-
Posts
2959 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by Shinmaru
-
I really would not have minded if Nintendo had kept the cel-shaded look for the next Zelda game, since I thought Wind Waker looked absolutely incredible, but this is a good change of pace. I still think it's lame that other people are "ecstatic" that this isn't another Wind Waker style game, but oh well lol. I can see where they're coming from, in terms of that style maybe getting old if it's reused, I suppose, but definitely not because it wasn't a good look for the series. In terms of voices, I agree with Charles; the supporting cast, I think, would be relatively easy to cast. I'm pretty sure most people's voices that they conjure up for Ganondorf sound relatively similar, as do their voices for Zelda and other characters. Link would be a bit harder to cast, I think, because people usually have their own distinct vision for a main character, at least in my experience. Keeping Link voiceless would probably be for the best. As for the gameplay, well, I'm sure that it will turn out excellent and we'll at least see something new like we have with each preceeding game in the series. EDIT: The video looked fantastic, as expected.
-
Heh, Zombies Ate My Neighbors was a pretty influential game, wasn't it lol? You see quite a few games released each year that end up getting compared to it, heh. Anyway, the game looks pretty interesting, and destructible environments are always a good thing. What's especially great is that there are humans of different characteristics that you can hijack, which means that the game won't be getting boring very quickly. I'll be so bummed if this doesn't end up coming out for GameCube :(
-
Donkey Kong for the Game Boy kicked mucho ***. I never really played too many Game Boy games, but that was one of my favorites. I thought the levels were pretty inventive (as inventive as you could get on the Game Boy) and I really hope that the levels on this game end up putting the levels in Donkey Kong to shame. EDIT: The video was great...and [spoiler]the potential boss battles with Donkey Kong[/spoiler] look like fun, too.
-
The original Mario Tennis totally beat the crap out of Mario Golf, in my opinion, so you know I'm looking forward to this one. I'm fairly certain that this game won't be screwed up like Mario Golf: Toadstool Tour was...there's no putting in tennis, so I'm sure that this will end up being one that's worth playing :p I'm really clamoring to take on some of those themed courts, too. Some of that stuff going on looks downright insane lol. Total tennis anarchy, baby.
-
Glad to hear that the game has improved...it was getting blasted left and right after Nintendo showed it last year lol. Hopefully, Namco can develop a game that goes above and beyond what Star Fox 64 accomplished, which would automatically make it an incredible game (Star Fox 64 is my favorite N64 game). I'm noticing a mix of on-foot combat and vehicular combat in the last screenshot, too. I'm interested to see how Namco is approaching the multiplayer mode after seeing that, heh.
-
Yep, the graphics have definitely improved. Like you, I have some high hopes for Geist, as I've been looking forward to its release ever since Nintendo first showed off this game, heh. If the gameplay can avoid being too cumbersome, I think that Nintendo can have an FPS very worthy of living up to the pedigree of previous FPSes that they've developed and/or published. EDIT: After seeing both videos, I am confident that Geist will turn out worthwhile...looks like you'll be able to possess just about anything, which looks awesome (my favorites were the fire extinguisher and the explosive boxes lol).
