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Posted by Orcus on 05 May 2013 - 04:35 AM
This rp is open to graphic violence, intense language and sexual situations.
Only one man has ever escaped from Hell.
His name was Frederick Castle, and he was a serial killer. He earned his infamy by slaughtering each and every person in a small midwestern American town and writing his name across their foreheads in blood. He traveled across America, leaving a trail of carnage in his wake. After the fifth city, the country went into a state of panic, and a bounty was placed on Castle’s head. Castle, however, was a ghost, and despite years of hunting, law enforcers were unable to apprehend him, and his murderous reign continued. The death toll rose unimpeded; until one day, 15 years after the first incident, when Frederick Castle walked into a police station in Washington D.C., laughed once, and then slit his own throat. The last drop of blood had hardly drained from his body when cold, demonic claws grabbed his soul and dragged him into the underworld. His soul was not judged or weighed--he was condemned to an eternity of torture as a drone, the lowest level of hellish denizen. But he did what no man had done before him. He refused his sentence, and, having meticulously remembered the route from the mortal realm to the afterlife, returned to his body. The combination of a dead soul encompassing a dead body opened a portal between the two realms and unleashed hordes of demons onto the Earth.
However, this story is not about the undead dimensional gate known as Frederick Castle.
No amount of technology or weaponry prepared humanity for the appearance of demons. Because the demons existed in forms highly reminiscent of creatures from folklore and myth, many people let their guard down around them. This mistake cost thousands of lives; the demons had roasted in the fires of damnation, many of them for eternities, and no longer possessed any sense of morality or mercy. They were chaos incarnate, acting purely on their desires. Governments around the world floundered in an attempt to mitigate the situation and crumbled under their own ineptitude. Only one man, a Spanish general, by the name of Horacio Vela, had the foresight, the temperament and the moral ambiguity to take control of the situation. He gathered together a massive army and threw waves of humans at the demons. Whilst his soldiers kept the monstrous hordes at bay, he entreated all of the world’s renowned scientists to gather together in Britain to discover a means to defeat their enemies. Once they were, Vela had all of the fuel he needed to defeat the threat-- as he was effectively the only person with an army, and everyone capable of actually creating a defense system against the demons, the leaders of every nation had no choice to but to pledge their resources and allegiance to him. Overnight, Horacio Vela went from a skilled general to the leader of the United World Government. He imposed a series of strict, harsh rules, stripping people worldwide of their civil liberties but ensuring their survival. And somehow, despite coming to power more than 200 years ago, Vela looks younger now than when he took office.
However, this story is not about the well-meaning world dictator known as Horacio Vela.
Despite Vela’s severe governing and a new technology created by the scientists which erected an impermeable barrier around all major cities, many people still felt the wrath of the demons in their everyday lives. Smaller towns deemed unworthy of the expensive new form of protection were left to deal with the problem on their own. This violent relationship bred two developments. The first was a mass thinning of the population and of natural resources. The second, and more important development for the sake of this story, was a sharp increase in pregnancies among townspeople--demonic pregnancies. A year after the demons arrived, 300,000 of we half-demons were born. Mostly human, they nonetheless possessed demonic properties and abilities, as well as a predilection towards violence. Of the 300,000 born, only 270 were not immediately killed by their doctor or parents. Of those 270, only 90 demonspawn worldwide lived until adulthood. A law was passed demanding that all parents immediately murder any child suspected of being a demonspawn, though we have managed to save many. We 90 were despised and struggled every day to survive in the border between both worlds; demons viewed us as tasty humans, and humans viewed us as villainous demons.
This story is about us.
We crawled through the mud and spilled blood, through the **** and corpses, but eventually we found one another, and therein we found our power. Not telepathy or super strength or anything of that sort-- we had already developed those kinds of abilities in our adolescence. No, we found the power to lash out at the two worlds that had forsaken us, demon and human alike. We live in a world tempered by violence, so we became V.I.O.L.E.N.C.E., a so-called “terrorist” organization. Sometimes we protect humans. Sometimes we murder them. Sometimes we slaughter demons. Sometimes we sick them on government officials. We always save newborn half-demons. We do what we want, when we want.
