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Armageddon: Afterworld


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Here are all things Armageddon. Ideas, issues, questions, and comments can all go in here. This first Post is where I'll be editing information in about known enemies and we're on the hunt for, as well as some of out allies. As the time comes, I'll be putting more and more information here.

Once we start meeting up, our first order of business is to destroy the ghost hearse Black Death. We'll be handling that within a few posts.

Here is your first enemy:

Ghost Hearse "Black Death"

Stories tell of haunted cars driving down the remains of highway crisscrossing what was once the Old United States. Some are good, some are evil. Some of the darkest tales told are about a black vehicle which is considered to be the harbinger of death. Even many of those who consider themselves to be evil avoid the car and it is told that other haunted vehicles avoid the evil Hearse as well. The car appears to be a black vehicle known as a Hearse, a type of vehicle also known as funeral cars. Most often the Black Hearse seems to be seen in the Southern parts of what had been the United States, especially the states of Texas, New Mexico, and Arizona. It can also be sometimes found driving through areas of Mexico as well.

The Black Hearse appears to have seen better days, the dark tinted windshield is cracked and the vehicle has rust spots and has actually rusted completely out in a number of areas especially in the lower side panels. The half top is also black but is ripped and frayed as well. The curtains inside the rear area are yellow from age and are tattered in many areas. The inside has cracked black leather seats and leather dash. If someone peaks through the curtains into the rear, they will see an open coffin with a rotting corpse or skeleton inside of it dressed in fine cloths and often dressed in elaborate jewelry. Sometimes the dead body is male and sometimes the corpse is female. The engine sounds as if it has blown multiple gaskets and makes sickly sounds as if it is on its last days. Unfortunately, this is not the case. From out of the exhaust pipe comes sickly green smoke and blood appears to drip out as well. Around the car, the sickly smell of rotting flesh can be perceived and there is just something emanating from the car which is pure evil.

The Black Hearse seems to prefer the night and especially dark and dreary days. Rainy night are some of the most common times which it might be seen. While most sightings of the car have been at night, stories tell of the car being seen during sunny days as well, maybe it is on errands of its own. No one really seems to know what drives the car and those who have looked inside have never seen anyone in the drivers seat. There are many stories about the origin of the Hearse. One tells that the Hearse was owed by a serial killer who used his business as an undertaker to get rid of corpses and then refused to give up his stalking and murdering when he died. Some think that he was a necromancer. Tales also tell that he died in the Black Hearse and so became part of the car. Stories about the vehicle seem to have originated only a few years after the coming of the Rifts. There are reports of Coalition thugs having encountered the car and having attempted to destroy it each time. Other groups and even vehicles such as Grave Justice and Red Racer have tried to destroy it. So far, the car has survived every attempt at its destruction. Even though the car appears to be badly rusted, it is extremely tough and seems to have the ability to simply disappear. Whenever the car is hit, it leaks what appears to be human blood.

Occasionally the car will stop to pick someone up although no one living has ever gotten out of the Hearse again. Even so, some people seem to be stupid enough to enter the car. Some mystic scholars believe that the essence of these people power the car. A story is told of two companions and one of the companions got into the car. The second person refused but weeks later the car pulled beside him and he looked in the back. He saw the rotting corpse of his friend. Stories also tell that a vampire can ride in the car without being harmed and that a vampire is even protected from the sun while riding in the car. It is also said that the car will sometimes stop to pick up a vampire and they will hunt together. The vampire will drag a victim into the car and it appears that both share the feast. It might be that the car cannot consume supernatural creatures because all victims, according to tales told, have been normal humans. In addition to consuming anyone who enters the car, the Hearse will sometimes engage in wanton destruction such as throwing evil magic to devastate a town or sometimes simply running someone over on the road. These destructive powers includes the ability to summon an army of the dead. It also has the ability to enchant the dead so they are invulnerable to everything except heavy weapons. One trick it has done which has been recorded several times has been to attack a village from one direction and quickly drive to the other side. It will allow its door to be opened as if it is means of escape and then it will consume its passengers. It is very unpredictable, sometimes it will just pull up to someone so they can just see the dead body riding in the back.