-
I was a bit reluctant to post this anywhere other than myOtaku, because I felt that I might fall into the trap that I had dug for myself on other occasions when i started writing long stories and submitting them to places like Fiction Press.net. However, I'm really trying to be diligent with this story; I want this to be a story that I finish and can look back on and know that I crafted something worth reading, heh. So, yeah, I'll pop in here every once in a while and post new chapters if people get interested in it and start replying and offering up comments, questions, advice and all that jazz. If you've started reading it on my myOtaku, feel free to use this thread as a forum for your comments rather than my (rather large) myOtaku post. [b][u][center]Chapter One: The Hospital[/b][/u][/center] The sun set when he woke up. The hospital was clean and white, completely sterile. Doctors in white coats carried white papers to and fro, from office to office, trying to figure out how to cure their patients. Nurses in white dresses scurried around, collecting needles, administering shots to young children who required them. Everything was orderly, all needles were in their right place, all equipment was put away properly, and every procedure was practiced and re-practiced down to each minute detail. Even during nighttime, the bright white lights of the hospital kept business going. There were many rooms in the hospital; this particular building was one of the largest buildings in the world. There were constant droves of people in the hospital, from doctors to nurses to patients to businessmen and politicians hoping to get some public support by visiting patients near death. There was never a lack of activity in the area ? it was like a twenty-four hour convenience store. In a small room on the thirteenth floor of the building, dedicated to ?patients beyond hope,? a young man?s dark brown eyes opened. He attempted to sit up, but found that he could not move a single muscle in his body. His eyes closed again, but he forced them back open. His vision was blurred, though it did not matter in the hospital, because all that it meant was that all the white was mixing together. Eventually, his vision cleared and he took a look around the room. His eyes darted from side to side, taking in the full effect of the strange area that surrounded him. The young man tried to speak up, but could only utter a low groan. The nurse working on the far side of the room gave a small, surprised yelp and turned around to face the young man. Once she saw he was awake, she composed herself and walked over to the phone on the other side of the room. The nurse picked up the phone, dialed a number and spoke into the phone. ?He?s woken up,? the nurse said. ?We need a doctor here, right away.? The nurse hung up the phone and walked out of the room. The young man, after a bit of an effort, finally managed to sit up slightly; his muscles were incredibly sore, as if they hadn?t been used for a millennia. After a few seconds of excruciating effort, the young man let himself fall back against his pillow, just as the doctor walked into the room. The doctor, a tall, light-skinned man, closed the door and peered over in the direction of the young man. ?Mr.?? The doctor looked confused for a moment, his face straining slightly. ?Jacob. Yes, Jacob?? The doctor looked down at the sheet in the clipboard he was carrying around. This particular doctor was the only doctor who still relied on the ancient technology of clipboards. He claimed they made him feel more comfortable. ?Jacob S.? The doctor went to the side of the bed and pushed a button. Jacob?s bed lifted up slightly, setting Jacob?s body in a slant and making him a bit more comfortable. Jacob didn?t really pay attention to this, as he was too busy trying to regain control of his fingers and arms. Slowly, but surely, his strength was coming back to him. There was one thing missing, though: Jacob couldn?t remember a thing. He wasn?t surprised that the doctor had forgotten his name, because he wasn?t really sure of it, himself. The doctor finished reading over the sheet and peered at Jacob, his right hand running through his sagacious beard softly. ?It seems that you?ve been here for a while,? the doctor looked down at the sheet again and chuckled to himself. ?A very [i]long[/i] while.? ?Where am I??? Jacob asked with a throaty rasp. Evidently, he hadn?t used his voice for years, either. Jacob coughed viciously and the doctor handed him some water, with the orders to drink up so that his throat could make a speedy recovery. ?You?re in a hospital,? the doctor said, adjusting his glasses. ?A rather large hospital, as a matter of fact.? ?How did I get here?? Jacob asked. ?That, I?m not sure of,? the doctor answered. ?In fact, other than your name and the length of time you?ve been here, I don?t really know that much about you, to be honest?? Jacob tilted his head quizzically, but decided not to dwell on that particular point. ?So, how long have I been here, exactly?? Jacob asked. ?According to the records?? the doctor paused to read the data. ?Fifty years.? ?I don?t feel fifty years old?? Jacob said. ?Well, you?ve been in suspended animation much of the time,? the doctor said. ?You must have been in a rather large accident if they had to resort to suspended animation.? ?So?what does that mean?? Jacob questioned. ?When you?re put into suspended animation, it means that current technology is not enough to heal you,? the doctor replied. ?And we?re basically leaving the body to its own devices to heal itself, whether that?s possible or not.? Jacob didn?t really believe this, but