And that’s all we can do on this god-forsaken Earth.
Welcome one and all to V.I.O.L.E.N.C.E. an open world rp examining the lives of people born into a broken world. We stand little hope of banishing demons from the Earth, though some of us have ventured out into the world to find Frederick Castle, with the hope that his redeadening will close the portal between realms. We are at a loss against the might and military savvy of Horacio Vela, but many of us have and will fight to the death to depose him. No, for most of us, every day is just about living, about surviving, about venting our frustrations on anything and anyone. This story will be about your personal life, as you struggle through a decaying world that hates and despises you. You are free to do whatever you’d like, whenever you’d like. Feel free to interact with other players or travel solo and see the world, or maybe even the Underworld! You could even create multiple characters, if you’d like, and have one stay with the others and the other venture out alone--just be sure to keep your posts between the characters clearly distinguished.
Don’t feel as if you need to play as a half-demon, though. Humans do overwhelmingly outnumber half-demons, so if you are interested in playing a human who hunts demons (or maybe half-demons!), or an average person dealing with the trouble of constant demon attacks, or even one of the people who lives in a protected city, go right on ahead!
Now onto the sign-up!:
Age: Half-demons age at a drastically reduced pace, so even characters in their hundreds often look like they’re in their 20s or 30s. No half demon is older than 240
Gender: Being half demons, it’s entirely possible you don’t have a gender
Appearance: Every half-demon has a noticeable physical manifestation of their demonic lineage. For some, it is understated, like a pair of horns or a forked tongue, but for others it can be drastic, like possessing wings or being a horse from the midsection down.
Personality: Living in a world as downtrodden, oppressed and carnal as ours is bound to have some negative repercussions on your psyche. Some half-demons, however, revel in the vile and unpleasant, as they are more in tune with their demon half.
Species: This will be half-”something” for everyone.
Species Description: While many demons are simply denizens of hell, some demon races are actually the cursed forms of human souls; for instance, people who indulged in sexual activity for selfish and cruel reasons became succubi or incubi in the afterlife. Along with that information, list noteworthy characteristics and abilities of the species here as well.
Abilities: Did you develop the ability to create poison from your Naga “father”? Or perhaps impenetrable stony skin from your Golem parent? All manner of abilities manifest in demonspawn, so be creative! For human characters, list any skills you possess that help you to survive in your harsh environment.
Supplies: What kind of weapons and other useful items do you lug around with you? This story does take place a decent amount of time in the future (2254 CE) so technology has advanced a bit. Once again, be creative. The only thing ubiquitous to all members of V.I.O.L.E.N.C.E. is an enchanted amulet which allows you to teleport back to V.I.O.L.E.N.C.E.’s base, call for assistance from an ally, or teleport to assist another ally.
Background: Doesn’t need to be too long, just a compilation of the formative events in yours life.
If you have any questions at all, do no hesitate to send me a pm or to post your questions in the backstage thread. I'll post my sign up after a few people have posted theirs.
Posted by Boo on 22 February 2013 - 08:53 PM
I am typing this message while rebels lay siege on my client's castle in Amsterdam, the capital of Europe. My client, someone you seem to know mainly as Boo, has asked me to call for your help. He has a very large sum of money that needs to be kept safe while he finds a way to free himself of the clutches of the communists. You seem to be the only person he entrusts with this task. The number we are speaking of is just little over 610.000 EUR which roughly converts to 3.512.000.000 USD, as you may know. There are two reasons why he asked for your help in this:
- 1. According to DNA tests you are the closest living family member he has.
