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Mr. Maul

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Everything posted by Mr. Maul

  1. *Students file in chatting* *Gandalf stands at the front of the room* Gandalf: Quiet, please, quiet. *All still chatting* Gandalf: QUIET!!!!! *Room darkens and walls creak* All: o__O Gandalf: Now then, as your teacher, I feel obligated to tell you the rules and procedures of the class. Number one: YOU SHALL NOT PASS!!!!!!!!!!!!!!! Sam to Frodo: Mr. Frodo, I don't think that's a good sign. Do you sir? Frodo: Don't call me 'sir,' or 'Mr.' And shut up! Sam: Yes sir, Mr. Frodo, sir. Gandalf: Last year's class passed enough notes to fill the Lonely Mountain. Which brings us to rule number two: YOU SHALL NOT PASS...notes. Sam: Mr. Frodo, sir, he said the passing thing again, sir. Frodo: Yes, I know he said it, and stop calling me SIR! Sam: Yes sir, Mr. Fr... *Frodo screams, jumps up with his sword, tackles Sam, and holds it to his throat* Sam: Mr. Frodo, sir, you're scaring me. Frodo (looking shocked) : I'm-I'm sorry...Sam, I... don't know what came over me, I... Sam: It's okay, Mr. Frodo, sir. *Gandalf's still babbling on in the background* *Bell rings* Gandalf: Goodness me! Have I been babbling on in the background this entire time? Well, students, off to lunch you go, and don't forget your recess items for afterwards. *Random hobbits file out of their class rooms into the hallway in a single file line, carrying baseball bats and other recess items over their shoulders* Hobbits(singing) : High-ho, High-ho, it's off to lunch we go! We can't be late for our twenty plates, High-ho, High-ho, High-ho, High-ho! *Sign over cafeteria reads, "The Prancing Bologna"* *Merry sits down at the table with Pippin, Sam and Frodo. He has a large chocolate milk.* Pippin: What's that? Merry: This my, friend, is a pint. Pippin: A pint? I'm getting one! *Pippin rushes towards the lunch line* Frodo: But you're lactose intolerant! ______________________________________________________________________ MORE TO COME!!!!!!!!!!!!! Please tell me what you think!
  2. I enjoyed reading The Hobbit, the Freak the Mighty series, To Kill a Mockingbird, The Giver, Artemis Fowl, and several others. I've always enjoyed reading.
  3. I've never done martial arts, but I've wrestled for two years.
  4. I knew about the 60 card limit, but that's only in official tournament play. I was talking about playing with your friends.
  5. I'd just like to give a few pointers about Magic the Gathering to all of you beginers out there. If you want to build the ultimate deck, use vampires and dragons. It is a well known fact to all professional MTG players that vampires and dragons are the most powerful cards out there. I've been playing for over two years now (not as long as some I've played), so I know what I'm talking about. Also, always have plenty of artifacts on hand. Old school artifacts are the best, because when they made them, they didn't have the card creating standards as they do presently. Go by this rule I made that usually works: If the picture is boring, the card probably kicks ***. The size of your deck is important, too. Some places, the house rules require a players deck to be up to sixty cards, while in other places, there is no limit. A big deck isn't always a good idea. You may have a card in there that could win the game, but if it's card number 768 in your deck, then you're done for. A good deck consists of 80-100 cards. Mana is a key elment in winning. You don't want barely enough to get by, or so much you draw a mulligan every time. A good ratio of mana to non-mana is 2 to 3. That means for every 3 non-mana cards, you should have 2 mana cards (it helps if they are of the same color). Here are some color good combos: Black & White Black & Red (White is like the blue jeans of MTG, it goes well with every thing) Blue & Green Blue & Black There's probably more I could think of but, oh well. PM me with questions.
  6. I'm just saying put them into their own little sub-forums so you can just go there instead of haveing to sort through them to find the topic you want. It's just like in the otaku lounge there's a sub-forum for pictures.
  7. It does not! I am a Christian, and I know many other Christians who play DnD and other table top RPG's, and they are not the work of the devil. The people who say that are the ones who thing the Lord of the Rings is satanic.
  8. Here's a combo: Get some mana flares, supe up a shade card, and take out creatures one by one. And, have the rack and rackling cards out at the same time, so your opponent is forced to keep 3 or 4 cards in his hand at a time.
  9. I look for 60 degree weather in March. A nice cool rain shower. I also look for longer days, Robins, and dandelions. Ah yes, dandelions...DON'T SNORT THEM! Causes brain warts.