he could not come up with any other explanation, so he accepted this without any qualms. ?Do you know how I got here?? Jacob asked. ?Not a clue,? the doctor said. ?If I didn?t know any better, I?d say you were a victim of the Seven Year War.? The doctor chuckled slightly. Jacob?s head snapped over to the direction of the doctor. ?What did you say?? Jacob asked. ?Seven Year War?? ?Oh, come now,? the doctor said, a bit nervous. ?I was simply joking. Those are just rumors. I couldn?t tell you if they were true if I wanted to.? Jacob slumped against his pillow some more. ?How come I was here for fifty years?? Jacob asked. ?I don?t know,? the doctor said. ?Someone must have paid a lot of money to keep you here for that amount of time. Suspended animation is a very, very expensive procedure. Someone must really love you a lot.? Jacob began to fidget around in his bed a bit, still regaining the strength of his muscles. ?I think I should head off to the office,? the doctor said. ?Maybe I?ll find some more information on you there.? And, with that, the doctor left the room, the door closing softly behind him. Jacob sighed and stole a wistful look at the window. He attempted to crane his neck in order to see what was outside, but was unsuccessful. Jacob stretched his limbs and several of his bones made audible cracking noises. The popping of his bones made Jacob feel slightly better and he attempted to get out of bed. Jacob swung sluggishly over to the left side of the bed and planted his feet firmly onto the ground. He was about to step off of his bed, when he was hit by a massive migraine. He emitted a sharp cry of pain and fell backwards onto his bed, clutching the sides of his throbbing head with his hands. When Jacob sat up again, he was in a new world. There was a long alleyway. Jacob walked down the alley and turned a corner. When he turned to the corner, he saw corpses lining the path, each lying in their own specialized pool of crimson red blood. The walls of the alley were alive with the art of death, a mix of faded graffiti and bloody decorations adorning the bricks. The sounds of gunshots cracked through the air, the bright flashes of gunpowder and bullets offering a fleeting glimpse of light before darkness enveloped the area once again. Jacob continued to walk swiftly through the alley, stepping over bodies and ignoring the smell of decomposing flesh. Out of the corner of his eye, Jacob spotted two people running, a young man and a young woman. Jacob?s face turned toward them, totally devoid of emotion. The couple?s eyes widened fearfully and they tore down the rest of the alley, awaiting the inevitable dead-end of the road, while at the same time hoping with all their hope that it would simply cease to be and allow them to escape, lives intact. It was not meant to be. Jacob stalked them all the way to the end of the road. The clouds began to emit heavy amounts of rain, a torrential downpour that did nothing to wash away the massive amounts of blood embellishing the violent stories told by the concrete walkways. Lightning flashed periodically against the backdrop, lighting up the area behind Jacob and giving his shadow a larger-than-life appearance. He was a literal Angel of Death to these people. The young man and the young woman fell to the ground, streaking their clothing with fresh mud and fading blood. They backed up quickly from the figure advancing before their very eyes. They hit the brick wall simultaneously and grasped each other fearfully, knowing what was going to happen and fearing it no less because of that. Jacob?s arm rose slowly into the air; it hung in the air, lingering for a few precious seconds before he pulled the trigger. Once?twice?three times for good measure. Both people were hit with perfect shots to the middle of the forehead. The world began to spin. The raindrops swirled around Jacob, the sky warped into an unrecognizable mass of gray and red. Jacob?s eyes widened with fright and he dropped his gun onto the ground. He stared down at his hands, which were covered in blood. Jacob tried to wipe it off, but the more he tried to get it off, the more blood began to appear on his hands. The blood got onto his shirt, into his hair, onto his face. Jacob was drowning in it, choking on it; he could see nothing but an ocean of blood approaching him from all sides. And, then, he woke up. Jacob sat up quickly, looking around; he was still in the same hospital room, with the same white walls and the same bed he had been laying in for about fifty years. Jacob made a thorough search of his body only to find that there was no blood in sight ? none on his hands, none on his clothing and none in his hair. He eventually calmed down and sighed deeply, lurching his way out of the hospital bed. Jacob could not stop thinking about what had just occurred. The mere thought of the blood and the dead bodies strewn about the ground were enough to send several shivers up and down his spine for minutes at a time. Jacob composed himself and walked over to a cupboard on the other side of the room. He opened the cupboard tentatively and peered inside at the contents. Inside was a pair of jeans, a black t-shirt, a hat, a pair of white socks and a pair of tennis shoes. All of them were exactly Jacob?s size. Jacob decided to ignore the fact that everything fit him perfectly and put on the clothes. They were, of course, extremely comfortable and Jacob was glad that he decided to wear these clothes in lieu of the hospital clothing, which was far too loose and left his entire backside uncovered and cold. Jacob peeked out of his hospital room. He peered down the left side of the hallway