- 2. The money was earned by the big success of the OB Podcast, which featured many of you. ¹
I regret to inform you that due to Europe's current regulations, you would only able to give Boo back 1.000 EUR and you will have to keep the rest of the money and do with it as you see fit. Please send me your bank account number, credit card number, access codes, login codes for OtakuBoards, picture of you, picture of you naked, and a picture of your mother via private message on this website. I will transfer the money right away.
Thank you for helping my client out! Have a nice day.
Get it? It's a CON. Ha.
¹ Korey hasn't seen a single cent of it, so please do not mention it to him.
Posted by Brasil on 28 July 2012 - 01:11 PM
Miranda Tate. The Talia bit is only formally revealed in the last 10 minutes of the movie. And the entire characterization is crap, basically. There's nothing of the off-on strained romance that Bruce and Talia share in pretty much the entire LoS continuity. Nothing. At all.
As "Miranda," she gets close to Bruce, gains his trust, etc, which fits pretty well as Talia, but a huge part of the Bruce/Talia relationship entirely exists BECAUSE Bruce knows she's Ra's' daughter, and BECAUSE Talia knows about Bruce's history with the LoS.
By saving the Talia reveal for the end, it removes a lot of that character depth, and at that point, all it does is little more than turn Talia into a completely normal comic book villain who wants to destroy Gotham out of revenge.
And Talia dies like a completely normal comic book villain. And has a mini-speech like a completely normal comic book villain as she dies.
I've always trusted Nolan's instincts, but here they completely missed the target. Talia isn't a normal comic book villain, and she never was. In a lot of ways, she was actually one of Bruce/Bats' strongest allies, even though she was technically also one of his strongest enemies.
Bane. The whole thing reminds me of Darth Vader BEFORE James Earl Jones or ED-209. Where David Prowse's sing-songy Irish accent or whatever always sounded completely off, even if his body language was perfect.
But Vader worked, because Prowse nailed the feel of Vader's movement, and JEJ had the growl to match it. Prowse's movement and JEJ's growl synced up perfectly, and even though Vader's face was covered...you just knew he was pissed.
Bane's mask looks like ED-209 but there's no ED-209 growl. There's no real visual cue to know when Bane's actually talking. I was able to understand him 95% of the time, but there never was a clear sync like there was with Darth.
They should have gone post-production and mechanized parts of Bane's voice.
Hell, the mask should have been more than just a painkiller agent. It should have also helped him speak. His throat/mouth/vocal cords should have been so damaged by whatever it was that happened (seriously, it's NEVER even explained sufficiently, and that pissed me off), that mask should have been his voicebox, basically. And it desperately, desperately needed some sort of light--something, anything--to indicate when Bane was talking.
I mean, ****; if a cheapo '80s TV show like Knight Rider could have a couple of crappy lightbulbs to signify when KITT was talking...why couldn't Bane's mask?
And that's me being superficial and nitpicky, because Bane's goals throughout the film...are BACKWARDS. Seriously. He and Talia needed to swap objectives, basically. Or at least split them out better.
Bane should have completely focused on just two things:
1) Breaking Batman
2) Breaking Gotham
That's it. Talia's goals should have been:
1) Breaking Bruce emotionally
2) Breaking Bruce financially
Instead, Bane leads a ridiculous assault on a trading floor, takes the city hostage, all so Talia can detonate a nuclear bomb in the city cause she wants revenge for the death of a man she never forgave...UNTIL BATMAN KILLED HIM ZOMG. I can kind of find logic in Bane leading the financial assault a bit since it ties into what Talia was doing, but it was so awkwardly handled that I just...no. Plus, if there's a war declared on a trading floor, they should have immediately locked down the trades and prevented any trades from going through at all. It shouldn't have mattered whether Bruce's prints were verified.
