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The Legend of Zelda: Twilight Princess


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[QUOTE=Charles]Nope. I never said that Link talked. However, other characters such as Zelda and the king of Hyrule provide some verbal sparring with Ganon before and during the final battle.

I really think that the series is moving in the direction of complex relationships too. Just look at the seperation of Link and his grandmother. Or his relationship with his sister. Even his relationship with Zelda was more complex in Wind Waker.[/QUOTE][color=#4B0082]That's a pretty small segment of the game, though. So still, unless they significantly add to the depth of the character interaction, voice acting seems like it would pretty much be a waste. Why bother when there's so little material to work with? Personally, I can't see Ganon and the rest having voices in TWW doing much for me; I thought the mood of the situation was conveyed just fine through the text, cinematics, and music.

Not that I would object to more depth being given to the characters, but again, only if it doesn't end up taking away from the action. And as things are, I think they already need to focus more on the action than the characters/story. TWW's gameplay improved over OOT/MM, but it still falls short of the best of the 2D games in the series such as LTTP and FSA. So I'd much rather see more time spent on the core gameplay -- the action -- rather than on secondary aspects such as character depth and interaction, let alone something as superfluous as voice acting.[/color]
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  • 1 month later...
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I've lost some interest in this since they've announced that once again, there will be no voice acting but it's looking the part overall. I still think that the art style is somewhat bland (i.e., character models) and that the grass textures are simply awful--but generally it still looks good. And the game is meant to be seen in motion anyway, as any of you who have seen footage can attest to. Still, the fire monster and the water effects are super impressive even in these scans.

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[CENTER][IMG]http://www.jeux-france.com/Webmasters/Images/3024320050425_075806_2_big.jpg[/IMG][/CENTER]
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[color=#4B0082]You know, you're right. ... The grass doesn't look much better than in OOT/MM.

That screen shot of Link riding along that stream bed, though -- that looks awesome. I can't wait to see that in motion. If I had a higher quality screen shot, I'd use it as a wallpaper. The more I see of the overworld, the more excited I get about how fun it's going to be to explore. And after hearing that it's supposed to be two to three times bigger than OOT's overworld, I'm as giddy as Purple Link in a room full of red rupees. :animesmil[/color]
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  • 3 weeks later...
I figured I should post up the new E3 trailer. It's simply awesome. I'm especially excited that they're doing fully orchestrated music. It almost makes up for the lack of voice acting.

[url]http://media.nintendo.com/zelda/universe/_img/game/legendzelda/e3_zelda_tp_480.mov[/url]
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[color=#737373]Here are a few more images. These were provided by Nintendo of America, they are therefore unwatermarked. Some of the latter ones are very high resolution, so I have included them as thumbnails here. I'll add more high-resolution stuff soon. If you guys are interested in high-resolution artwork, I can also provide that here (but please allow some time for me to upload it somewhere first; these files take a while to download from Nintendo in a batch).[/color]

[center][img]http://img287.echo.cx/img287/1462/object13xl.jpg[/img][/center]

[center][img]http://img287.echo.cx/img287/6906/object27pz.jpg[/img][/center]

[center][url="http://img287.echo.cx/my.php?image=object38bg.jpg"][img]http://img287.echo.cx/img287/6465/object38bg.th.jpg[/img][/url][/center]

[center][url="http://img287.echo.cx/my.php?image=object46ha.jpg"][img]http://img287.echo.cx/img287/2811/object46ha.th.jpg[/img][/url][/center]

[center][url="http://img287.echo.cx/my.php?image=object50ng.jpg"][img]http://img287.echo.cx/img287/2693/object50ng.th.jpg[/img][/url][/center]

[center][url="http://img287.echo.cx/my.php?image=object63ws.jpg"][img]http://img287.echo.cx/img287/6594/object63ws.th.jpg[/img][/url][/center]
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does any body know when the release date for this game is because i keep hearing june but my friends are saying november of next year so if someone could tell me when its relase date is i can set a reserv foor it and get it. :animeangr
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[quote name='Mario']does any body know when the release date for this game is because i keep hearing june but my friends are saying november of next year so if someone could tell me when its relase date is i can set a reserv foor it and get it. :animeangr[/quote]

First of all, your friends are idiots. By November of next year, Revolution and PS3 would already be out. This game doesn't need that much development time, it's largely set in its ways.