and saw that there was nobody there. He stole a look towards the right side of the hallway and found that there was nobody there, either. Jacob put the hat on and walked outside of the hospital room. He walked through the halls and turned corners when it seemed appropriate. Whenever he passed by a doctor, Jacob would tip his cap and greet him or her like a good person should. ?Hello, doctor,? Jacob said. ?Hello there,? the doctor replied, without as much as a cursory glance towards Jacob. Nurses received equal attention from Jacob as he made his way through the hospital. ?Hello, nurse,? Jacob said. ?Hello there,? the nurse replied, eyeing Jacob up coquettishly. ?I hope you had a good time here.? ?Oh yes,? Jacob said. ?I had a very fun time at the hospital.? Jacob blushed slightly; he was embarrassed because he had forgotten to tip his cap. He took the time to do so and the nurse smiled at him. ?Well, I hope that life continues to treat you well,? the nurse said. ?I?m sure it will,? Jacob said, continuing on his way. Jacob continued to turn corners, to pass doctors, to pass nurses and to tip his cap an uncountable number of times. Jacob concluded that he was walking around in circles, which was an astute observation that could only be reached when one realized that the hospital was built so that people could only walk around in circles. Jacob spotted a pair of elevators but decided to eschew them in favor of the spiral staircase that corkscrewed around a pillar that led to the downstairs floors of the hospital. Jacob began to walk down the stairs, holding onto the handrail and spiraling madly through each floor to the first floor of the hospital. Jacob was extremely dizzy by the time he reached the bottom floor but was glad to have finally reached his destination. After all, he did not really want to spend any more time in the hospital than was needed. The doctors unnerved him slightly, though not as much as the nurses with their coquettish stares and bright smiles. That was far too much for Jacob to handle. Jacob took off his cap, ran a hand through his sweaty, matted brown hair and put his cap back on, being careful to readjust his hair under the cap just right. Jacob took a couple minutes to rest against a wall and regain his equilibrium; he was still a bit dizzy from the journey down the spiraling stairs. He leaned against the wall and began to observe the passerby, all of which consisted of doctors who did not even give Jacob a cursory glance and nurses who stared at him coquettishly. After a few minutes, Jacob could not take all of the attention that was and was not being lavished upon him. Jacob stretched a bit, cracking a few bones in his back and shoulders and, with a last tip of his cap, continued on his way out of the hospital. He went up to the front door and led his hand toward the handle of the door. His hand stopped halfway above the handle, however. Jacob knew that he wanted to leave, but he wanted to be absolutely sure that he wanted to leave. After assuring himself that, yes, leaving this hospital, this maze, was the right thing to do, Jacob turned the handle of the door and stepped out into the darkness of nighttime. Yes, that was a nice read, wasn't it? Feel free to offer up any complaints, comments, critique, questions, analysis, whatever you want, it's all game for me. If you [i]do[/i] read the story, though, I would like for you to comment on it ^_^ EDIT: Slight changes here and there.
-
[QUOTE=dark_serena][SIZE=1][COLOR=Purple]:nope: Okay. Tell me. [i]Why[/i] is this such a big deal? GIRL GAMES? Video games are just video games! Christ, people! I don't keep track of how many girls I know play video games! So what if the "majority" of them don't! There's probably a reason. Either they're simply not interested, didn't grow up with them, or would rather do something else. Almost every person (girl or boy) I ask, they say they've gotten into video games because a family member did, or they just simply grew up playing them. My sister is obssessed with Tomb Raider and Donkey Kong, and she's 17. I'm 18, and I've been playing games nonstop for 15 years and counting. And besides, not every girl likes video games, and neither does every guy. :rolleyes: And I'm sick of all this "boy vs. girl" competition. All it consists of is button-mashing, if you strip the scenario raw. I wouldn't call that an accomplishment. Just because a guy beats a girl at a certain video game, it shouldn't really mean much (unless he's got an infantile attitude about it), and just because a girl beats a guy at a video game, it doesn't mean that she's better than him at anything else. Simple. I don't apologize if I've burst a few bubbles. But on the other hand, I find that almost every guy assume they're better than everyone else, and most satisfying thing is taking [i]anyone[/i] down. And I don't even boast about my abilities before or after the game, especially if I've won. I make it seem like it wasn't a big deal, because it wasn't, really. So, yeah. There's my input. See it any way you'd like. :cool:[/color][/size][/QUOTE] Not that I really saw anyone here doing it (they might have, I don't know), but, yeah, that "boy vs. girl" nonsense gets more than a tad annoying lol. It's just stupid when you see a full blown argument about who has video game supremacy...get over yourselves and just have some fun with the video games lol. Anyway, sure, I think it's cool when girls play video games, but I think it's cool when [i]anyone[/i] plays video games. Hell, a lot of my family still plays games (I've taken on my uncle more than a few times in Super Smash Bros. Melee and he's getting near his mid-40s lol). The reason why a lot of guys say "Oh, it's hot when a girl plays games" is because they're not used to seeing girls play games, at least that's what I get from people that say that. I know that not many girls around here play video games and the only girl that I ever really liked around here was a semi-avid gamer...so, there might be some truth to that :p