On top of that, Bane's voice suffers from the same problem Bats' voice did in TDK: during shorter dialogue, it's fine. For speeches longer than a paragraph, it sounds silly. And most of Bane's longer speeches came from the financial assault sub-plot, or football field speech. Basically, whenever he's talking into a microphone, to a crowd, it gets real stupid, real fast. When he's one-on-one with Batman, or Talia, or random execs, it's PERFECT, because the situation allows him to be short and sweet.
And ditch the nuke completely. Just...ditch it completely.
I mean, don't get me wrong. There's definitely a lot to like in TDKR. There's a lot of really solid dialogue, some decent back-and-forth between Fox and Bruce, and the first fight between Bats and Bane (the backbreak) is absolutely stunning. JGL was fantastic, and Anne Hathaway was inspired as Selina.
Though I'm kinda salty that Selina and Bruce end up together at some random cafe or something. Their relationship always seemed pretty similar to Bruce/Talia...and a lot like pretty much all of Bruce's relationships: very off-on again, very strained. Catwoman never struck me as the kind of woman willing to settle down at all. She was always pretty fiercely independent. Hathaway definitely hit a lot of those independent notes, and I think it's why I enjoyed Pfeiffer's Catwoman so much (minus the crazy and leather, obviously)...both of their portrayals really hit at a core of the character.
And I think where TDKR missed it is where Batman Returns actually got it right: Bruce and Selina wouldn't wind up together.
I guess it's like...if Bruce is damaged goods as much as he is--and really, you'd have to be severely damaged to dress up like a bat and cruise the city at night, beating criminals to a pulp with your bare hands...getting some trim is not going to fix your deep-seated emotional issues.
I'd even argue it a step further, and say that the focus on Rachel in BB/TDK was always misplaced, as well: Bruce doesn't need to find acceptance/peace in other people...he needs to find it within himself. That's the irony in this trilogy. Bruce won't find meaning for his life in other people, yet he's continually chasing just that. Rachel, Harvey, Talia, Selina...he's constantly trying to find an external validation of internal torment and anguish.
Can Bruce find peace? Yes. By himself. By retiring as Batman.
The rest of the movie is so uneven that it's difficult to really embrace it. Particularly with regards to superhero philosophy in the Nolan trilogy.
The way I see it, out of all of Bats' Rogues Gallery, there are maybe six characters, total, that directly relate to the very core of Nolan's exploration of Batman:
1) Ra's al Ghul
6) Talia al Ghul
And really, I'd venture that those characters are the only six that directly relate to Batman's core character in the comics/graphic novels, too. The rest of the Rogues Gallery is basically C-listers that get called up into the majors so the A-listers can take a break.
In BB, it was all about Fear. All about Bruce overcoming his, using it against his enemies--one of my favorite exchanges in all of cinema is:
Alfred: "But why bats, sir?"
Bruce: "Bats frighten me, Alfred...it's about time my enemies shared my dread."
In BB, Bruce created a persona, created a symbol, and ruled Fear. He took bits from both Ra's and Scarecrow and dominated. Hell, when Crane gets gassed with his fear toxin and sees Batman as some oily Middle Ages bat-demon? PERFECT. And when Batman's flying overhead, after the Narrows get gassed, people look up at him and just see a large black monster with burning red eyes? BRILLIANT. Fear, man. BB nailed it.
In TDK, it was all about Batman's limits. What he would and wouldn't do. How far he could and couldn't go. Both emotionally and physically. Well, mostly morally, at least. Joker kept trying to get him to break his One Rule. But even when Bats was being pushed to his limits, we still saw the physical toll. Bruises, scars, brutal injuries...and when Alfred mentioned them, what'd Bruce say?
"Batman has no limits."
"But you do, sir."
Batman may have been emotionally broken in TDK, but he wasn't broken, physically.
Bane does break him physically in TDKR, but that whole story arc--Knightfall, I mean--where Bane focuses on Batman for the challenge...took a complete backseat to the whole financial/football field/No Man's Land plot mess. What was arguably Bane's biggest, most important philosophical hook...ended up playing second-fiddle to generic comic book movie fodder.