  10. I think all anti-war protesters are hippies. Or at least the only ones they show on the news are. I say we go in, capture Saddam, rebuild their government, give their country funding, and leave. I'm not for the whole assassination idea. Sure, he's a bad guy, but that's no justification to up and kill him in his sleep. Everyone's entitled to due process. It would be great to solve this thing with minimum violence, but if there is massive bloodshed that's okay, too. The reason war is horrible and violent is because we don't want people becoming to fond of it, now do we.
  11. Just because I'm lazy doesn't mean I can't spar!
  12. I think that the RPG and recruitment sections need to be divided into subcategories. It just gets pretty old when you scroll down looking for fantasy and you see: Pokemon Digimon Digimon DBZ DBZ Pokemon Digimon DBZ Pokemon Pokemon Digimon Digimon DBZ DBZ Pokemon Digimon DBZ Pokemon Pokemon Digimon Digimon DBZ... So please, we would all appreciate it.
  13. [B][U]Starting the Game:[/U][/B] The game opens in April, 1861. The first shots have been fired on Fort Sumter, therefore, the first move belongs to the Union. Upon a turn, the side must follow the instructions for stages one and two of the order of play. When they are completed the side may do up to three(3) of the remaining five stages. HOWEVER,[U]They must be done in sequence.[/U] For example, a side chooses to do stages 3, 5, and 7. These stages must be done in order. No side may attack on its first turn. [B][U]Order of Play:[/U][/B] [B]Stage One:[/B] Pay salaries and loans to the bank [B]Stage Two:[/B] Transfer production units to the supply center [B]Stage Three:[/B] Sell supply units to the market [B]Stage Four:[/B] Attack [B]Stage Five:[/B] Movement of millitary forces [B]Stage Six:[/B] Build Millitary forces, bridges, or factories [B]Stage Seven:[/B] buy supplies from the market [B][U]Stage One[/U][/B] The government of each side pays salaries to the bank. For each millitary unit, the salary is $10 million. For each resource, a salary of $50 million will be paid. Southern cotton fields use slave labor and need not pay salaries. If a side does not pay the salaries of its millitary units, then the units desert and you lose the units. If the salaries of the resources go unpaid, then the resources go on strike and their production is not transfered in stage two. Loans or interest on loans must be paid. [B][U]Stage Two[/U][/B] Production of resouces is transfered to the government's supply center. Each side is responsible for keeping track of its own resources. Each resource produces the following: Grain fields....4 units Factories.......3 units Coal mine.......2 units Cotton fields...3 units A side may build its resources to an unlimited supply. [B][U]Stage Three[/U][/B] Selling to the market is used to earn money or to drive the market price down. A side may sell up to 10 units of any or all supplies to the market at market price. When selling units, the number of units is subtracted from the side's supply center. The market price will drop by the number of units sold. [B][U]Stage Four[/U][/B] When a side wishes to engage the enemy, or capture or destroy territory or resources, they may attack. No side may attack on its first turn. Refer to the rules "How to Attack" when you are ready(which I will type later). [B][U]Stage Five[/U][/B] Movement of millitary units is achieved by using grain or coal from the supply center. Soldiers: 1 grain per unit per state or territory moved into. Units can only cross rivers at bridges. Up to five units can be carried on warships. Armies can only be picked up at friendly ports, but can be dropped of on any coast. Units on board are considered cargo. If the ship goes down, so do they. Units can also travel across Northern states in Union control by railroad for 2 coal per unit. No limit to the length of the trip. Border states are included. Artillery: 3 grain per unit per state or territory moved into. Artillery units may cross rivers at bridges only. 1 artillery unit may be transported on a ship and is considered cargo. Artillery may only be dropped off at friendly ports. Artillery may be moved by railroad for 2 coal. Cavalry: 1 grain for every 2 states or territories moved into. Calvary may swim across rivers or use bridges. 2 cavalry units may be transported on ships and are considered cargo. Shore Guns: Can not move. Warships: Move at the cost of 1 coal per sea or river grid moved into. Each ship can carry up to five units, one artillery unit, two calvary units. It may not carry a combination of units. [B][U]Stage Six[/B][/U] A side may build military forces by using supplies and money paid to the bank. A side may continue to build as long as it has the supplies and money to do so. ***Remember, salaries must be paid in Stage One.*** Infantry: A purchase of soldiers includes 3 units, a unit of soldiers can be any combination of colored regiments or all of one regiment. Each unit of three will cost: 1 grain, 1 coal, 1 armament, 1 cotton, and $500 million. Cavalry: A purchase of a cavalry unit includes 1 horseman. The cost per unit is: 1 grain, 1 armament, 1 cotton, and $100 million. Artillery: a purchase of an artillery unit includes 1 cannon. The cost per unit is: 1 grain, 1 armament, 1 coal, 1 cotton, and $3 billion. Shore gun: 1 shore gun may be built for 1 coal, 1 armament, and $1 billion. Warships: Ships may be built at the cost of 1 grain, 1 armament, 1 coal, 1 cotton, and $500 million. Factories: A factory may be built for the cost of $15 billion. Bridges: A bridge may be built for the cost of $5 billion. [B][U]Placement of New Forces[/B][/U] Infantry units may be placed in the home states of the colored regiment. When the supply of men is gone, no more armies from those states may be bought. Cavalry may be placed in the home states. When they are all gone, no more may be bought. Artillery may be placed in any friendly state with a factory. Shore guns may be placed in any friendly state or territory. ***A shore gun may not be placed if the coast is under blockade.*** Warships may be placed in any friendly port. Factories may be built in any friendly state or territory. Bridges may be built across a river if both sides are controlled by friendly forces. [B][U]Stage Seven[/B][/U] When a side needs supplies, it may buy resources from the market at the market price. A side may buy any number of resources and store these supplies in their supply center. When resources are bought the price will rise the same number as the number purchased. I will post the rest of the rules later as well as a better map lol!