-
I'll play just about any genre, except for racing because most of them bore me (unless it's something cool like Mario Kart or one of the Need for Speed games). I'm open to just about anything, though I [i]do[/i] have my preferences, which mostly lie in the realm of platformers and Action-RPGs. Graphics don't really matter to me [i]that[/i] much; as long as I can look at them without my eyes bleeding, I'm fine (unless there's a lot of slowdown or clipping and such, then I have a problem, no matter how fantastic the graphics look). I'm far more picky with sound than I am with graphics, heh. If a game doesn't have good sound or good music, then I probably won't play it. There's something about bad sound that makes games with bad sound extremely unplayable for me. For platformers, I like a mix of the familiar and the new, which is the path that a lot of platformers seem to be taking right now. You've got your familiar "run and jump" gameplay mixed in with a healthy assortment of other genres, which is pretty cool, I think. More and more games seem to be eschewing the standard "collect a ton of crap to pass this level" gameplay mechanic, too, which I think is wonderful. I hate collecting a ton of crap. For Action-RPGs, I like the game to be more immersive than a game would normally be, because I like to feel like I'm actually [i]in[/i] the world that my character is in. Also, Action-RPGs [i]have[/i] to have good fighting engines, no questions asked, since you'll be going through a ton of real-time fights in an Action-RPG, heh. Good puzzles are a must, too, since I like figuring out a tough puzzle.
-
[quote=Gamespot]In our last look at Star Wars Knights of the Old Republic II: The Sith Lords, we gave you a general idea of what to expect from the game. Today, we'll offer you some even meatier details on the upcoming RPG. While developer Obsidian Entertainment and LucasArts are pretty tightlipped about the many aspects of the game, we were at least able to get some good bits on the story and gameplay out of them. The Sith Lords will start out by offering you two mysteries to solve, depending on whether or not you choose to play through the in-game tutorial (which is folded into the storyline). If you choose to play the tutorial, [spoiler]you'll take control of T3-M4, ancestor to the R2 units we all know and love. Your job will be to make your way around the Ebon Hawk, which has apparently gotten quite an *** whooping, and repair the ship's damaged systems.[/spoiler] As you do this, you'll be able to piece together some of what's happened. If you choose to skip the tutorial, you'll jump right into the proper game and take control of your custom-built character. The character creation process has remained roughly the same as in the original game, but Obsidian is aiming to build on the options open to you by offering you more choices when creating your virtual self. Once all that's sorted, you'll start out on [spoiler]Peragus Station, a mining complex situated in a rather inhospitable asteroid field. You wake in the medical bay, and the last thing you remember is blacking out in a Republic warship. How you wound up there--and why the heck you're in your skivvies--are mysteries you'll need to sort out. Unlike the original Knights of the Old Republic, though, you'll begin the game as a Jedi and so you'll be pretty capable at handling whatever you encounter, regardless of your limited state of attire. As you explore the station you'll encounter an enigmatic woman named Krea who asks you to explore the station and warns you that you're being hunted. Awfully nice of her to actually help you out, but there you go? In any event, you'll soon learn that Krea's pretty in tune with the Force (even if you aren't quite as attuned as you used to be), as she'll have telepathic conversations with you by using her mystical power. As you continue to look around the station, you'll eventually meet Atton Rand, who fills you in on Peragus and its dangerous locale. As you might have guessed, Krea and Atton will form the core of your first party in the game.[/spoiler] One of the most interesting things we discovered about The Sith Lords' intro is that, while the game won't actually read your save from the original KOTOR, Obsidian will use an old-school method to have the storyline in The Sith Lords reflect the way your story in KOTOR played out. Conversations with Krea and other characters in the early part of the game will let you provide the game with information on what happened in your own particular game of KOTOR, and this will ensure that your experience in The Sith Lords reflects those events. As we mentioned in our last look at the game, the gameplay in The Sith Lords is seeing some refinement of the original KOTOR based on user feedback. The core combat system hasn't changed, but the animation system has been tied more closely to your level of experience, so your character will gain more and better animations for their attacks as they progress. For example, the animation for a character's critical strikes will become more grandiose as they level up and become more powerful. In terms of presentation, The Sith Lords features a tweaked interface that affords you some nice perks. One of the most useful is that you'll be able to configure two