I also like the concept, and would love the game if it had been executed properly. I do have to disagree with you, though. Pokémon Go isn't Niantic's first foray into the Augmented Reality gaming world, or even the mobile world at all. They knowingly took on converting one of the most popular, iconic games in modern history, one with a nigh-cult following, to a mobile platform. If they had tried to build the entire game from scratch, I'd understand a bit more, but they used their initial AR game Ingress as a model for Go—which is an intelligent decision, really, since doing so meant they should have had a fair amount of the software bugs already eliminated, and all they'd have to account for was the massive demand on their systems that running a game with the Pokémon name was bound to bring. With that in mind, the fact that their servers are being continually DDoSed by their own player base is incomprehensible to me. Maybe once or twice a day during peak hours, depending on the region, sure. But not continuously. Niantic already knows how often their game will send requests to their hardware, and should have been able to estimate the incoming demand, based off of that hard number, a rough concept of what a normal time period of playthrough will entail, and the potential player base. On top of that, Forbes has already berated Niantic (and Nintendo as the parent company) for what has amounted to an almost complete communication blackout from the companies to the players: As much as I like the game and want to continue playing it when possible, I can't in good conscience say that Niantic has done a good job with this game. Certainly nearly worldwide releases are impressive; but, then again, with a mobile game based on a globally-renowned franchise, the scope of their releases isn't so much amazing as it is ... expected, if I'm going to be honest. It certainly doesn't counter the rampant access and gameplay issues Pokémon Go has experienced since launch. To get off their case a little bit, I have a couple of other comments. When I can get reliable access to the game, I find the most limiting factors for me are battery life and heat generation, both of which are hardware issues. I'm currently using a Samsung Galaxy S4. Nothing brand-spanking-new or currently top-of-the-line, so I would love to hear some feedback from people with both similar, older, and newer devices. Comments: Battery Life – When I have the game open and active, I lose about 1% of my current charge per minute; the discharge rate is faster if I have other apps running, such as Amazon Cloud Music or Pandora, or if I'm in a call. As stated above, my phone isn't new (in fact it's two years old and was being replaced by the S5 when I bought it), so I have no illusions that my battery is mint condition. The only remark here is that the game places almost a tenfold increase in strain on the battery, so expect to have to recharge frequently when you're out and about.Internal Heat – Hand-in-hand with increased charge usage is increase heat generation. I frequently get notices that my device is cooling down, and a couple of times the phone has actually closed my apps for me in an effort to cool off. When I'm in a car, I can solve this by holding my phone directly over the AC vent (also DO NOT PLAY POKÉMON GO WHILE DRIVING), but when I'm just walking around I either have to kill the game or ... well, basically I have to kill the game.Again, both of these comments are personal device issues, and not directed at Niantic. They have no control over what hardware their player base is using, so they can't be held accountable for it. I'd very much like to see how the game plays on a brand new top Samsung model, though, for a good comparison, or even a brand new S4 (or at least one with a brand new battery). Positive comments: I very much like the egg system. I know several previously sedentary people who go on regular, extended walks now solely to hatch eggs, and I also know of an animal shelter that began offering its dogs for rent for people who wanted to have a reason to walk around besides hatching/catching critters. Said shelter ended up placing all of their dogs in homes, due to both the word-of-mouth from basically having walking adverts for their shelter and the dog renters suddenly realising they wanted to keep the dog they had, and had to start getting dogs sent in from other shelters to fill the demand. (Which, let's be honest, is just ******* cool.)I feel pretty good about the PokéStops. I'm curious how Niantic went about deciding on what to make into a stop and what to exclude from the list. I've seen anything from a mattress resale store, to a city park, to a boarded-up skating rink, to a bus stop bench simply labelled "concrete art". In one town, the downtown shopping area is a Stop-palooza, and in the next one over there's a complete dearth of anything at all, except for the aforementioned skating rink and a biker tavern—which, the image of school-age children walking into a pub full of leather-clad biker gangs while chasing after a Diglett is unbelievably silly.There are a bunch of male and female Nidoran around where I live, which makes me quite happy, since the NidoRoyalty are two of my favorite Gen1 evolutions. Just gotta get out and get 125 of each candy, man.So far as I've seen, there are zero critters on any of the Naval bases out here. Some people might be miffed about that, but I respect Niantic's decision (I'm assuming they made that decision) to keep military installations exempt from the fun and games. There have been several alerts put out around the bases up here for us to be vigilant about people trying to access secure areas while chasing critters, but since there aren't any on base, the temptation to trespass has been removed. That's good, from both a security headache angle and a people-are-less-likely-to-shoot-me-for-being-where-I'm-not-supposed-to-be angle.I don't like only being able to turn off AR from the capture screen. The software is nifty, though.This post is now very long, so I'll stop for a bit.