It's obviously not coming June either. I'd say November of [i]this[/i] year is largely more accurate.

Anyway, I've been posting about this game on GS, but no one really comes, so I'm here. I watched some video of the E3 demo that had developer Q&A. It was pretty interesting. The game really looks great and the horse battle segments looked pretty kickass. I think seeing it in motion fixes any qualms I had with the character models. They seem more Zelda-esque than earlier pictures indicated.

The only real "news" I got out of it, however, was that Link can communicate with other animals in wolf form and find out things he'd not know otherwise. Other than that, the first reason Link has to leave his small village is the kidnapping of a friend, which obviously leads into the rest of the story in some manner.

As for that trailer, I would not use that music as a gauge for what to expect in-game. It's a trailer of a million parts stuck together, anything could be layered over it considering Nintendo's obvious access to orchestras.

From Gamespot:
[quote]Next up, they showed the Zelda trailer from the Nintendo press conference one more time, and talked a bit about the portions of the trailer that weren't in the E3 floor demo. The first question was about some of the audio from the trailer, and whether or not the trailer was a fully orchestrated piece of music. Mr. Kondo revealed that it was indeed a full orchestra, because the trailer called for something with a good dynamic sound to match the forcefulness of the images. The music was composed by Kondo's sound team, and the arranger was Michido Oshima, apparently a famous music arranger for Japanese movie and television soundtracks. Miyamoto adds that Ms. Oshima was apparently a big fan of Nintendo, and was happy to have the opportunity to work with them. Kondo also adds that this was his first opportunity to record a track with a full orchestra; [B]he reveals that the orchestra won't be used throughout the entire game, but will appear in especially dramatic scenes,[/B] at which point Aonuma jokingly pointed out that this will only occur when it's "fiscally responsible" to do so.[/quote]
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[color=#737373]Here is some high-resolution art from Nintendo. Again, I've included this stuff as thumbnails for you. And no watermarks. Lucky you. ~_^[/color]

[center][URL=http://img280.echo.cx/my.php?image=object3vj.jpg][IMG]http://img280.echo.cx/img280/1842/object3vj.th.jpg[/IMG][/URL]

[URL=http://img280.echo.cx/my.php?image=object24zj.jpg][IMG]http://img280.echo.cx/img280/4/object24zj.th.jpg[/IMG][/URL]

[URL=http://img280.echo.cx/my.php?image=object32ux.jpg][IMG]http://img280.echo.cx/img280/6013/object32ux.th.jpg[/IMG][/URL]

[URL=http://img280.echo.cx/my.php?image=object43hx.jpg][IMG]http://img280.echo.cx/img280/2095/object43hx.th.jpg[/IMG][/URL]

[URL=http://img289.echo.cx/my.php?image=object58cu.jpg][IMG]http://img289.echo.cx/img289/582/object58cu.th.jpg[/IMG][/URL][/center]
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I like the art from this game. It manages to feel Zelda-esque without being derivative.

Anyway, IGN had a nice interview with Aonuma:

[url]http://cube.ign.com/articles/616/616559p1.html?fromint=1[/url]

Of particular interest to me (and people who keep going "voices!?!?!") was this:

[QUOTE]IGN: ... and why is there no voice acting?

Eiji Aonuma: As to voice acting, I think what you see on the show floor is pretty much what we've been doing with the series in the past, which is before the text appears you get a very simple voice that pops up and you hear that. In the final version, we do intend to do something slightly different than that. We haven't finalized exactly how we're going to handle the voice in the game, but we are looking into different things. [/QUOTE]

I don't expect to see full English voices, but I am somewhat hoping for a foreign language to be included. Somewhat like in ICO, where the characters talked in a made up language. I think that would best fit the series, personally.

I doubt it'll happen, but it seems like one of the possibilities Aonuma is referring to.
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[color=#737373]I think a foreign language would be ideal. Remember the text in Wind Waker? It was actually possible to translate that into English.

Having a [i]proper[/i] Hylian language or whatever would be really nice. We see that written language on sign-posts and stuff in the games, so it'd be cool to have an aural version to coincide with that.[/color]
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[quote name='Mario']does any body know when the release date for this game is because i keep hearing june but my friends are saying november of next year so if someone could tell me when its relase date is i can set a reserv foor it and get it. :animeangr[/quote]

It's definately coming out this year as nintendo's site has its Release Date: Holiday 2005. So I'm guessing that means it will be out before christmas. But they could always change their minds.