And you know, the more I think about it, the stronger the film would have been--and the far more relevant it would have been--if Bane had REALLY focused on breaking Batman/Gotham, and Talia had REALLY focused on breaking Bruce emotionally/financially. Remove the entire nuke plot and make the entire conflict intensely personal.
Because through Bane breaking Bats/Gotham, it continues the relationship between Batman's health and Gotham's. With Batman, Gotham is a better place. Without him, it's either a cracking mask like the 8-year peace in TDKR, OR it's a wretched hive of scum and villainy like we saw in BB/TDK.
Bane focusing on Bats/Gotham emphasizes something very important:
There's gotta be a Batman.
And if Talia focused on breaking Bruce, it ties into the relationship between Batman and Wayne, in that Batman lives on even after Bruce. That you can do anything to Wayne. You can ruin him emotionally. You can stab him in the back. You can destroy his finances. But you cannot destroy the one thing you cannot touch: The Batman.
Bruce Wayne: You're vigilantes.
Henri Ducard: No, no, no. A vigilante is just a man lost in the scramble for his own gratification. He can be destroyed, or locked up. But if you make yourself more than just a man, if you devote yourself to an ideal, and if they can't stop you, then you become something else entirely.
Bruce Wayne: Which is?
Henri Ducard: A legend, Mr. Wayne.
Talia focusing on Bruce Wayne emphasizes something very important:
There's gotta be a Batman.
And Blake assuming the Bat-Mantle at the end...would prove that Bane and Talia LOST. Blake assuming the Bat-Mantle proves that Joker LOST. That Scarecrow LOST. That Ra's...well that's the poetry of that, isn't it? Ra's LOST because his philosophy and advice WON.
But sadly, instead of really developing and exploring that, they decided to just blow up the city. :-/
Posted by Allamorph on 16 May 2012 - 02:48 PM
Posted by Sazabi on 16 April 2012 - 05:12 AM
Clan: The Obsidian Clan
Wears a blue t-shirt and has his clans symbol burned onto the center of his back.
Personality: Wary of others and extremely hesitant towards humans. Due to his past he hasn't had much dealing with other werewolves either. Stands his ground and is always observing trying to find out more.
Thoughts: Due to an event years ago he holds a lot of distrust towards the human race.
Posted by Sazabi on 11 April 2012 - 12:12 PM
An uneasy truce was made between the wolves and us. They stayed up north having Canada all the way to the Dakotas while we went about fixing what was left of our country. The wolves helped surprisingly and some of the clans became more modernized.
Next came the Zombie outbreak in 2171 four days after my 48th birthday in South America and a wall that was thirty feet high and went twenty feet that was twelve feet thick into the ground was built where Central America and South America meet to keep them at bay. It was hell getting it built as the werewolves formed a line stretching from the Pacific coast to the Atlantic and held them off for three years until the wall was done. They would fight for days until they could barely stand then switch out. Only a few of them fell but the zombie virus somehow took away their immortality. Instead of living forever they only live to be about five hundred years old. Granted that is still a long time but in truth I think it scares them to know that old age can now take them again. Luckily the way their biology is keeps them from reanimating too.
Lots of the older generation of wolves died because they were just too old and it has but the clans under a lot of stress as new leaders have had to be chosen. That and the constant fighting between the clans due to their inability to agree with what is best for their species. Once the wall was built we were safe once again and South America is now just a dead place with the bodies of the undead just shuffling around.
Year 2176 trouble broke out between the werewolves and us as some started feasting on humans. The taste of our blood was too much and they eventually turned from hunting animals to hunting humans. The leaders of the five oldest clans gave the order to but down any feral wolf. It must have been hard for the parents to have to put down their offspring.