  14. I LOVE MEDIEVAL STUFF! Hey, speaking of history, check out my new RPG in the recruitment section.
  15. Attention all war mongers: This will be a reinactment of the Civil War. The main objective is to win(of course. List your Name Age Rank(it will be decided on a vote) Northerner or Southerner Short Bio Supplies(you will be given them later) It will be the first ten people who sign up for each side. Once there are ten people per side, each side will have an election for each position available(positions will be stated later). Then each player will be assigned to a regiment. You will be given goods and supplies. These also pay for the costs of movements. The movement costs are as follows: Army........1 grain or 1 coal across Northern states Artillery...3 grain or 1 coal across Northern states Ship........1 coal (can carry 5 regiments) Calvary.....1 grain per 2 territories So, all you war-lovin'-sons-of-generals sign up today.
  16. Greetings, Alice. Stick with me, kid, and we'll go places.
  17. I wouldn't say I was a history freak, but I am interested in wars, military, and such. Here's a question for you, who was the last comander of the C.S.S. Hunley?
  18. Twilight darkness in my mind Looking forward, to my kind... but alas, I do find, I am the last of my kind.
  19. Have you ever been trying to come up with the ultimate RPG? Of course you have! Everyone has. And when you get an idea for one you always get in a jam? A mental block? YES!!!!!! Well, this happens to me a lot, and it probably happens to you. If you've ever caught yourself between a rock and a hard spot, tell your story here. Or, if you know any good web sites that have great explainations of how to create your own RPG, I'd like to know.
  20. Eye of twilight, give us site. Take our offer, give us might. Make our powers, tears of night.
  21. That's nice how everyone wants to meet me. What? What did you say? No one wants to meet me. Well I'm shocked >:( I would like to meet: Deedlit:My good Otaku friend. Juu and Mist:The two best sparers I know. Boba Fett: Possibly at the next SW convention. Lady Katana:A fellow cat lover. Queen Asuka and Baby Girl: The female SW fans. If I left you out, feel free to yell at me!
  22. Name: Mr. Maul Magic Type: Dark Type: Elemental Effect One: Soul Bind- Destroy target card. Target card becomes Mr. Maul Minion(It now has half stats) and is under target player's control. Effect Two: The Gathering- Search your deck for all Mr. Maul Minions. Put them into play. (You may only have one Mr. Maul in play at a time). Picture: My avatar
  23. I think that free verse lets you express yourself easier.
  24. [QUOTE][i]Originally posted by Queen Asuka [/i] [B][color=deeppink][size=1] Hey, does anyone else's school do Silent Reading once a month?[/color][/size] [/B][/QUOTE] YES! and no. Our school makes us read for half an hour after lunch every day. I say read the book first, see the movie, then get mad at what a horrible job they did.
  25. WAIT!!!!! Name: Litheuwen Whisperwind Race: Elf Ranger Age: 3251 Weapons: Longbow, two elven blades(like Legolas'), concealed dagger. Appearance: 6' 1'', wearing a dark green cloak and some leather armor. Blue eyes and light brown hair. Bio: Kidnapped by orcs at an early age, but managed to escaped. Lived in woods by himself. Not much else is known. Characteristic: Solitary Haven: Killing Orcs
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