The new trailer definately looks awesome, I was a bit surprised by Link turning into a wolf. Talk about a strange twist! Though I shouldn't be surprised since Link turned into other stuff in Majora's Mask. :animeswea

I'm still not sure about it having voice though. I just can't imagine Link having a voice. Unless they do what Generic NPC #3 mentioned and use a made up language. Either way it will be interesting to see. :animesmil
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  • 2 months later...
[color=#4B0082]Well, what I've been fearing has finally happened: Twilight Princess has been delayed until Spring 2006. (Source: [url=http://www.n-sider.com/newsview.php?type=story&storyid=1103][u]N-Sider[/u][/url]) It's kind of disappointing, what with the previous announcement of a November 2005 release having gotten fairly close, and now having to wait twice again as long as I thought.

But I'm not too annoyed. They said the delay is being made so as to have more time for adding new levels and extra depth to the game. And after TWW's measly five dungeons and the Triforce runaround, I'm happy to wait a while longer if it'll get more dungeons into the game. From the start they've made a point of just how big Twilight Princess is supposed to be, and I'd rather wait than be disappointed about that.

And besides ... [url=http://media.cube.ign.com/media/572/572738/imgs_1.html][u]new screen shots![/u][/url] Guess they figured they had to give fans [i]something[/i] along with the announcement, to keep them going completely crazy over the delay.[/color]
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Man that sucks. All my friends are really big Zelda fans, and were really looking forward to it coming out this holiday. Anyway I am glad they pushed it back, from what I saw it looked a little too similiar to the other Zelda games, and needed a little more work.
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[font=franklin gothic medium]Yeah, I am not too unhappy about the delay to be honest. I couldn't decide whether to get Zelda or an Xbox 360 at the end of the year (I doubt I'll have the spare change for both). So having Zelda pushed back makes the choice easy.

Having said that, I think that they seem to have learned their lesson from The Wind Waker. Nintendo had said "no delays" and they hadn't delayed it, but the end result was a product that was rushed to meet a deadline. And as a result, it turned out to have a few issues that other Zelda games really didn't have. So Twilight Princess should be good in terms of being a very "full" game.

Besides, those new screenshots look great. I'm loving the look of the town; seems like EAD is really starting to push the hardware with this game, which is great.[/font]
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[font=franklin gothic medium]I think it's easy to make the mistake of saying that a console is dead when its successor is on the horizon, though.

Even if GameCube stops selling tomorrow, there are still approximately 15 million GameCube owners who want to buy new software. This is why I think you'll see a lot of developers releasing PS2 games throughout 2006 and into 2007 - it makes no sense to throw everything to next generation consoles even in their first year.

My understanding is that Nintendo are simultaneously working on a new Zelda for Revolution, which has been in development for a few months now. Porting Twilight Princess over to Revolution is good in theory, but they will potentially lose a lot of software sales if they do that. At least if they put it out on GameCube, there's a good chance that they'll pick up a few million sales relatively quickly. Those profits would presumably be put back into Revolution software development.

Not to mention that Revolution is backward compatible, so this game will be playable on that console. If you don't own a GameCube and you want TP, you may prefer to buy a Revolution, so that you get the best of both worlds (ie: you get to play TP, but you also get next-gen software).[/font]
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Yeah, I'm disappointed with the delay, too - moreso because I'll actually have plenty of money to spend around that time. Oh well... there will be other games to play, I guess. :(