distinct weapon configurations for your character, which you'll be able to switch on the fly with the press of a button. This ought to come in pretty handy when, for example, you're alternating in combat between organic and droid foes. Other, more-subtle changes include a new party-select tab on the menu screen which replaces the messages tab. Messages will now be filed under the journal tab, which should clean up text clutter a bit. The skills system in The Sith Lords won't be radically different from what you saw in KOTOR, but it'll definitely give you more options. For instance, you'll now be able to use mines to unlock doors if your security skill fails you. Speaking of skills, you'll find the same eight skill categories as before, but this time out you'll be able to do more with them. For example, workbenches will now limit the number of items and upgrades you can make based on your current skill level. As before, you'll be able to modify your lightsabers with various crystals in order to personalize them. Thankfully, the somewhat stifling level caps in the first game, which limited how your character could evolve, are being tweaked this time around to offer something extra for the power-leveling player. KOTOR'S minigames are back once again, although they're more than just simple retreads of the originals. We got a peek at the new turret minigame, which puts you in control of an automatic weapon situated on the belly of the Ebon Hawk as Sith troops attempt to get onboard. While everything will be hunky dory if you manage to take out all the Sith with the big gun, if some manage to get onboard you'll have to dispatch them manually. As for the rest of the games, you can expect to see facelifts and refinements all around. The game looks sharp and moves well, which is no surprise given that it uses the same capable engine as the original KOTOR. Understandably, the music is still underway at this early stage of development. To complete the rich graphics, you'll hear a new score from Mark Grisky, who intends to stay true to the franchise while introducing some cool new elements in the game's two-hour score that will draw on many classic themes from the earlier games. Star Wars Knights of the Old Republic II: The Sith Lords is slated to ship early next year for the PC and Xbox, and the game will make its playable debut at E3 next week. Look for more coverage from the show floor at that time, when we'll bring you exclusive footage of The Sith Lords in motion that you won't find anywhere else.[/quote] I had limited experience with Knights of the Old Republic (a few sessions of it with a friend of mine), but it was pretty cool from what I saw. By all accounts, Sith Lords should improve on just about every facet of the original game. When EGM did their cover story on Sith Lords last month, the game looked as if it was pretty early in development (a bunch of character models had not been created as of that time), but since the game is going to be playable at E3, it's obvious that a lot has been added since Obsidian Entertainment was interviewed. EDIT: Added spoiler tags here and there.
-
OOC: It's about time I got my act together and posted in the RPG lol. I apologize for being so late with this, heh. I've been a bit busy lately and I had to ask Zidargh a couple questions pertaining to my post. The door opened and a lone knight rushed into the room, torrential rainfall pouring over the land behind him, lightning silhouetting his shadow onto the far wall. The knight closed the door and leaned against it, as if he was trying to keep something out of the guard's quarters, which, of course, he was. Several other guards surrounded him and began to prod and question him about what was the matter. He took off his helmet and ran a hand through his wet, matted red hair, sweeping it out of his eyes. "What's the word, Jacob?" one of the guards asked hopefully. Jacob threw an exasperated look towards the door and turned back to the other guards. "The ReDead and the Undead are still out there in full force," Jacob replied. "We're stuck in here for the time being." A loud groan made its way around the room, but the other guards decided to disperse and attempt to break the news to the survivors lightly. A guard walked up to Jacob and they struck up a conversation near the door Jacob had just come through. "How many do you think are out there?" the guard asked. "I don't know," Jacob replied. "Hundreds, at least. I couldn't get an accurate count, because the devils are walking everywhere, without any coherence. They were coming out of windows, walking through the alleys, pacing around, waiting for some unlucky soul to emerge so they could have their way with them." Jacob spat bitterly onto the ground. "I know how you feel," the guard said. "I wish there was something we could do." "All we can do right now," Jacob replied. "Is make sure that the people of the town are safe. Hopefully, news of our seige will catch wind in the other areas of Hyrule and we can get some help. I think that's just about all we can hope for right now." "Damn it," the guard replied. "I feel so helpless." "Yeah," Jacob said. "But I can tell you one thing: it's only going to get worse." Jacob walked up to a chair and sat down, trying to at least get a bit of comfort in these troubling times. He took out his longsword, which was filthy with dirt and grime and began to clean it and sharpen it diligently. Jacob knew that, eventually, the Royal Guard would have to fight the ReDead and the Undead and he would be ready for them. This was what Jacob had been waiting for. The chance to prove himself as a Hylian Knight had finally come.