Year 2185. My grandson came over today and told me that they are no teaching about werewolves in schools. They are teaching about how there are three different types of werewolves that are separated into castes in each clan. First are the Omegas, they look just like regular wolves but have the greatest speed out of the three types though they lack in power but are the third caste. The second caste is the Deltas. They are the biggest of the werewolves; they are strong powerful but slow. They walk around almost like apes because of their size and can be as tall as eight feet almost. The top of the castes is the Alphas; they were brought around after thousands of years of interbreeding between Omegas and Deltas. They stand around six feet and are more shaped like us. They are fast and powerful though their speed does not match and Omega and they are not as strong as a Delta but they outclass the other two because they have the best of both. There is another caste below the Omegas that is called half-breeds. Apparently half-breeds are any werewolves who were not born as one but were changed. It doesn’t matter if they take more after an Alpha, Delta, or Omega. From what my grandson said they are weaker then their pureblood counterparts.
Also it seems that the leaders of the top five clans also set in place a set of rules to keep order within. First is that no werewolf is allowed to hunt a human. Second is mating outside of your caste is forbidden. Third is you are only allowed one offspring every hundred years. Fourth, unless you are a half-breed you are not allowed to turn a human unless it has been sanctioned by one of the top five clan leaders.
Year 2190. Trade has been establiashed bewteen the wolves and us. Roadways have been cleared and our country has been turning around. Apparently a military school is about to be opened up in Montana that will have both werewolves and humans. Not only will it educate its students but also teach them how to kill vampires in case they ever come back over. Hopefully all goes well and this dark paradise doesn't get any darker.
As you can already tell what this rp is going to be about i don't really need to go into all that much detail. any question you may have will be answered in the backstage thread i will be putting up shortly after this.
You can play as an Alpha, Omega, Delta, Halfbreed, or Human i am not putting a cap on any but someone who chooses a different race will be chosen over others.
Age: Between 18 to 25
Thoughts: I want this to be about if your for the human werewolf military or not or just neutral
Age: Between 18 to 25 as well
Clan: I will be putting the five oldest clans and their leaders in the backstage but feel free to create a lesser known clan though members of five older ones will be stronger.
Crest Symbol: This is only if you create your own clan.
Race: Alpha, Delta, Omega, Halfbreed. More information will be located in the Backstage thread
Appearance: Please also put where you clan crest is located as all werewolves have their crest burned into them at birth
Thoughts: I want this to be about if your for the human werewolf military or not or just neutral
I have purposely made it to where reading the backstage thread is almost required that away most questions might not need to be asked. I also would extremely prefer if you messaged me about creating some sort of back story between mine or another character as i do love hidden plot developments.
Posted by Sangome on 22 March 2012 - 03:09 AM
This game. I wanted to love this game to pieces. I really, really did. It's chronologically the first game in the series, you can fly around, the game looked downright beautiful -- and I'm someone who barely ever puts stock into graphics -- and I just wanted to eat it all up. The entire internet seemed enamored with it, and I wanted to be one of those people.
I, unfortunately, am not one of those people. I mean, don't get me wrong -- it's still a good game. Great, even, when it really hits its stride. It starts off with a ton of energy and makes you so excited to jump right into the story.
And then, for me, around Lanayru, it just slowly started to fall flat. The desert was a pain to navigate, and I was not fond of the mining facility at all. And then things after that just...got really shaky.
I can sum up my main two problems as thus:
One: The sheer lack of places to go. I get that they were trying to cram everything onto a single-layer disc, but even then I don't really like that excuse. You're sent to the same three places each time you go down, and while they do do things to shake it up, it just gets really frustrating. I wanted to be able to explore interesting new locations, and it just kinda failed. The sky REALLY dropped the ball in this regard -- it's so limited and cramped. It didn't feel like the vast sky at all. I was hoping the thunderhead would explore more of that, but it didn't have a whole lot, either.
That said, the third visit to each area I actually really liked...except for Faron [which I'll touch on later]. The stealth mission in Eldin was shockingly fun, and Lanayru was not that bad, probably because it was mercifully short. And I loved Skyloft itself -- it's probably my favorite hometown in any of the games.