The screens look really great, however. I didn't think that GameCube games could get much better looking than Resident Evil 4, but it looks as if EAD are out to prove that sentiment wrong lol.
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[size=1][color=slategray]I picked up last months issue of Edge magazine in Barns&Noble. The cover had a wonderfully illustrated picture of Link completely covering it, so that immediately grabbed my attention and I snagged it. The only copy they had left was the display issue, so they wouldn't let me buy it, but, I was still able to read part of the article about the up-coming game.
I just can't believe the graphics, though. Just seeing the pictures they had in the magazine got me excited. This is what I gathered from the article:
For the Twilight Princess, Link (aka, you) start off as a normal teenager working as a cowboy on a ranch. When you start, the first things you need to learn are horseback riding skills and so on. As you set off on your adventure, you master your skills and grow, exploring Hyrule.
Now, as far as dialoge, Link will NOT be speaking. The makers of The Legend of Zelda are keeping the way Link expresses himself. Since you are supposed to BE Link, he does not say anything. However, I don't know if they are going to have other characters talk, or if they are keeping the way they normally talk. All I was clear on was that Link is not going to be speaking.
Those are the main things I gathered, since it was a rather long article and I had no time to read it. If I can somehow get my hands on it, I'll make sure to post up more information.
I, too, am disappointed in the delay. But I guess it doesn't reall matter, since I don't have a GameCude... I really need to get one of those. >>[/color][/size]
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[COLOR=Navy][FONT=Comic Sans MS]I recall them saying in a Nintendo Power that no one was talking, but it was possible that would change, but not to possible... so I wouldn't get my hopes up. Besides, I like the way they do it. Leaves room for imagination. :rolleyes: :D ;) :p [/FONT][/COLOR]
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[QUOTE=James][font=franklin gothic medium]I think it's easy to make the mistake of saying that a console is dead when its successor is on the horizon, though.

Even if GameCube stops selling tomorrow, there are still approximately 15 million GameCube owners who want to buy new software. This is why I think you'll see a lot of developers releasing PS2 games throughout 2006 and into 2007 - it makes no sense to throw everything to next generation consoles even in their first year.

My understanding is that Nintendo are simultaneously working on a new Zelda for Revolution, which has been in development for a few months now. Porting Twilight Princess over to Revolution is good in theory, but they will potentially lose a lot of software sales if they do that. At least if they put it out on GameCube, there's a good chance that they'll pick up a few million sales relatively quickly. Those profits would presumably be put back into Revolution software development.

Not to mention that Revolution is backward compatible, so this game will be playable on that console. If you don't own a GameCube and you want TP, you may prefer to buy a Revolution, so that you get the best of both worlds (ie: you get to play TP, but you also get next-gen software).[/font][/QUOTE]

I agree with a lot of your points, but I still see some problems with releasing it for the GameCube.

First and foremost, on a certain level, I respect their decision to push the game back. A lot of companies will release a rushed product just to capitalize on the holiday sales boom. Even games with a lengthy development cycle, like Halo 2 could have easily used four or five months more of development time. The fact that they're willing to push back their big holiday seller shows that they care about making it the best game possible. However, the consequences of not meeting the November release date are going to be extremely bad. They're essentially handing the holidays to Microsoft and Sony on a silver platter. Just as you indicated in your post--the decision of whether or not to buy a 360 won't be quite as difficult for a lot of people.

When Twilight Princess does release, we'll probably be sitting in March or April of next year. So--at that point next generation Xbox 360 games will have been on the shelves for about five months and I doubt that many GameCubes will be sold over the holidays. You've still got those fifteen million GameCube owners out there but I'll bet that the majority of them don't exclusively own a GameCube and that a good portion of them are interested in the 360 (especially with no real killer app available for the Cube later this year). And then there are a lot of gamers who never bothered with the GameCube to begin with. The questions are then--how much of an impact will Zelda have launching four months after Christmas? How much incentive will customers have to buy a next generation Revolution so that they can play Zelda through backwards compatibility when the desire to experience the benefits of new next generation software is out there? Or who would buy a GameCube when Zelda launches just for it with the 360 on the market and the PS3 on the horizon? Only faithful fans will bother at all. We'll see how this develops, but I'll be surprised if it sells a million copies. Has Resident Evil 4 even topped the million mark yet?

I think that the Playstation 2 is a different case for several reasons. For one thing, there's not only a much larger user base to consider but also a lot of great third party software to support it through 2006/2007. The GameCube doesn't have that benefit. They're basically releasing one huge game with very little to follow up on after it, which makes little sense to me. A lot of the bigger PlayStation franchises (Devil May Cry, Tekken, presumably Grand Theft Auto) have already moved over to Playstation 3 development, anyway).

Consider also, that at this point I highly doubt that a new Zelda will be ready in time for the Revolution launch, or anywhere close to it with how much effort Aonuma has been putting into TP. The fact that a new Revolution Zelda is in development would be great though because we would be looking at two Zelda titles within two years on the system.

