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[font=comic sans ms,cursive][color=#000080]Alright everyone, so since we're supposed to be the ones who can sustain an extended period of piloting the KNIGHTs, though we haven't realized it yet, we can in fact hear our KNIGHTs. Also, everyone's piloting system is pretty much the same, with VERY minor differences between KNIGHTs. Like I said, if you need a reference look up G Gundam and that's pretty much what we're working with. Now, as far as enhancements go, take your pick, but nothing spectacular. We're still just humans. [/color][/font]

[font=comic sans ms,cursive][color=#000080]If you guys have any questions, I'm sure My self, or Kay can probably answer them.[/color][/font]

[font=comic sans ms,cursive][color=#000080]And if you guys have any suggestions on the RP, please feel free to put them in here as well. Since it's just the five of us, I feel like we should all have some say. But seeing as I've RPed with all of you I believe, I think you guys all know how I work. If you come up with something to better the story and make it more exciting or interesting, lemme know and I'm sure between us all we can think of a way to implement it. [/color][/font]
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[font=comic sans ms,cursive][color=#000080]Alright everyone. Here's the plan, we each get an upgrade to our KNIGHTs to help with the newer Baron suites. So let's hear your ideas and we'll sort through them and see what we all like better. Once we figure out what we all want, we'll have our Techie, Hunter, install everything. ^^ [/color][/font]

[font=comic sans ms,cursive][color=#000080]Please be creative, lets just not get carried away and get over powering. Remember, we're still new at this so we're gonna get our butts handed to us the first few fights. Then, we'll own. lol[/color][/font]
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Maybe an upgraded spear with the ability to heat up to high temperatures to cut through stronger Baron armor. I feel like it would allow more teamwork opportunities between the close range KNIGHTS and the long range KNIGHTS as well as give my KNIGHT the power to take down a stronger Baron by himself which Im sure will be needed as the story goes along.
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Aye sir, I'm with Humaru.

I was thinking for me self a pair of gauntlets with the capability to flash freeze areas that are hit by my Knight's fists. Maybe like some type of Liquid Nitrogen infused punches though, I'm thinking about how in the world that's going to be possible, haha.
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Thinking about having a weapon switch system for Hunter so he's not stuck with a certain weapon layout and giving him more specialized combat against the different Barons. That and/or implementing an armor disengage so he can use his street fighting and turning his weapons into a different type of weapon while being able to go hand to hand. Won't be as well as Obsidian since his Knight's designed for it, but the street fighting would be a change of pace.
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[font=comic sans ms,cursive][color=#000080]Okay, everything sounds pretty fair so far, only thing we're gonna hold off on at the moment is the jet system Dragoon. Only reason for that is we'll all be getting one in the near future at the new base. Different terrain we'll need it to move around easier. Now, I've taken all your ideas and come up with a few things I think are gonna work out great.[/color][/font]

[font=comic sans ms,cursive][color=#000080]Dragoon, for Crimson, You'll be getting a sawed off shot gun for close combat when ever needed, as well as the rounds you were asking about. In addition, I've though of a new rifle you'll be getting before the start of the next battle. It's gonna have a higher firing rate and a longer clip. Also it's gonna have some boom for you buck. Nothing that can take down a Beast in one shot, but maybe two or three.[/color][/font]

[font=comic sans ms,cursive][color=#000080]Humaru, for Shu, you'll be getting 1 additional spear, a Halberd style like you were asking for, however, this is not the one that is going to super heat. You'll also be getting a double saber. This weapon will heat automatically with however much you use it. The more you use it the hotter it gets. And it doesn't cool down until you store it away. This double saber also has a nifty little feature where it breaks apart into twin daggers for better use if need be. The separated blades are the same as when put together. The more in use, the hotter they are. [/color][/font]