Two: FETCH. QUESTS. I don't mind them in small doses, doubly so if they're just sidequests, but the middle of the game just POUNDS you with so many of these stupid things that the game became more of a chore than anything else. I wanted story and exploration, not pointless padding in the form of "HEY GET ME THIS THING AND I'LL TELL YOU WHERE TO GO...JUST SO YOU CAN GET MORE THINGS FOR PEOPLE LOL!!!!1!111111!!!11!!1". The third and final visit to Faron with the Tadtones was the worst, which sucks because I probably actually would have liked it if there hadn't already been so freaking many beforehand. [Although the rage was doubly compounded by Fi tossing the dowsing at me when I was already 75% done, and then you can't even use the dowsing when you swim anyway, so what's the point?! GAH!]
NOW. With that all said, there were still good things to make it worthwhile.
The story: The story managed to keep me interested all throughout, and was my main motivator throughout the whole ordeal. Catching on to all of the mythology gags was fun, too [even if I had to look a lot of them up later because I'm that dense >_>;].
The characters: This is my main selling point right here. I love, love, love the cast in this game. They rank up there with Majora's Mask and Wind Waker's cast for me. The denizens of Skyloft are all unique and likeable [generally, anyway; I kind of wanted to pour more dust on Pipit's mom after her little side story when you get her gratitude crystals], the races on the surface are all interesting and fun, and then Link and Zelda themselves are probably my favorite to date. Ghirahim is a delightfully disturbing villain and a fresh change from the "GRR I'M GANON AND I'M ANGRY >:C" that we're usually used to.
But yeah, great ragtag bunch of misfits. I really hope to see their ancestors in future games. [Especially Groose. I refuse to believe his physical similarities to the Gerudo is just a happy coincidence.]
Gameplay: I'm...actually kind of torn on the motion controls. Generally, they work pretty good. But there's just some times when it feels tacked on -- the key things to the boss doors are a prime offender. Whoever thought that'd be a good idea needs to be slapped with a lobster. But I'm kind of miffed because Nintendo themselves admitted that the long development time is because of the fine-tuning of the motion controls, which means everything else just kinda took a backseat, and it shows. I actually had a similar complaint towards Pokemon Black and White, but it had the inverse problem of the story, while good for a Pokemon game, took up nearly everything, while all the other stuff got pushed off to the side, especially in the postgame.
I digress, though. I've rambled long enough. It's a good game. It's just deeply, deeply flawed. I'd recommend it to fellow Zelda vets, but I couldn't in good conscience recommend it to someone as their first Zelda game.
Posted by Lawliet on 04 November 2013 - 08:34 AM
I seem to only come back to OB when a new pokemon game is out... I was wondering if anyone would be willing to exchange friend codes with me. I'm playing with the Friend Safari and no one I'm friends with seems to have the types or pokemon that I want. Here's my stuff to get into my Safari
Pokemon: Abra, Esspur, Gothorita
Posted by Nomad on 22 September 2013 - 11:23 PM
Hm. I just had my 11 year anniversary back in July. I'm rarely ever around any more, and hadn't even seen the new boards until just today. I stop by every now and again to check up on the place where I spent so much time years ago. Mostly lurking because I have very little to nothing to say. lol. It seems the activity around this place is very low now-a-days, and the place seems to have downsized considerably. Ah well, just figured I'd through a cent or two into the hat and say hello to anyone who remembers me. :)
- Stuart likes this
Posted by Allamorph on 17 August 2013 - 09:16 AM
I didn't start lurking/posting here until I was about halfway through my first year of college. I'm a smart guy, and a good worker, but I suffered from a mild case of general inexperience-based-ignorance and accepting apathy (i.e., 'this kinda sucks but I'll work with it') and thought I could work through something I didn't fully understand and didn't really want. I was diligent at first, but I kinda saw a lot of my peers giving way less effort for the exact same result, and for a while I tried that and then wondered why it didn't work. And then combined with some serious disillusionment and some poor choices regarding work and finances and roommates, I ended up basically retreating from a lot of the world for about a year.