-
Well, I think one of the major problems with the film was that it actually started taking itself seriously about midway through the movie and just faltered after that. At least before that it was campy and you could laugh along with it...it seemed like the movie realized it was going to be campy in the beginning and just went along with it, but suddenly decided to be serious out of the blue. That was just lame lol. So, yeah, if it had stuck with the camp, I think it would have been decent (not amazing, but it wouldn't make me curse the fact that my family dragged me to see it), but as it is, it was not very good at all. It did make me laugh a lot (unintentionally, of course), so I'll give it that much.
-
I never got to play Sands of Time all too much, though I really wanted to buy it at one point, heh. All the news I'd heard pointed to sub-par sales for Sands of Time, too, so it's surprising to hear that it sold over two and a half million copies lol. Anyway, I'd heard all the complaints about the fighting engine, but I didn't get to play Sands of Time long enough to either debunk or justify that claim. From what I played, I [i]did[/i] have fun, though. I'm confident that this new Prince of Persia game will be another solid addition to the Prince of Persia series. Can't wait to see it in action.
-
The option was in place before, but it doesn't seem to be working now. Right now, you can only delete comments that you've made, regardless of whether they're on your site or not. Oh, and thanks for fixing the counter problem ^_^ Definitely appreciated, heh.
-
Your old Industrialization banner was good, but this one is even better, I think. I really like the mixture of light, wispy smoke and thick puffs of smoke pervading the banner. Looks plenty cool. I also enjoy the scratched-out radiation symbol you have in your avatar...there's just something about it, heh. Like James, I think that it's easy to see just how far you've come and how much you've improved since you first started creating banners and avatars. You've become very, very good since you first started and I can say with no hesitation that you've made some of my favorite banners that I've had the pleasure to see on OB. So, yeah, enough ***-kissing, just know that you've done a great job :p
-
I'm not sure if anyone else has this problem, it's not even much of a problem, but I'll post about it, anyway. My visit count has been stuck on the same number (2,117) for the past two or three days now. I know it's not for lack of visits, because I'm still getting comments on my site lol. Just something I've been noticing lately, heh.
-
Sadly, The Cure is one of those bands that I know of, yet never really listened to their music all too much. I've heard a song or two of their's on the radio (I used to listen to the radio constantly, so I was bound to hear a song or two of their's sometime lol), but I don't remember which ones. The song they performed on Leno was extremely good, in my opinion; excellent performance.
-
[QUOTE=monkian][B]Sephiroth[/B] from [I][B]FFVII[/B][/I] Nuff said :smirk:[/QUOTE] Wipe that smirk off your face, pardner. That is most definitely not enough said. If you take a look around, you'll see that just about everyone else whom has posted in this thread has given some sort of reasoning for their choice. If you just give the choice, why would anyone really care? You're voicing your opinion, but nothing's really coming out of it; if you included some reasoning behind your choice, then we'd have something.
-
[url]http://www.e3expo.com/e3expo/[/url] Everything you could ever want to know about E3 is on that page. Also, the expo has been, to my knowledge, and always will be held in Los Angeles, California, in the Los Angeles Convention Center. If you ever want to talk about any of the games that pop up in E3, make sure to use the [url=http://www.otakuboards.com/showthread.php?t=39422][b]list of threads that have already been made for games appearing at E3[/url][/b] to make sure you aren't making a repeat thread. Now that your question has been answered (or will be answered by the site, at any rate), this thread shall cease to exist. Thread Closed
-
This name came after I decided that I needed a change from my old, god-awful username (to those who remember that name...you do not get a cookie, because I want all traces of that name to be exterminated). The Shin part of my name comes from Shin from Cowboy Bebop, who I found to be a cool, unheralded character. Way more kickass than Lin, let me tell you. The 'maru' is just something I threw on to make the name sound less like a nickname and more like an 'actual' name. Interesting thing is, I thought I came up with a decently original name, and since I started using it, I've found out that it's been used on message boards and stuff for a while. Damn people, why must you take the glory out of my creative streaks?! And there you go. Not that anyone really cared. Heh.