But anyway, let's say that the Revolution Zelda doesn't make launch. I doubt that a big Mario title will even be ready either. Miyamoto has said himself that he hasn't even come up with a concrete idea for the next Mario title. The lack of these francihes at launch wouldn't be doing Nintendo any favors. So, why celebrate the death of a console with this really amazing game when you can make it even more amazing and strengthen the launch of a new machine? The presence of a legitimate Zelda title in addition Metroid Prime 3, a new Super Smash Bros, and [i]possibly[/i] a new Mario title would round out one of the strongest launches ever. I think it's necessary for them to come out swinging. I mean, it is the Revolution after all.

I say all this knowing that it's going to be for GameCube, however, because they've specifically emphasized that fact. I don't mind as much as I seem to by what I'm saying here. I just like entertaining a "what if" scenario. It just seems like it would be a really good idea to repackage it like Silicon Knights did for Eternal Darkness.

[quote]The screens look really great, however. I didn't think that GameCube games could get much better looking than Resident Evil 4, but it looks as if EAD are out to prove that sentiment wrong lol.[/quote]

I still think they have a long way to go before TP looks better than RE 4. Don't get me wrong--it's a fantastic-looking game. Hell, many of the screens and videos I've seen have been beautiful. However, the ugly art apparent in the villager models and the London-esque fog present in the new city shots are definitely signs that it won't quite reach that high benchmark.
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[quote=Charles]First and foremost, on a certain level, I respect their decision to push the game back. A lot of companies will release a rushed product just to capitalize on the holiday sales boom. Even games with a lengthy development cycle, like Halo 2 could have easily used four or five months more of development time. The fact that they're willing to push back their big holiday seller shows that they care about making it the best game possible. However, the consequences of not meeting the November release date are going to be extremely bad. They're essentially handing the holidays to Microsoft and Sony on a silver platter. Just as you indicated in your post--the decision of whether or not to buy a 360 won't be quite as difficult for a lot of people.
[/quote]

[font=franklin gothic medium]I don't entirely agree with that. I think it's a misnomer to say that Twilight Princess is in any way going to stunt Xbox 360 sales. Twilight Princess may indeed encourage some people to buy a GameCube, but it's more likely to appeal to existing GameCube owners.

I don't think the problem relates to the competition - it just relates to Nintendo's own potential. Twilight Princess is more likely to experience strong sales in November and December than in April 2006 - that's just the way the market works.

But Twilight Princess is not Nintendo's only opportunity for the holiday period. Don't forget that they are bringing Nintendo Wi-Fi Connection to the market in a big way during that period (with Animal Crossing DS and Mario Kart DS leading the charge). And that doesn't even include Game Boy Micro.

So, I don't think that the impact will be extremely bad for Nintendo. It's also important to remember that Twilight Princess' global release is now much closer to the projected launch of PlayStation 3. Nintendo have said that they regard Sony as a closer competitor than Microsoft, so if anything, a side benefit may be that Twilight Princess will blunt the launch of that system.

But in reality, I don't think that's how it really works. Nintendo are delaying the game to improve it and get it to the quality they desire - and ultimately, that will probably lead to stronger sales. I don't think that any very very slight competitive edge they'd get with timing is going to make an atom of difference in the big picture. Xbox 360 won't even experience the majority of its sales this holiday season - Nintendo's best opportunity to stunt Xbox 360 growth is probably next Christmas, with Revolution.[/font]

[quote=Charles]When Twilight Princess does release, we'll probably be sitting in March or April of next year. So--at that point next generation Xbox 360 games will have been on the shelves for about five months and I doubt that many GameCubes will be sold over the holidays. You've still got those fifteen million GameCube owners out there but I'll bet that the majority of them don't exclusively own a GameCube and that a good portion of them are interested in the 360 (especially with no real killer app available for the Cube later this year). And then there are a lot of gamers who never bothered with the GameCube to begin with. The questions are then--how much of an impact will Zelda have launching four months after Christmas? How much incentive will customers have to buy a next generation Revolution so that they can play Zelda through backwards compatibility when the desire to experience the benefits of new next generation software is out there? Or who would buy a GameCube when Zelda launches just for it with the 360 on the market and the PS3 on the horizon? Only faithful fans will bother at all. We'll see how this develops, but I'll be surprised if it sells a million copies. Has Resident Evil 4 even topped the million mark yet?
[/quote]

[font=franklin gothic medium]Only faithful fans will bother period. It doesn't matter when Twilight Princess launches in that sense - it's not going to shift a massive number of GameCube consoles. The only way Nintendo are going to shift more hardware is to have Twilight Princess [i]and[/i] possibly a hardware price cut (or have TP as a pack-in game). Other than that, I don't think there's a huge opportunity to shift more systems in any meaningful way - at least, I don't think it'll wrestle next-gen customers away from those systems in droves. The people who buy those systems in the first year are early adopters anyway; TP isn't going to make a huge difference to them (many of them probably own a GameCube anyway).