[img]http://i19.photobucket.com/albums/b199/Ken_H/Auburn%202007/Picture242.jpg[/img]
[img]http://i386.photobucket.com/albums/oo303/60elky/009.jpg[/img]
*Note: Not actual car

Type: 1959 Cadillac Superior Hearse
Class: Haunted Pre-Rifts Commercial Automobile
Crew: Zero or One (Can carry up to two passengers in the front area)

Speed:
Ground: Top speed on roads of 120 mph (193.1 kph) with a normal cruise speed of 66 mph (106.2 kph.) The car is not really designed for off road travel, top speed is 40 mph (64 kph)

Statistical Data:
Height: 4.8 feet (1.46 meters)
Width: 6.2 feet (1.90 meters
Length: 20.4 feet (6.2 meters)
Weight: 4,800 lbs (2,200 kilograms
Power Source:Magic, the Hearse's systems seem to work as if run by magic. Originally, internal 7.0 liter combustion engine.
Cargo Capacity: The Rear Cargo compartment, if cleared of the coffin can carry around 150 cubic feet (4.25 cubic meters) of volume. Space has approximate dimensions of 10 feet (3.0 meters) long by 5 feet (1.5 meters) wide by about 3 feet (0.9 meters) tall. In addition, a small amount can be stored in the driver's compartment.
Weapon Systems: None but can use various magic spells.

Special Abilities as a Haunted Vehicle:

Will of Its Own: The car sometimes has a will of its own and and operates completely independently. The car appears to chose its own course (Will not allow anyone else to drive) and it never allows any passengers (including vampires) to activate its own abilities. The Hearse is quite evil and twisted. Its alignment should be considered to be diabolic. It sees anyone who gets inside to be its prey. It also likes to simply cause as much destruction as it can including using its magic to rain down destruction and to run over living beings while it drives down the road. The only creatures it has not been seen to murder are vampires which the car seems to regard as its allies.

Inexhaustible Propulsive Force: Range and fuel are not a problem; the car seems able to go on forever, powered by a magical source.

Regenerates Damage: The Hearse will regenerate at 20% per day, meaning all damage will be restored within 5 days of being damaged. Even if a location is completely destroyed, it will slowly regenerate until completely restored. The vehicle will only be destroyed if the vehicle is brought to utter and complete destruction. Otherwise, the vehicle will regenerate all damage. Whenever the Hearse is damaged, it will appear to bleed.

Rejects Modern Components: The automobile will not accept the addition of modern components and components will seem to fail within a few days.

Natural Invisibility: The automobile is capable of assuming an invisible (Both Visually and on Radar) and perfectly silent state, even when running full out! The vehicle cannot engage in any sort of offensive action (such as an attack spell) without dropping its invisibility. Can engage this ability 4 times per day with a duration of up to 60 minutes at a time.

Natural Intangibility: The vehicle has the ability to become immaterial and intangible, and ghost through solid objects. The car can drive right through solid objects and can drive over water when the enchantment is activated. The car cannot be harmed by normal weapons while intangible but can be effected by magic, magic weapons and psionics. Conventional weapons (used by a vampire passenger) cannot be used while the Hearse is intangible. Speed does not change while intangible. The car appears to be ghostlike when it goes intangible and cannot be detected on radar. Can engage this ability 4 times per day for up to 30 minutes at a time.

Blood Sacrifice: When the car allows a living passenger to get in (or are forced in), the car uses their energy to power itself. The car will usually wait until it has traveled a little distance from where they had picked up the unfortunate passenger. If the person is in body armor, the vehicle will wait until its victim takes off their helmet. The person will suddenly find themselves with the seat belt pinning them in the seat. The belt will not release and the door will not open. The only way to escape is to have supernatural strength. Wires will then come out to strangle the rider and later carry them into the coffin. The Black Car can also fill the driver / passenger compartment with poisonous green gas to suffocate the victim. The previous corpse is simply tossed from the back of the Hearse.

Death Aura:The vehicle fairly glows of death energy; anyone who looks at it can instinctively sense its necromantic energies. This death aura also shields vampires who are passengers from the effects of the sun. The vehicle also exudes a sickly smell of death and rotting flesh.

Spell Casting: the Hearse is surrounded by dark magical energies and the magic spells appear to be necromancer style in origin. Magical spells are only cast by the car itself. The Hearse can also cast the following spells but is not limited to:

Animate and Control Dead
Command Ghouls
Fire Ball
Freezing Blast
Cloud Kill
Horrific Illusion
Toughen Undead
Necro-Armor
Shockwave Edited by Inuyasha Fandom
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