-
In general, I enjoy the boss fights in the Legend of Zelda games the most, especially from Link to the Past on. Link to the Past has some great boss fights, heh. While a few of them are pretty easy, they're still plenty intense and that's what really matters to me. It's not how difficult the fight is, it's the rush you get while fighting the boss that matters (though, admittedly, a really easy boss doesn't give you [i]that[/i] much of a rush). Though the hardest boss fight in Link to the Past, in my opinion, is the fight with the Helmasaur King in the Dark Palace, my three favorites are the fights with Mothula (Skull Dungeon), Blind the Thief (Theives' Town) and Trinexx (Turtle Rock). All three fights are really representative of the intense situations that boss fights in Link to the Past put you in and are examples of Zelda boss fights at their absolute best.
-
The original Pikmin was a bit too short and took too long to really get going, in my opinion, though I still enjoyed it somewhat, especially the later levels. Obviously, the addition to this game that most people are going to look forward to most is the co-op mode. Games are just more fun when played with a friend, it's a fact :p I'm interested to see how the game will utilize the co-op mode when it comes to puzzles and such...should be pretty fun, heh. Also, I'm just looking forward to more commanding massive Pikmin armies to drag down huge bugs and tear them limb from limb. Beautiful.
-
The only other time I've heard anything about this series is when I read random reviews of Persona and Persona 2, heh. Nice to get a bit of background information on it, without having to search it out for myself lol. The premise of the game sounds really interesting to me, especially when coupled with the changes to the storyline that come with your particular alignment. I've seen other games try something similar (most notably Fable, which is NEVER coming out lol), though I can't really think of one that's tried to do it to the degree of this game off the top of my head. The screens look extremely impressive, too, especially that shot of Death saddled up on the horse...god, that looks so cool lol. Everything there just screams "badass". I thought it was funny that you left in all the exclamation points and stuff in Atlus' descriptions of the game.
-
[quote name='Semjaza Azazel']This game looks amazing in my opinion. It is absolutely oozing with style.[/quote] Couldn't have said it better myself; they game is looking fantastic so far. The backgrounds seem to get sharper and and cleaner every time I see new shots of the game. And you gotta love that map, heh. It looks damn cool. E3 can't come soon enough, since I'm really looking forward to hearing more about this game, especially in regards to the battle system. It will be very interesting to see how Nintendo has refined for the GameCube. Other stuff like extras and whatnot I'm not really worried about too much, because you pretty much know that Nintendo will stuff the game with extras, heh.
-
I never thought this thread would reach two pages. Heh. All this work and no time to play Everywhere we're going We've got nothing to say Clip one of my wings And force me to fly Jump off a bridge And watch me die Send in the calvary To come after me Lift me back up With one clipped wing One clipped wing One clipped wing Got lots of friends But you got no children No innocence To see in a friend Wash off my body And watch me dry Clip off my wing And watch it die Watch it die Watch it die Thiiiiiiiis iiiiiiis This is no liiiiiiiie Thiiiiiiiis iiiiiiis This is no liiiiiiiie Wash me ashore And clean off my body Set me off again So you can force me to fly High above the clouds I'm never coming back To your playground To your torture rack With one clipped wing I'll fly away Soar across the sky Fly with the stars in the diamond sky The diamond sky The diamond sky Burn down the bridge Below the diamond sky Smoke fills the air Nobody can fly Birds of a feather Flock together One deformed And one all better One all better One all better Thiiiiiiiis iiiiiiis This is no liiiiiiiie Thiiiiiiiis iiiiiiis This is no liiiiiiiie Stare down from nowhere Hold a broken wing Stand up tall And we'll all sing Find me an angel Find me a wing Mend the bones And we'll all sing Thiiiiiiiis iiiiiiis This is no liiiiiiiie Thiiiiiiiis iiiiiiis This is no liiiiiiiie