Even GameCube owners who own multiple systems aren't something to worry about - they will buy this game, just as they buy Nintendo's other big releases. Don't forget that such owners (myself included) tend to buy third party offerings on PS2 or Xbox, but they tend to own a GameCube for Nintendo's own stuff. So that won't change at all.

There's nothing particularly strategic about launching in 2006, other than that Twilight Princess may indeed be an added incentive to purchase Revolution (for non-GameCube owners). If you want Twilight Princess [i]and[/i] next generation software, you're probably more likely to go for a Revolution than another system. I mean, for price alone, you're getting the best of both worlds.

That's not to say that a late launch will have no detrimental impact at all - but it will be short term at best and will be highly limited. Whether they launch Twilight Princess now or next year will ultimately make little difference to the Xbox 360 launch. The only difference is that, from Nintendo's point of view, they'll be hoping for higher software sales as a result of the game itself being better.

Nintendo shouldn't have to worry too much this holiday season anyway. Have you seen the announcement about Xbox 360 pricing? $399USD for the console/hard drive and wireless controllers. $299 for the console, one wired controller and no hard drive (and regular AV cables as opposed to HD cables). The early adopters will be buying the thing, everyone else will be buying current gen stuff.[/font]

[quote name='Charles']I think that the Playstation 2 is a different case for several reasons. For one thing, there's not only a much larger user base to consider but also a lot of great third party software to support it through 2006/2007. The GameCube doesn't have that benefit. They're basically releasing one huge game with very little to follow up on after it, which makes little sense to me. A lot of the bigger PlayStation franchises (Devil May Cry, Tekken, presumably Grand Theft Auto) have already moved over to Playstation 3 development, anyway).[/quote]

[font=franklin gothic medium]What you've actually said is [i]better[/i] for GameCube support. Among the 18.7 million GameCube owners globally, Nintendo has few software competitors. Those GameCube owners are not only buying existing software, but they will continue to buy new software over the next year.

Don't forget that the majority of software sales come toward the end of a console's life span. This is because [i]most[/i] gamers are not early adopters - they buy consoles after several price cuts and when there is a wealth of existing software available. Those same gamers are the ones who are going to be interested in something like Twilight Princess (as well as those who have owned their GameCube since the beginning).

The fact that Nintendo has little competition on GameCube is a good thing for Nintendo itself, if only because it means that most GameCube owners are buying Nintendo's own games. I guarantee you, those same owners are going to continue to purchase GameCube software well into 2007.

GameCube, PlayStation 2 and even Xbox will probably experience some of their biggest software sales on record this holiday season and throughout next year. The arrival of next generation consoles won't really affect that until they are more firmly established - there is still a pretty big number of people who will buy current gen systems this holiday season, because they are [i]not[/i] early adopters and do not see the value in purchasing new consoles at high cost and with limited libraries.[/font]

[quote name='Charles']Consider also, that at this point I highly doubt that a new Zelda will be ready in time for the Revolution launch, or anywhere close to it with how much effort Aonuma has been putting into TP. The fact that a new Revolution Zelda is in development would be great though because we would be looking at two Zelda titles within two years on the system. [/quote]

[font=franklin gothic medium]Well, even if that's the case, it makes little difference in regard to TP. If Nintendo were to upscale TP to Revolution, it would still conceivably end up on shelves well after the console's launch - not only because it isn't yet finished, but because Nintendo would have to go through and redesign most of the graphics for the more powerful Revolution system.

