 and 6.... [/B][/QUOTE] [SIZE=1]Yeah, so wouldn't it make sense if we got that as well..?[/SIZE]
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[SIZE=1]Alright, I'm making the RPG now.[/SIZE]
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[SIZE=1]For all the stupid idiots, murderers, rapists, dictators, etc. to just dissapear.[/SIZE]