[font=comic sans ms,cursive][color=#000080] [/color][/font][font=comic sans ms,cursive][color=#000080]Fighter, Obsidian is going to be getting his gauntlets. There will be a system rigged into his armor that will supply the liquid nitrogen to the knuckles of the gauntlets, after each hit with these the system will replace the nitrogen used and ready him for another hit. Now when you mentioned this it made me start thinking of another set of weapons for you. Impact boots. These boots are going to be designed to make a huge impact, no matter the terrain, and stagger your foes for a short amount of time, thus giving Obsidian ample time to get in a few good solid hits. A down side to these boots, they are going to be fairly heavy so it'll me Obsidian somewhat slower.[/color][/font]

[font=comic sans ms,cursive][color=#000080]Kayin,[/color][/font] [font=comic sans ms,cursive][color=#000080]Hunter will be getting 2 new specialty rounds to compliment the lay out switch. Dark Matter rounds, which are rare and few and far between. These rounds will create a gravitational pull of sorts, either pulling and crushing multiple enemies, or pulling an enemy in on itself and crushing it and the pilot. The other set of rounds are going to be detonation rounds. Good sized rounds that latch onto enemy armor and can be set off remotely when ever Hunter feels the time is right. Since these rounds are going to be easier to make and fairly easy to supply they'll be specialize for the assault rifle. Since the Dark Matter rounds are very hard to make, these rounds will be bigger and made more towards his launcher then normal means of deployment. These rounds will have a larger, uniquely made launcher, since the Dark Matter is unstable and risky for the user, if the capsule containing the Dark Matter should break before impact on an enemy, it could spell game over for who ever is within radius.[/color][/font]

[font=comic sans ms,cursive][color=#000080]Which brings me to the group upgrade. All of us are going to be getting armor upgrades, It'll be lighter than what we have on, but just as if not more so durable. If you've ever seen 'A Knights' Tale' think of the new armor the woman makes for him. This new armor will make us tougher as well as faster in order to fight the Beasts.[/color][/font]
[font=comic sans ms,cursive][color=#000080]As I'm sure you all can tell each fight I'll be introducing new enemy suites. This poses a challenge for us, and opportunity to hear of how you'd like your KNIGHTs upgraded to fit you and your fighting style. The Beasts were just the beginning. Once Kayin posts I'll move us along to the next section.[/color][/font]
[font=comic sans ms,cursive][color=#000080]Now for the next fight we'll be protecting the Rover base, a moving combat base to transport people from one safe haven to the next. Our formation for this escort will be as follows. Hunter and Crimson will be station topside, gunning as it were, Shu, Sapphire, and Obsidian will be on ground since the three of them are capable at close combat and Saph is the medical pilot.[/color][/font]
[font=comic sans ms,cursive][color=#000080]In this fight I'll be introducing Droves. [/color][/font][font="comic sans ms, cursive"][color="#000080"]These small mechs are only half our size, equipped with shields that are thick enough to stop an explosive round, also wielding small spears and swords for close combat these small mechs are stack-able to protect the larger suites they fight with. Having weak spots from the bottom and top of the shields they can either drop down or stack on top of one another to prevent any damage. The main way of taking these little beasties down is to remove the shield. In order to do so you must remove the offending arm as well. [/color][/font][font="comic sans ms, cursive"][color="#000080"]The main problem with the Droves is that they swarm. IF you find your self in the middle and surrounded by the pint sized mechs, your in a world of trouble.[/color][/font]
[font="comic sans ms, cursive"][color="#000080"]So we'll be moving right along in a bit. So get ready, the fights are gonna get tougher from here. And no worries each new enemy handed to us we get equipped to combat them. [/color][/font][font='comic sans ms', cursive][color=#000080]After each fight I'll be asking how you want your mechs up graded for the next fight so make sure you all are thinking of ways to better your selves. I have a few ideas of my own for you guys I'll be throwing out to you when the time comes. My main thing is I want you all to enjoy the RP and make it your own as well as mine. ^^[/color][/font] Edited by K.G
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