Either way, Revolution will probably launch on the holiday season next year. And Nintendo says it will launch with a new SSB game and a new Mario title. There's also the possibility of a Metroid and Zelda soon after launch. I have no idea if that'll pan out, but I do know that Nintendo has been working on the next SSB game for a reasonable amount of time already. So at the very least, their launch should be bigger than the GameCube launch (which suffered from few titles and nothing "AAA").[/font]

[quote name='Charles']But anyway, let's say that the Revolution Zelda doesn't make launch. I doubt that a big Mario title will even be ready either. Miyamoto has said himself that he hasn't even come up with a concrete idea for the next Mario title. The lack of these francihes at launch wouldn't be doing Nintendo any favors. So, why celebrate the death of a console with this really amazing game when you can make it even more amazing and strengthen the launch of a new machine? The presence of a legitimate Zelda title in addition Metroid Prime 3, a new Super Smash Bros, and possibly a new Mario title would round out one of the strongest launches ever. I think it's necessary for them to come out swinging. I mean, it is the Revolution after all. [/quote]

[font=franklin gothic medium]I don't know what will end up happening, but I suspect that Nintendo will have a more significant launch lineup for Revolution than they had for GameCube.

Also, apart from a few other key titles, Nintendo do not really have anything else significant in development for GameCube. Keeping Twilight Princess on GameCube makes a lot of sense for several reasons. First, it will help to attract the "late adopters" next year. Second, it will be an incentive for both GameCube owners [i]and[/i] potential Revolution owners - if you own a GameCube already, you'll want to buy it. If you don't own a GameCube but you want a next generation system, you can still play it on Revolution. This way, the game has the maximum possible exposure.

And again, this also depends on whether or not a Revolution port would even be ready by the system's launch. It's certainly possible, but there are a huge number of unknowns (if the game is only just completed by March of next year, there simply may not be enough time to do a proper port - this also depends on whether or not Nintendo would need to make any significant alterations to support the Revolution hardware).[/font]

[quote name='Charles']I say all this knowing that it's going to be for GameCube, however, because they've specifically emphasized that fact. I don't mind as much as I seem to by what I'm saying here. I just like entertaining a "what if" scenario. It just seems like it would be a really good idea to repackage it like Silicon Knights did for Eternal Darkness.[/quote]

[font=franklin gothic medium]Yeah, I mean, if they announced tomorrow that they were upscaling the whole thing for Revolution, I personally wouldn't mind. It's far enough away anyway, so I don't particularly care in that sense.

However, for Nintendo I think it makes more sense to keep it on GameCube. Between now and next holiday season, Nintendo could easily shift another 2-5 million units of hardware before the system "dies". Even then, during the holiday season next year, you'll find that there will be a lot of GameCube owners who still do not have a large number of the games that have been released.

It comes back to the idea that most software sales occur in a system's so-called "dying years". Although you and I probably tend to buy game systems sooner, a large bulk of consumers wait several years before they make the leap. The same will happen in the next generation too.[/font]
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I'm not sure if this has been mentioned, but putting it near the Revolution release might help more than anything anyway. It would appeal to those with a GameCube who still don't want to (or simply cannot) buy a new system (I mean, honestly, only a small amount of a console's overall sales are in the first months anyway). It would also appeal to those who are getting a Revolution considering the thing can play GameCube games out of the box. Nintendo can simultaneously look like they're not ditching GCN owners, but also be like "If you don't have a GameCube, you can still get this and play that along with some other new games". That's assuming that Revolution comes out around the same time, but the fact that it can be played on both systems (even if the Revolution comes out months later) would likely extend sales more than normally expected.

Putting that alongside some other new Revolution-specific games certainly won't hurt. Hell, there's games coming up for Xbox 360 that honestly still look like they're running on current hardware as it is (Gun, Tony Hawk, etc). I don't think the graphics angle will hurt it very much.
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I don't know if this has been posted by Twilight Princess won't be showing it's head till April of 2006, yes it won't be out around Chirstmas as we all hoped it would. I checked Gamespot.com and they have a news letter about it so go there read up and learn something. IGN.com is another good place to go, not sure if they have updates. If it has already been said, then i'm sorry to repost, if not this is new news to you and you'll be as pissed as I am. Any questions PM me or post to the thread and i'll answer questions. :catgirl:
Bye
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[I]:(

Very saddening that we have to wait another 8 months for this game. I really hopr it lives up to all the hype it is getting. Hopefully we can get a game that is even better than Ocarina of Time. That would be a great game.

Since Twilight is coming out so late does anyone think it will be coming out on the Revolution? {i havent been paying attention to the Revolution so i have no clue when it comes out}[/I]
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It will not be on the Revolution for two reasons:

1. It would take alot longer then 8 more months to port it onto the revolution.
2. the revolution probably isn't coming out until 2006's holiday season, after when Twilight Princess is supposed to come out.
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