But then I got sick of it. I was going absolutely nowhere, doing nothing to better myself and wasting my money (which I didn't really have), my talents (which I started to let stagnate as well), and all the time in the world. And my parents, who are good people, didn't really know what else to do besides tell their twenty-three year old son to buck up and get with the program, because although they're supportive and understanding, they're not the type of people to sit there and hold your hand through everything. They worked their own way up and had to deal with just as much stuff as I did, so they weren't going to come flying to my rescue just because I felt bad and didn't want to try. And mostly I was tired of sitting on my ass all day doing nothing but sleep and eat and ... process food.
So in April '11 I enlisted with the Navy.
I wasn't actually able to ship out until the end of October, but I moved back home in the interim and almost immediately found work: making biscuits at Hardee's for eight hours a day. Not the most glamorous of jobs, but it was tiring, and it paid, and it kept me from further pushing myself into thoughts of what a miserable sot I was.
Funny how work does that for you. Especially work where you exert yourself. Beating down dough and slinging around biscuit trays and trash bags and scrubbing the food muck off the floor makes you break a sweat. So I did it, and did it well, and when I left everyone was let down because once I got into it I made some damn fine biscuits. (And kept a damn shiny floor.)
I shipped out to Basic Training Camp (or BT Camp, hence "boot") 25OCT11. I know that date by heart; it's kinda like my second birthday, now. And that was two months of essentially group isolation while a set of sailors made us stronger and faster and less collectively stupid. It wasn't fun, but I kinda miss it now.
I graduated from there in early December, and since then I've been in bar-none the longest training pipeline in the military. (Even longer now because of delays due to equipment failures and staff integrity issues.) I'm still not even a real sailor; I have yet to lay eyes on an actual steaming ship, much less be allowed inside one. But it's necessary for us. My rate (or job, for you civilian types) is a nuclear-qualified mechanic. I, along with two other rates, maintain, work on, troubleshoot, operate, and fix nuclear propulsion plants, which are installed on every one of our submarines and aircraft carriers. Nuclear propulsion is basically a keystone to our fleet strength; without it, our carriers can't travel around the world without needing to be so-close to a friendly port for refueling, and our ballistic/guided missile and fast-attack submarines wouldn't be able to stay underwater for extended periods of time without running out of food or killing their crews by diesel/gas fumes.
But nuclear power is also a touchy subject to the general public. We can't afford to have nuclear disasters. Otherwise we'd lose access to basically all our allied ports (and what few neutral ones allow us in), and our strongest vessels would remain tied to port on one of our coastlines. So they train us for a minimum of a year and three months, although I'll hit my two-year mark in the Navy in just over two more months.
I mean, think about it. If I were to come to San Diego and say, "Hey, I want to build a nuclear power plant to power your city, but I want to put it right about the middle, right where all the people live," I'd get shot down immediately. If I said, "Also, yeah, I wanna put wheels on it and drive it around the city," I'd be laughed out of the state. But at any given point in the year right now, there could be over half a dozen (maybe over a dozen) of those exact platforms sitting right there. And the city lets us.
Heck, we even have a nuclear carrier parked in Japan's backyard. Think about that. Think about the history of that country and this country and that word.
So they train the ever-loving crap out of us so when we go and operate a no-**** live plant for realsies, we don't botch it.
But I'm almost done. And I just got orders this week, so provided everything goes well, I'll be moving to Seattle in October. In the meantime (with, like, the two free hours a day we're given while in this pipeline), I still read and write sometimes, goof around on game systems, have been going to the gym much more often, and have recently gotten really into Airsoft and snowboarding.
I hope all the rest of you are well.
- chibi-master likes this